Water
Attacking
- Super effective vs
- FireGroundRock
- Not very effective vs
- WaterGrassDragon
- Ineffective vs
- None
Defending
- Weak to
- GrassElectric
- Resistant to
- FireWaterIceSteel
- Immune to
- None
Pokémon
Moves
Move | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|
Aqua Jet | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Aqua Ring | — | — | 5% | — | Heals 1% of the user's health after each action, as long as it has remained in the Aqua Ring. |
|
Aqua Tail | Physical | 90 | 5% | 90% | Deals damage. No other effect. |
|
Brine | Special | 65 | 4% | 100% | Base power is doubled if the target is below 50% health. |
|
Bubble | Special | 40 | 2% | 100% | Has a 10% chance to lower each target's Speed by one stage. |
|
Bubble Beam | Special | 65 | 4% | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|
Clamp | Physical | 35 | 3% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
|
Crabhammer | Physical | 100 | 6% | 90% | Has a critical hit rate one stage higher than normal. |
|
Dive | Physical | 80 | 4% | 100% | Dives underwater, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
|
Hydro Cannon | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Hydro Pump | Special | 110 | 7% | 80% | Deals damage. No other effect. |
|
Liquidation | Physical | 85 | 5% | 100% | Has a 20% chance to lower the target's Defense by one stage. |
|
Muddy Water | Special | 90 | 6% | 85% | Has a 30% chance to lower each target's Accuracy by one stage. |
|
Octazooka | Special | 65 | 5% | 85% | Has a 50% chance to lower the target's Accuracy by one stage. |
|
Origin Pulse | Special | 110 | 7% | 85% | Deals damage. No other effect. |
|
Rain Dance | — | — | 5% | — | Changes the weather to rain for nine actions. |
|
Razor Shell | Physical | 75 | 5% | 95% | Has a 50% chance to lower the target's Defense. |
|
Scald | Special | 80 | 5% | 100% | Has a 30% chance to burn the target. |
|
Soak | — | — | 5% | 100% | Changes the target's type to Water. |
|
Sparkling Aria | Special | 90 | 5% | 100% | Heals each target's burn. |
|
Steam Eruption | Special | 110 | 8% | 95% | Has a 30% chance to burn the target. |
|
Surf | Special | 90 | 5% | 100% | Fails if there is not enough water available for the user to manipulate. |
|
Waterfall | Physical | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
|
Water Gun | Special | 40 | 2% | 100% | Deals damage. No other effect. |
|
Water Pledge | Special | 80 | 4% | 100% | Changes the terrain when used alongside Fire Pledge or Grass Pledge. |
|
Water Pulse | Special | 60 | 3% | 100% | Has a 20% chance to confuse the target. |
|
Water Shuriken | Special | 15 | * | 100% | +1 | Hits 2-5 times in one action. Base power is 15 times the number of hits. |
Water Sport | — | — | 3% | — | Lowers the effectiveness of Fire-type moves used against the user or its allies by one stage for nine actions. |
|
Water Spout | Special | 150 | 9% | 100% | Base power and energy cost fall proportional to the user's remaining health. |
|
Whirlpool | Special | 35 | 3% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
|
Withdraw | — | — | 1% | — | Raises the user's Defense by one stage. |