Sandy Wormadam
- Speed
- 36
- Gender
- Female
- Population
- 1
Abilities
- Anticipation
Reduces incoming super-effective moves' final damage by 3%.
- Overcoat
-
(Hidden ability.) Protects against powder moves and damage from weather.
Type matchups
- Very weak to (2×)
- None
- Weak to (1.5×)
- FireWaterIce
- Resistant to (0.67×)
- FightingPoisonGround
- Very resistant to (0.5×)
- None
- Immune to (0×)
- Electric
Evolution
Burmy | |
Wormadam
2 EXP OR pay $30 (female only) |
Mothim
2 EXP OR pay $30 (male only) |
Forms
Wormadam's cloaks have different types and movepools. Its cloak is chosen when evolving Burmy, and cannot be changed.
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Ally Switch | Psychic | — | — | 1% | — | +2 | Switches places with an ally. |
Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
|
Bug Bite | Bug | Physical | 60 | 3% | 100% | If the target is holding a berry, the user eats it and base power is doubled. |
|
Bug Buzz | Bug | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
|
Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
|
Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
|
Confusion | Psychic | Special | 50 | 3% | 100% | Has a 10% chance to confuse the target. |
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Dig | Ground | Physical | 80 | 4% | 100% | Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Dream Eater | Psychic | Special | 100 | 6% | 100% | Drains half the damage dealt to heal the user. Only works on sleeping targets. |
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Earth Power | Ground | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
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Electroweb | Electric | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
|
Endeavor | Normal | Physical | * | * | 100% | Lowers the target's health to match the user's. |
|
Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
|
Fissure | Ground | Physical | * | * | 30% | Deals damage equal to the damage cap, or 100% if there is none. |
|
Flail | Normal | Physical | * | * | 100% | Base power and energy cost rise as the user's health falls. |
|
Flash | Normal | — | — | 1% | 100% | Lowers the target's Accuracy by one stage if it relies on sight. |
|
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Harden | Normal | — | — | 1% | — | Raises the user's Defense by one stage. |
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Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Infestation | Bug | Special | 20 | 2% | 100% | Traps the target and deals 1% damage after each action for 4-5 actions. |
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Mud-Slap | Ground | Special | 20 | 2% | 100% | Has a 100% chance to lower the target's Accuracy by one stage. |
|
Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psybeam | Psychic | Special | 65 | 4% | 100% | Has a 10% chance to confuse the target. |
|
Psychic | Psychic | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Psych Up | Normal | — | — | * | — | Copies the target's stat stages. |
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Quiver Dance | Bug | — | — | 3% | — | Raises the user's Special Attack, Special Defense, and Speed by one stage. |
|
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
|
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
|
Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Rock Blast | Rock | Physical | 25 | * | 90% | Hits 2-5 times in one action. Base power is 25 times the number of hits. |
|
Rock Tomb | Rock | Physical | 60 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|
Rollout | Rock | Physical | 30 | 2% | 90% | Base power doubles with each consecutive use. |
|
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Safeguard | Normal | — | — | * | — | Protects the user and its allies from status ailments for five actions. |
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Sandstorm | Rock | — | — | 5% | — | Changes the weather to a sandstorm for nine actions. |
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Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
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Shadow Ball | Ghost | Special | 80 | 4% | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Signal Beam | Bug | Special | 75 | 4% | 100% | Has a 10% chance to confuse the target. |
|
Skill Swap | Psychic | — | — | 3% | — | Swaps the user and target's abilities. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Stealth Rock | Rock | — | — | 2% | — | Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them. |
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String Shot | Bug | — | — | 2% | 95% | Lowers each target's Speed by two stages. |
|
Struggle Bug | Bug | Special | 50 | 4% | 100% | Has a 100% chance to lower each target's Special Attack by one stage. |
|
Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
|
Sucker Punch | Dark | Physical | 70 | 5% | 100% | +1 | Only works if the target is about to use a damaging move. |
Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
|
Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
|
Tackle | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
|
Telekinesis | Psychic | — | — | 4% | — | Raises the target in the air for three actions, giving all moves 100% accuracy against it. |
|
Thief | Dark | Physical | 60 | 3% | 100% | Steals the target's held item. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Uproar | Normal | Special | 90 | 5% | 100% | Prevents Pokemon from falling asleep for up to three actions. |
|
Venoshock | Poison | Special | 65 | 4% | 100% | Base power is doubled if the target is poisoned. |
Sandy Wormadam in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Tollah | ♀ | Keldeo | Anticipation | 3 | 2 |
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Hard Stone |