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Multiplies special moves' power by 1.5, but restricts the holder to one different damaging move per round and prevents conditionals.
Lets the holder move first within its priority bracket below 33% health. One use per battle.
Raises moves' final damage by 2% as long as the holder has more than 66% health. Helps certain Pokémon evolve.
Gives the holder one extra experience point whenever it participates in battle.
Restores 1% of the holder's health and energy after each action as long as there is no weather. Helps certain Pokémon evolve.
Gives the holder one extra happiness point whenever it participates in battle.