The Cave of Dragonflies ASB Database

Xatu

PsychicFlying
Speed
95
Gender
Female or male
Population
3

Abilities

Synchronize

Copies poison, burns, and paralysis onto the Pokémon that inflicted them.

Early Bird

Halves the duration of sleep.

Magic Bounce

(Hidden ability.) Reflects most non-damaging moves back at their user.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
ElectricIceRockGhostDark
Resistant to (0.67×)
GrassPsychic
Very resistant to (0.5×)
Fighting
Immune to (0×)
Ground

Evolution

Natu
Xatu

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3%

Never misses.

Air Cutter Flying Special 60 3% 95%

Has a critical hit rate one stage higher than normal.

Air Slash Flying Special 75 5% 95%

Has a 30% chance to make the target flinch.

Ally Switch Psychic 1% +2

Switches places with an ally.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Confuse Ray Ghost 4% 100%

Confuses the target.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Dazzling Gleam Fairy Special 80 4% 100%

Deals damage. No other effect.

Defog Flying 4%

Removes various effects from the field and lowers the target's Evasion by one stage.

Detect Fighting * +4

Protects the user from all moves this action.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dream Eater Psychic Special 100 6% 100%

Drains half the damage dealt to heal the user. Only works on sleeping targets.

Drill Peck Flying Physical 80 4% 100%

Deals damage. No other effect.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Feather Dance Flying 2% 100%

Lowers the target's Attack by two stages.

Feint Attack Dark Physical 60 3%

Never misses.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Fly Flying Physical 90 5% 95%

Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Foul Play Dark Physical 95 5% 100%

Does damage using the target's Attack stat.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Future Sight Psychic Special 120 7% 100%

Hits the target two to three actions later, at the end of the action.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Guard Swap Psychic *

Swaps the user's Defense and Special Defense stages with the target.

Haze Ice 4%

Removes all Pokémon's stat stages. Lowers the accuracy of all moves by 10% for five actions.

Heat Wave Fire Special 95 5% 90%

Has a 10% chance to burn each target.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Laser Focus Normal

Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."

Leer Normal 1% 100%

Lowers each target's Defense by one stage.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Lucky Chant Normal 4%

Protects all friendly Pokémon against critical hits for five actions.

Magic Coat Psychic 4% +4

Reflects moves in the "reflectable" category back at their user.

Magic Room Psychic 4%

Nullifies held items for five actions.

Me First Normal *

Uses the move the target is about to use, with 1.5 times the base power. Fails if the target has already moved this action.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Miracle Eye Psychic 5%

Resets the target's Evasion stages and makes Dark-types vulnerable to Psychic-type moves for six actions.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Nightmare Ghost 4% 100%

Damages the target for 5% health after each action as long as it stays asleep.

Night Shade Ghost Special * * 100%

Damage is equal to the user's experience, up to 10%.

Ominous Wind Ghost Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Pain Split Normal *

Averages the user and target's health.

Peck Flying Physical 35 2% 100%

Deals damage. No other effect.

Pluck Flying Physical 60 3% 100%

If the target is holding a berry, the user eats it and base power is doubled.

Power Swap Psychic *

Swaps the user and target's Attack and Special Attack stages.

Protect Normal * +4

Protects the user against all moves this action.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psycho Shift Psychic 3% 100%

Transfers the user's major status ailments to the target.

Psych Up Normal *

Copies the target's stat stages.

Psyshock Psychic Special 80 4% 100%

Inflicts damage based on Special Attack and physical Defense.

Quick Attack Normal Physical 40 3% 100% +1

Deals damage. No other effect.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Refresh Normal 4%

Heals the user's major status ailments.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Roost Flying *

Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Silver Wind Bug Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Simple Beam Normal 3% 100%

Changes the target's ability to Simple.

Skill Swap Psychic 3%

Swaps the user and target's abilities.

Sky Attack Flying Physical 140 9% 90%

Requires an action to charge and has a 30% chance to make the target flinch. Can be used in one action for 3% extra energy.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Steel Wing Steel Physical 70 4% 90%

Has a 10% chance to raise the user's Defense by one stage.

Stored Power Psychic Special 20 1% 100%

Base power rises by 20 for each of the user's positive stat stages.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sucker Punch Dark Physical 70 5% 100% +1

Only works if the target is about to use a damaging move.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swift Normal Special 60 3%

Never misses.

Synchronoise Psychic Special 120 7% 100%

Hits all other Pokémon in battle that share a type with the user.

Tailwind Flying 4%

Doubles the user and its allies' Speed for four actions.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Teleport Psychic 3%

Teleports the user to another location within the arena.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Trick Psychic 3% 100%

Swaps the user and target's held items.

Trick Room Psychic 5% −7

Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.

Twister Dragon Special 40 2% 100%

Has a 20% chance to make each target flinch.

U-turn Bug Physical 70 4% 100%

Makes the user switch out.

Wish Normal *

After two or three actions, restores 50% health to the user or whatever Pokémon has taken its place.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.

Xatu in the league

Name Trainer Ability XP :3 Item
Kwak'wala Crazy Linoone Synchronize 0 0 Wise Glasses
Natalie Superbird Synchronize 4 3 Prism Scale
Siradhan Eifie Early Bird 4 4 Kee Berry