Watchog
- Speed
- 77
- Gender
- Female or male
- Population
- 0
Abilities
- Illuminate
Lowers incoming moves' accuracy by a flat 10% for contact moves, and 5% for other moves.
- Keen Eye
Prevents Accuracy from being lowered by other Pokémon.
- Analytic
-
(Hidden ability.) Multiplies damage dealt by 1.3 when moving after the target.
Type matchups
- Weak to (1.5×)
- Fighting
- Resistant to (0.67×)
- None
- Immune to (0×)
- Ghost
Evolution
Patrat |
Watchog
3 EXP |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
After You | Normal | — | — | 1% | — | Makes the target move next if it has not already moved this action. |
|
Aqua Tail | Water | Physical | 90 | 5% | 90% | Deals damage. No other effect. |
|
Assurance | Dark | Physical | 60 | 3% | 100% | Base power is doubled if the target has already taken damage this action. |
|
Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
|
Baton Pass | Normal | — | — | 3% | — | Switches out, passing the user's stat modifiers and various effects to its replacement. |
|
Bide | Normal | Physical | * | * | — | +1 | Stores energy for three actions, then damages the target for twice the total damage taken. |
Bite | Dark | Physical | 60 | 4% | 100% | Has a 30% chance to make the target flinch. |
|
Bullet Seed | Grass | Physical | 25 | * | 100% | Hits 2-5 times in one action. Base power is 25 times the number of hits. |
|
Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
|
Confuse Ray | Ghost | — | — | 4% | 100% | Confuses the target. |
|
Covet | Normal | Physical | 60 | 3% | 100% | Steals the target's item. |
|
Crunch | Dark | Physical | 80 | 4% | 100% | Has a 20% chance to lower the target's Defense by one stage. |
|
Cut | Normal | Physical | 50 | 3% | 95% | Deals damage. No other effect. |
|
Detect | Fighting | — | — | * | — | +4 | Protects the user from all moves this action. |
Dig | Ground | Physical | 80 | 4% | 100% | Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
|
Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
|
Dream Eater | Psychic | Special | 100 | 6% | 100% | Drains half the damage dealt to heal the user. Only works on sleeping targets. |
|
Endeavor | Normal | Physical | * | * | 100% | Lowers the target's health to match the user's. |
|
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
|
Fire Punch | Fire | Physical | 75 | 4% | 100% | Has a 10% chance to burn the target. |
|
Flail | Normal | Physical | * | * | 100% | Base power and energy cost rise as the user's health falls. |
|
Flamethrower | Fire | Special | 90 | 5% | 100% | Has a 10% chance to burn the target. |
|
Flash | Normal | — | — | 1% | 100% | Lowers the target's Accuracy by one stage if it relies on sight. |
|
Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
|
Focus Blast | Fighting | Special | 120 | 7% | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Focus Energy | Normal | — | — | 5% | — | Raises the user's critical hit chance by two stages. |
|
Focus Punch | Fighting | Physical | 150 | 9% | 100% | −3 | Fails if the user takes damage before using this move. |
Foresight | Normal | — | — | 5% | — | Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions. |
|
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Grass Knot | Grass | Special | * | * | 100% | Base power and energy cost depend on the target's weight. |
|
Gunk Shot | Poison | Physical | 120 | 8% | 80% | Has a 30% chance to poison the target. |
|
Helping Hand | Normal | — | — | * | — | +5 | Multiplies the power of an ally's move by 1.5 this action. |
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
|
Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Hyper Fang | Normal | Physical | 80 | 4% | 90% | Has a 10% chance to make the target flinch. |
|
Hypnosis | Psychic | — | — | 2% | 60% | Puts the target to sleep. |
|
Ice Punch | Ice | Physical | 75 | 4% | 100% | Has a 10% chance to freeze the target. |
|
Iron Tail | Steel | Physical | 100 | 7% | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|
Knock Off | Dark | Physical | 65 | 4% | 100% | Base power is multiplied by 1.5 if the target is holding an item, and removes the item. |
|
Laser Focus | Normal | — | — | — | — | Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit." |
|
Last Resort | Normal | Physical | 140 | 8% | 100% | Only works if the user is below 33% health. |
|
Leer | Normal | — | — | 1% | 100% | Lowers each target's Defense by one stage. |
|
Light Screen | Psychic | — | — | * | — | Halves damage taken from special moves for five actions. |
|
Low Kick | Fighting | Physical | * | * | 100% | Base power and energy cost vary with the target's weight. |
|
Mean Look | Normal | — | — | 4% | — | Prevents the target from leaving battle or becoming intangible for five actions. |
|
Nasty Plot | Dark | — | — | 2% | — | Raises the user's Special Attack by two stages. |
|
Power-Up Punch | Fighting | Physical | 40 | 3% | 100% | Has a 100% chance to raise the user's Attack. |
|
Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psych Up | Normal | — | — | * | — | Copies the target's stat stages. |
|
Pursuit | Dark | Physical | 40 | 2% | 100% | Deals extra damage and hits first if the target is about to switch out or run away. |
|
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
|
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
|
Retaliate | Normal | Physical | 70 | 4% | 100% | Base power is doubled if an ally fainted this action or last action. |
|
Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Revenge | Fighting | Physical | 60 | 3% | 100% | −4 | Base power is doubled if the user has already taken damage this action. |
Rock Smash | Fighting | Physical | 40 | 3% | 100% | Has a 50% chance to lower the target's Defense. |
|
Rototiller | Ground | — | — | * | — | Raises the Attack and Special Attack of all Grass Pokémon in battle by one stage. |
|
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
|
Sand Attack | Ground | — | — | 1% | 100% | Lowers the target's Accuracy by one stage. |
|
Screech | Normal | — | — | 2% | 85% | Lowers the target's Defense by two stages. |
|
Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
|
Seed Bomb | Grass | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
|
Shadow Ball | Ghost | Special | 80 | 4% | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
|
Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
|
Signal Beam | Bug | Special | 75 | 4% | 100% | Has a 10% chance to confuse the target. |
|
Slam | Normal | Physical | 80 | 4% | 75% | Deals damage. No other effect. |
|
Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
|
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
|
Stomping Tantrum | Ground | Physical | 75 | 4% | 100% | Has double power if the user's previous move failed. |
|
Strength | Normal | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
|
Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
|
Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
|
Super Fang | Normal | Physical | * | * | 90% | Deals damage equal to half the target's current health. |
|
Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
|
Swords Dance | Normal | — | — | 2% | — | Raises the user's Attack by two stages. |
|
Tackle | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
|
Tearful Look | Normal | — | — | 2% | — | Lowers the target's Attack and Special Attack by one stage. |
|
Thunder | Electric | Special | 110 | 8% | 70% | Has a 30% chance to paralyze the target. |
|
Thunderbolt | Electric | Special | 90 | 5% | 100% | Has a 10% chance to paralyze the target. |
|
Thunder Punch | Electric | Physical | 75 | 4% | 100% | Has a 10% chance to paralyze the target. |
|
Thunder Wave | Electric | — | — | 4% | 90% | Severely paralyzes the target. |
|
Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
|
Work Up | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |
|
Zen Headbutt | Psychic | Physical | 80 | 4% | 90% | Has a 20% chance to make the target flinch. |