Electric
Attacking
- Super effective vs
- Water
- Not very effective vs
- GrassElectricDragon
- Ineffective vs
- Ground
Defending
- Weak to
- Ground
- Resistant to
- ElectricSteel
- Immune to
- None
Pokémon
Moves
Move | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|
Bolt Strike | Physical | 130 | 8% | 85% | Has a 20% chance to paralyze the target. |
|
Charge | — | — | 4% | — | Doubles the base power of the user's next Electric-type move and raises its Special Defense by one stage. |
|
Charge Beam | Special | 50 | 4% | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
|
Discharge | Special | 80 | 5% | 100% | Has a 30% chance to paralyze each target. |
|
Eerie Impulse | — | — | 2% | 100% | Lowers the target's Special Attack by two stages. |
|
Electric Terrain | — | — | 5% | — | For six actions, prevents Pokémon on the ground from sleeping and raises their Electric-type moves' base power by 20. |
|
Electrify | — | — | 4% | — | Makes the target's move this action Electric-type if it moves after the user. |
|
Electro Ball | Special | * | * | 100% | Power ranges from 60 to 150 depending on how fast the user is compared to the target. |
|
Electroweb | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
|
Fusion Bolt | Physical | 100 | 6% | 100% | Base power is doubled if used after Fusion Flare. |
|
Ion Deluge | — | — | 4% | — | +1 | Changes Normal-type moves to Electric-type moves for three actions. |
Magnetic Flux | — | — | * | — | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. |
|
Magnet Rise | — | — | 4% | — | Grants the user Levitate for five actions in addition to all other abilities. |
|
Nuzzle | Physical | 20 | 2% | 100% | Has a 100% chance to paralyze the target. |
|
Parabolic Charge | Special | 65 | 4% | 100% | Drains half the total damage dealt to all targets to heal the user. |
|
Plasma Fists | Physical | 100 | 7% | 100% | Deals damage and changes Normal-type attacks to Electric-type for three actions. |
|
Shock Wave | Special | 60 | 3% | — | Never misses. |
|
Spark | Physical | 65 | 5% | 100% | Has a 30% chance to paralyze the target. |
|
Thunder | Special | 110 | 8% | 70% | Has a 30% chance to paralyze the target. |
|
Thunderbolt | Special | 90 | 5% | 100% | Has a 10% chance to paralyze the target. |
|
Thunder Fang | Physical | 65 | 4% | 95% | Has a 10% chance to paralyze the target and a 10% chance to make it flinch. |
|
Thunder Punch | Physical | 75 | 4% | 100% | Has a 10% chance to paralyze the target. |
|
Thunder Shock | Special | 40 | 2% | 100% | Has a 10% chance to paralyze the target. |
|
Thunder Wave | — | — | 4% | 90% | Severely paralyzes the target. |
|
Volt Switch | Special | 70 | 4% | 100% | Makes the user switch out. |
|
Volt Tackle | Physical | 120 | 7% | 100% | Has a 10% chance to paralyze the target. Deals recoil damage to the user equal to 1/3 the damage dealt. |
|
Wild Charge | Physical | 90 | 5% | 100% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
|
Zap Cannon | Special | 120 | 8% | 50% | Has a 100% chance to paralyze the target. |
|
Zing Zap | Physical | 80 | 5% | 100% | Has a 30% chance to make the target flinch. |