- Super effective vs
- Not very effective vs
- Ineffective vs
- Weak to
- Resistant to
- Immune to
Prevents the target from leaving battle or becoming intangible for five actions.
Raises the user's Speed by two stages and halves its weight. Works once per Pokémon per battle.
Deals damage. No other effect.
Hits the target one to three actions later, at the end of the action.
Has a 10% chance to lower the target's Special Defense by one stage.
Hits twice in one action.
Deals more damage the slower the user is compared to the target.
Base power and energy cost vary based on the user and target's weights.
Raises the user's Defense by two stages.
Has a 30% chance to make the target flinch.
Has a 30% chance to lower the target's Defense by one stage.
Blocks damaging moves this action and lowers attacking Pokémon's Attack by two stages on contact.
Lowers the target's Speed by one stage if it is Steel-type.
Counters any damaging move, dealing 1.5× as much damage as the user took. Fails if the user moves first.
Has a 10% chance to raise the user's Attack by one stage.
Lowers the target's Special Defense by two stages.
Has a 20% chance to raise the user's Attack by one stage.
Has a 30% chance to lower the target's Accuracy by one stage.
Raises the user's Attack by one stage and its Speed by two stages.
Has a 10% chance to raise the user's Defense by one stage.
Ignores the target's ability.