- Super effective vs
- Not very effective vs
- Ineffective vs
- Weak to
- Resistant to
- Immune to
Has a 30% chance to make the target flinch.
Confuses the target.
Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Severely damages any Pokémon that knocks out the user before its next action.
Prevents any Pokémon that knocks out the user before the end of the round from using any moves it used that round for the rest of the battle.
Base power is doubled if the target has a status ailment.
Has a 30% chance to paralyze the target.
Ignores the target's ability.
Damages the target for 5% health after each action as long as it stays asleep.
Damage is equal to the user's experience, up to 10%.
Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Vanishes, dodging most moves, then hits. Costs 3% extra energy to do both in one action. Breaks through moves like Protect.
Has a 20% chance to lower the target's Special Defense by one stage.
Has a 20% chance to lower the target's Defense by one stage.
Has a critical hit rate one stage higher than normal.
Vanishes, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Deals damage. No other effect.
Steals the target's stat boosts before doing damage.
Prevents the target from leaving battle or becoming intangible for five actions.
Raises the energy cost of the target's last move by 4% until it leaves battle.
Adds Ghost to the target's types.