The Cave of Dragonflies ASB Database

10% Zygarde

DragonGround
Speed
115
Gender
Genderless
Population
0

Abilities

Aura Break

Reverses the effects of Fairy Aura and Dark Aura.

Type matchups

Very weak to (2×)
Ice
Weak to (1.5×)
DragonFairy
Resistant to (0.67×)
FirePoisonRock
Very resistant to (0.5×)
None
Immune to (0×)
Electric

Evolution

Zygarde

Forms

Zygarde's formes have different stats. It can enter battle in 10% Forme or 50% Forme; it then changes to Complete Forme at 50% health or lower if it has Power Construct.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Bind Normal Physical 15 2% 85%

Traps the target and deals 1% damage after each action for 4-5 actions.

Bite Dark Physical 60 4% 100%

Has a 30% chance to make the target flinch.

Block Normal 3%

Blocks the target's path, preventing it from switching or using moves that require a lot of movement.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Camouflage Normal 5%

Changes the user's type depending on the arena.

Coil Poison 3%

Raises the user's Attack, Defense, and Accuracy by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Crunch Dark Physical 80 4% 100%

Has a 20% chance to lower the target's Defense by one stage.

Dig Ground Physical 80 4% 100%

Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Draco Meteor Dragon Special 130 8% 90%

Lowers the user's Special Attack by two stages.

Dragon Breath Dragon Special 60 4% 100%

Has a 30% chance to paralyze the target.

Dragon Dance Dragon 2%

Raises the user's Attack and Speed by one stage.

Dragon Pulse Dragon Special 85 5% 100%

Deals damage. No other effect.

Dragon Tail Dragon Physical 60 3% 90% −6

Knocks the target fairly far away, potentially preventing it from reaching the user for a bit.

Earth Power Ground Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Extreme Speed Normal Physical 80 5% 100% +2

Deals damage. No other effect.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Glare Normal 4% 100%

Severely paralyzes the target.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Haze Ice 4%

Removes all Pokémon's stat stages. Lowers the accuracy of all moves by 10% for five actions.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Hyper Voice Normal Special 90 5% 100%

Deals damage. No other effect.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Land's Wrath Ground Physical 90 5% 100%

Deals damage. No other effect.

Outrage Dragon Physical 120 7% 100%

Forces the user to use this move for two to three actions, then confuses it.

Pain Split Normal *

Averages the user and target's health.

Protect Normal * +4

Protects the user against all moves this action.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Sandstorm Rock 5%

Changes the weather to a sandstorm for nine actions.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shock Wave Electric Special 60 3%

Never misses.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Sludge Wave Poison Special 95 5% 100%

Has a 10% chance to poison each target.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spite Ghost 5% 100%

Raises the energy cost of the target's last move by 4% until it leaves battle.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Superpower Fighting Physical 120 7% 100%

Lowers the user's Attack and Defense by one stage.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.