The Cave of Dragonflies ASB Database

Zangoose

Normal
Speed
90
Rarity
6 ($20)
Gender
Female or male
Population
9

Abilities

Immunity

Prevents poison.

Toxic Boost

(Hidden ability.) When poisoned, multiplies all moves' base power by 1.5 and raises their energy cost by 2%.

Type matchups

Weak to (1.5×)
Fighting
Resistant to (0.67×)
None
Immune to (0×)
Ghost

Evolution

Zangoose

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3%

Never misses.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Belly Drum Normal 6%

Maximizes the user's Attack. Costs 15% HP.

Blizzard Ice Special 110 7% 70%

Has a 10% chance to freeze each target.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Close Combat Fighting Physical 120 7% 100%

Lowers the user's Defense and Special Defense by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Counter Fighting Physical * * 100% −5

Counters a physical move, dealing twice as much damage as the user took.

Crush Claw Normal Physical 75 5% 95%

Has a 50% chance to lower the target's Defense by one stage.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Defense Curl Normal 1%

Raises the user's Defense by one stage.

Detect Fighting * +4

Protects the user from all moves this action.

Dig Ground Physical 80 4% 100%

Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Disable Normal 4% 100%

Prevents the target from using its last move for four actions.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Hit Normal Physical 35 2% 90%

Hits twice in one action.

Double Kick Fighting Physical 30 2% 100%

Hits twice in one action.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dynamic Punch Fighting Physical 100 7% 50%

Has a 100% chance to confuse the target.

Embargo Dark 4% 100%

Prevents the target from using its held item for five actions.

Endeavor Normal Physical * * 100%

Lowers the target's health to match the user's.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

False Swipe Normal Physical 40 2% 100%

Cannot lower the target's health below 1%.

Feint Normal Physical 30 3% 100% +2

Breaks through Protect and Detect.

Final Gambit Fighting Special * * 100%

Inflicts damage equal to the user's remaining health. Knocks the user out.

Fire Blast Fire Special 110 7% 85%

Has a 10% chance to burn the target.

Fire Punch Fire Physical 75 4% 100%

Has a 10% chance to burn the target.

Flail Normal Physical * * 100%

Base power and energy cost rise as the user's health falls.

Flamethrower Fire Special 90 5% 100%

Has a 10% chance to burn the target.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Punch Fighting Physical 150 9% 100% −3

Fails if the user takes damage before using this move.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Fury Cutter Bug Physical 40 2% 95%

Base power doubles with each successful consecutive use, up to 160.

Fury Swipes Normal Physical 18 * 80%

Hits 2-5 times in one action. Base power is 18 times the number of hits.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hone Claws Dark 2%

Raises the user's Attack and Accuracy by one stage.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Ice Punch Ice Physical 75 4% 100%

Has a 10% chance to freeze the target.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Incinerate Fire Special 60 3% 100%

Destroys the target's berry.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Leer Normal 1% 100%

Lowers each target's Defense by one stage.

Low Kick Fighting Physical * * 100%

Base power and energy cost vary with the target's weight.

Mega Kick Normal Physical 120 7% 75%

Deals damage. No other effect.

Mega Punch Normal Physical 80 4% 85%

Deals damage. No other effect.

Metal Claw Steel Physical 50 3% 95%

Has a 10% chance to raise the user's Attack by one stage.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Night Slash Dark Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Power-Up Punch Fighting Physical 40 3% 100%

Has a 100% chance to raise the user's Attack.

Protect Normal * +4

Protects the user against all moves this action.

Pursuit Dark Physical 40 2% 100%

Deals extra damage and hits first if the target is about to switch out or run away.

Quick Attack Normal Physical 40 3% 100% +1

Deals damage. No other effect.

Quick Guard Fighting * +3

Protects the user and its allies against priority moves this action.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Razor Wind Normal Special 80 4% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Retaliate Normal Physical 70 4% 100%

Base power is doubled if an ally fainted this action or last action.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Revenge Fighting Physical 60 3% 100% −4

Base power is doubled if the user has already taken damage this action.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Rock Climb Normal Physical 90 5% 85%

Has a 20% chance to confuse the target.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Rollout Rock Physical 30 2% 90%

Base power doubles with each consecutive use.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Scratch Normal Physical 40 2% 100%

Deals damage. No other effect.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Seismic Toss Fighting Physical * * 100%

Base power and energy cost vary based on the user and target's weights.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shadow Claw Ghost Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Shock Wave Electric Special 60 3%

Never misses.

Slash Normal Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swift Normal Special 60 3%

Never misses.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Throat Chop Dark Physical 80 4% 100%

Prevents the target from using sound moves for three actions.

Thunder Electric Special 110 8% 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Water Pulse Water Special 60 3% 100%

Has a 20% chance to confuse the target.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

X-Scissor Bug Physical 80 4% 100%

Deals damage. No other effect.

Zangoose in the league

Name Trainer Ability XP :3 Item
Dust Meowth Immunity 0 0
Griffe Negrek Immunity 0 0
Iada Eta Carinae Immunity 0 0
Jonathan Sylph Immunity 0 0
Morgan Keldeo Immunity 0 0 Rocky Helmet
Nathan Coloursfall Immunity 0 0
Slash Whirlpool Immunity 1 1
Tavi Kratos Aurion Immunity 0 0
Zangoose MWPuppire Immunity 0 0