The Cave of Dragonflies ASB Database

Wingull

WaterFlying
Speed
85
Rarity
2 ($7)
Gender
Female or male
Population
2

Abilities

Keen Eye

Prevents Accuracy from being lowered by other Pokémon.

Hydration

Immediately heals major status ailments during rain or in water.

Rain Dish

(Hidden ability.) Restores 1% health and energy after each action during rain.

Type matchups

Very weak to (2×)
Electric
Weak to (1.5×)
Rock
Resistant to (0.67×)
FireWaterFightingBugSteel
Very resistant to (0.5×)
None
Immune to (0×)
Ground

Evolution

Wingull
Pelipper

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3%

Never misses.

Agility Psychic 2%

Raises the user's Speed by two stages.

Air Cutter Flying Special 60 3% 95%

Has a critical hit rate one stage higher than normal.

Air Slash Flying Special 75 5% 95%

Has a 30% chance to make the target flinch.

Aqua Ring Water 5%

Heals 1% of the user's health after each action, as long as it has remained in the Aqua Ring.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Blizzard Ice Special 110 7% 70%

Has a 10% chance to freeze each target.

Brine Water Special 65 4% 100%

Base power is doubled if the target is below 50% health.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Defog Flying 4%

Removes various effects from the field and lowers the target's Evasion by one stage.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fly Flying Physical 90 5% 95%

Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Growl Normal 1% 100%

Lowers each target's Attack by one stage.

Gust Flying Special 40 2% 100%

Can hit high-flying Pokémon.

Hail Ice 5%

Changes the weather to hail for nine actions.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hurricane Flying Special 110 8% 70%

Has a 30% chance to confuse the target.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Liquidation Water Physical 85 5% 100%

Has a 20% chance to lower the target's Defense by one stage.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Mist Ice 4%

Prevents stat drops and lowers the accuracy of all moves by 10% for five actions.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Ominous Wind Ghost Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Pluck Flying Physical 60 3% 100%

If the target is holding a berry, the user eats it and base power is doubled.

Protect Normal * +4

Protects the user against all moves this action.

Pursuit Dark Physical 40 2% 100%

Deals extra damage and hits first if the target is about to switch out or run away.

Quick Attack Normal Physical 40 3% 100% +1

Deals damage. No other effect.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Roost Flying *

Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Scald Water Special 80 5% 100%

Has a 30% chance to burn the target.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shock Wave Electric Special 60 3%

Never misses.

Sky Attack Flying Physical 140 9% 90%

Requires an action to charge and has a 30% chance to make the target flinch. Can be used in one action for 3% extra energy.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Soak Water 5% 100%

Changes the target's type to Water.

Steel Wing Steel Physical 70 4% 90%

Has a 10% chance to raise the user's Defense by one stage.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Supersonic Normal 1% 55%

Confuses the target.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swift Normal Special 60 3%

Never misses.

Tailwind Flying 4%

Doubles the user and its allies' Speed for four actions.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Twister Dragon Special 40 2% 100%

Has a 20% chance to make each target flinch.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

U-turn Bug Physical 70 4% 100%

Makes the user switch out.

Water Gun Water Special 40 2% 100%

Deals damage. No other effect.

Water Pulse Water Special 60 3% 100%

Has a 20% chance to confuse the target.

Water Sport Water 3%

Lowers the effectiveness of Fire-type moves used against the user or its allies by one stage for nine actions.

Wide Guard Rock * +3

Protects the user and its allies against moves that hit multiple targets this action.

Wing Attack Flying Physical 60 3% 100%

Deals damage. No other effect.

Wingull in the league

Name Trainer Ability XP :3 Item
Mine Coloursfall Keen Eye 0 0
SS Peeko I liek Squirtles Keen Eye 0 0