Fighting
Attacking
- Super effective vs
- NormalIceRockDarkSteel
- Not very effective vs
- PoisonPsychicBugFairy
- Ineffective vs
- Ghost
Defending
- Weak to
- PsychicFairy
- Resistant to
- BugRockDark
- Immune to
- None
Pokémon
Moves
Move | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|
Arm Thrust | Physical | 15 | * | 100% | Hits 2-5 times in one action. Base power is 15 times the number of hits. |
|
Aura Sphere | Special | 80 | 4% | — | Never misses. |
|
Brick Break | Physical | 75 | 4% | 100% | Breaks through Reflect and Light Screen. |
|
Bulk Up | — | — | 2% | — | Raises the user's Attack and Defense by one stage. |
|
Circle Throw | Physical | 60 | 3% | 90% | −6 | Throws the target fairly far away, potentially preventing it from reaching the user for a bit. |
Close Combat | Physical | 120 | 7% | 100% | Lowers the user's Defense and Special Defense by one stage. |
|
Counter | Physical | * | * | 100% | −5 | Counters a physical move, dealing twice as much damage as the user took. |
Cross Chop | Physical | 100 | 6% | 80% | Has a critical hit rate one stage higher than normal. |
|
Detect | — | — | * | — | +4 | Protects the user from all moves this action. |
Double Kick | Physical | 30 | 2% | 100% | Hits twice in one action. |
|
Drain Punch | Physical | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
|
Dynamic Punch | Physical | 100 | 7% | 50% | Has a 100% chance to confuse the target. |
|
Final Gambit | Special | * | * | 100% | Inflicts damage equal to the user's remaining health. Knocks the user out. |
|
Flying Press | Physical | 100 | 6% | 95% | ||
Focus Blast | Special | 120 | 7% | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Focus Punch | Physical | 150 | 9% | 100% | −3 | Fails if the user takes damage before using this move. |
Force Palm | Physical | 60 | 4% | 100% | Has a 30% chance to paralyze the target. |
|
Hammer Arm | Physical | 100 | 6% | 90% | Lowers the user's Speed by one stage. |
|
High Jump Kick | Physical | 130 | 8% | 90% | Deals crash damage to the user if it misses, equal to half the damage it would have dealt. |
|
Jump Kick | Physical | 100 | 6% | 95% | Deals crash damage to the user if it misses, equal to half the damage it would have dealt. |
|
Karate Chop | Physical | 50 | 3% | 100% | Has a critical hit rate one stage higher than normal. |
|
Low Kick | Physical | * | * | 100% | Base power and energy cost vary with the target's weight. |
|
Low Sweep | Physical | 65 | 5% | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|
Mach Punch | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Mat Block | — | — | 2% | — | Protects all friendly Pokémon from damaging moves this action. Only works if the user has not used it since entering battle. |
|
Power-Up Punch | Physical | 40 | 3% | 100% | Has a 100% chance to raise the user's Attack. |
|
Quick Guard | — | — | * | — | +3 | Protects the user and its allies against priority moves this action. |
Revenge | Physical | 60 | 3% | 100% | −4 | Base power is doubled if the user has already taken damage this action. |
Reversal | Physical | * | * | 100% | Base power rises as the user's health falls. |
|
Rock Smash | Physical | 40 | 3% | 100% | Has a 50% chance to lower the target's Defense. |
|
Rolling Kick | Physical | 60 | 4% | 85% | Has a 30% chance to make the target flinch. |
|
Sacred Sword | Physical | 90 | 5% | 100% | Ignores the target's stat stages. |
|
Secret Sword | Special | 85 | 5% | 100% | Deals damage based on Special Attack and physical Defense. |
|
Seismic Toss | Physical | * | * | 100% | Base power and energy cost vary based on the user and target's weights. |
|
Sky Uppercut | Physical | 85 | 5% | 90% | Can hit high-flying Pokémon. |
|
Storm Throw | Physical | 60 | 3% | 100% | Always scores a critical hit. |
|
Submission | Physical | 80 | 4% | 80% | Deals recoil damage to the user equal to 1/4 of the damage dealt. |
|
Superpower | Physical | 120 | 7% | 100% | Lowers the user's Attack and Defense by one stage. |
|
Triple Kick | Physical | 10 | * | 90% | Hits three times in one action for 10, 20, and 30 base power respectively. |
|
Vacuum Wave | Special | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Vital Throw | Physical | 70 | 4% | — | −1 | Never misses. |
Wake-Up Slap | Physical | 70 | 4% | 100% | Base power rises if the target is asleep, depending on severity. Wakes the target up. |