Zeraora
- Speed
- 143
- Gender
- Genderless
- Population
- 0
Abilities
- Volt Absorb
Absorbs Electric moves, restoring health equal to 0.1× the move's base power, or 1% for non-damaging moves. Restores 5% energy with the use of an action if electricity is available.
Type matchups
- Weak to (1.5×)
- Ground
- Resistant to (0.67×)
- ElectricSteel
- Immune to (0×)
- None
Evolution
Zeraora |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Acrobatics | Physical | 55 | 3% | 100% | Has double power if the user is not holding an item. |
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Aerial Ace | Physical | 60 | 3% | — | Never misses. |
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Bounce | Physical | 85 | 6% | 85% | Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target. |
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Brick Break | Fighting | Physical | 75 | 4% | 100% | Breaks through Reflect and Light Screen. |
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Brutal Swing | Dark | Physical | 60 | 3% | 100% | Deals damage. No other effect. |
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Bulk Up | Fighting | — | — | 2% | — | Raises the user's Attack and Defense by one stage. |
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Calm Mind | Psychic | — | — | 2% | — | Raises the user's Special Attack and Special Defense by one stage. |
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Charge | Electric | — | — | 4% | — | Doubles the base power of the user's next Electric-type move and raises its Special Defense by one stage. |
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Close Combat | Fighting | Physical | 120 | 7% | 100% | Lowers the user's Defense and Special Defense by one stage. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Discharge | Electric | Special | 80 | 5% | 100% | Has a 30% chance to paralyze each target. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Drain Punch | Fighting | Physical | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
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Dual Chop | Dragon | Physical | 40 | 2% | 90% | Hits twice in one action. |
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Echoed Voice | Normal | Special | 40 | 2% | 100% | Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use. |
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Electroweb | Electric | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
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Endeavor | Normal | Physical | * | * | 100% | Lowers the target's health to match the user's. |
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Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Fake Out | Normal | Physical | 40 | 3% | 100% | +3 | Makes the target flinch if the user has not already used this move since entering battle. |
False Swipe | Normal | Physical | 40 | 2% | 100% | Cannot lower the target's health below 1%. |
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Fire Punch | Fire | Physical | 75 | 4% | 100% | Has a 10% chance to burn the target. |
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Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
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Focus Blast | Fighting | Special | 120 | 7% | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Focus Punch | Fighting | Physical | 150 | 9% | 100% | −3 | Fails if the user takes damage before using this move. |
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Fury Swipes | Normal | Physical | 18 | * | 80% | Hits 2-5 times in one action. Base power is 18 times the number of hits. |
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Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Grass Knot | Grass | Special | * | * | 100% | Base power and energy cost depend on the target's weight. |
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Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Hone Claws | Dark | — | — | 2% | — | Raises the user's Attack and Accuracy by one stage. |
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Iron Tail | Steel | Physical | 100 | 7% | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | Dark | Physical | 65 | 4% | 100% | Base power is multiplied by 1.5 if the target is holding an item, and removes the item. |
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Laser Focus | Normal | — | — | — | — | Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit." |
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Low Kick | Fighting | Physical | * | * | 100% | Base power and energy cost vary with the target's weight. |
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Low Sweep | Fighting | Physical | 65 | 5% | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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Outrage | Dragon | Physical | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
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Plasma Fists | Electric | Physical | 100 | 7% | 100% | Deals damage and changes Normal-type attacks to Electric-type for three actions. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Quick Attack | Normal | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Quick Guard | Fighting | — | — | * | — | +3 | Protects the user and its allies against priority moves this action. |
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Scratch | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
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Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
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Slash | Normal | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Snarl | Dark | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Special Attack by one stage. |
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Snatch | Dark | — | — | * | — | +4 | Steals the first non-damaging, self-targetted move used by any opponent this action. |
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Spark | Electric | Physical | 65 | 5% | 100% | Has a 30% chance to paralyze the target. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Superpower | Fighting | Physical | 120 | 7% | 100% | Lowers the user's Attack and Defense by one stage. |
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Taunt | Dark | — | — | 4% | 100% | Prevents the target from using non-damaging moves for three actions. |
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Throat Chop | Dark | Physical | 80 | 4% | 100% | Prevents the target from using sound moves for three actions. |
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Thunder | Electric | Special | 110 | 8% | 70% | Has a 30% chance to paralyze the target. |
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Thunderbolt | Electric | Special | 90 | 5% | 100% | Has a 10% chance to paralyze the target. |
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Thunder Punch | Electric | Physical | 75 | 4% | 100% | Has a 10% chance to paralyze the target. |
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Thunder Wave | Electric | — | — | 4% | 90% | Severely paralyzes the target. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Volt Switch | Electric | Special | 70 | 4% | 100% | Makes the user switch out. |
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Wild Charge | Electric | Physical | 90 | 5% | 100% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
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Work Up | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |