The Cave of Dragonflies ASB Database

Victreebel

GrassPoison
Speed
70
Gender
Female or male
Population
0

Abilities

Chlorophyll

Doubles Speed during strong sunlight.

Gluttony

(Hidden ability.) Halves all health-based costs; doubles the threshold for effects that trigger below a certain health percentage.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireIceFlyingPsychic
Resistant to (0.67×)
WaterElectricFightingFairy
Very resistant to (0.5×)
Grass
Immune to (0×)
None

Evolution

Bellsprout
Weepinbell

3 EXP

Victreebel

battle holding a Leaf Stone

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acid Poison Special 40 2% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Acid Spray Poison Special 40 3% 100%

Has a 100% chance to lower the target's Special Defense by two stages.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Belch Poison Special 120 7% 90%

Only works if the user has eaten a berry.

Bide Normal Physical * * +1

Stores energy for three actions, then damages the target for twice the total damage taken.

Bind Normal Physical 15 2% 85%

Traps the target and deals 1% damage after each action for 4-5 actions.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Bug Bite Bug Physical 60 3% 100%

If the target is holding a berry, the user eats it and base power is doubled.

Bullet Seed Grass Physical 25 * 100%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Clear Smog Poison Special 50 3%

Removes the target's stat modifiers.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Cut Normal Physical 50 3% 95%

Deals damage. No other effect.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Encore Normal 4% 100%

Makes the target repeat its last move for three actions.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Gastro Acid Poison 3% 100%

Nullifies the target's ability.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Growth Normal 2%

Raises the user's Attack and Special Attack by one stage.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Infestation Bug Special 20 2% 100%

Traps the target and deals 1% damage after each action for 4-5 actions.

Ingrain Grass 5%

Heals 1% of the user's health after each action, but roots it in place.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Leaf Blade Grass Physical 90 5% 100%

Has a critical hit rate one stage higher than normal.

Leaf Storm Grass Special 130 8% 90%

Lowers the user's Special Attack by two stages.

Leaf Tornado Grass Special 65 5% 90%

Has a 50% chance to lower the target's Accuracy by one stage.

Leech Life Bug Physical 80 4% 100%

Drains half the damage dealt to heal the user.

Magical Leaf Grass Special 60 3%

Never misses.

Mega Drain Grass Special 40 2% 100%

Drains half the damage inflicted to heal the user.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Nature Power Normal *

Uses another move depending on the arena.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Poison Powder Poison 3% 75%

Poisons the target.

Power Whip Grass Physical 120 7% 85%

Deals damage. No other effect.

Protect Normal * +4

Protects the user against all moves this action.

Rage Normal Physical 20 1% 100%

If the user damaged between this move and the next, its Attack will increase.

Razor Leaf Grass Physical 55 3% 95%

Has a critical hit rate one stage higher than normal.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Seed Bomb Grass Physical 80 4% 100%

Deals damage. No other effect.

Slam Normal Physical 80 4% 75%

Deals damage. No other effect.

Sleep Powder Grass 3% 75%

Puts the target to sleep.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Sludge Bomb Poison Special 90 6% 100%

Has a 30% chance to poison the target.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Spit Up Normal Special * 2% 100%

Does damage equal to 1.5 times the amount of energy Stockpiled.

Stockpile Normal *

Stores between 10% and 25% energy for use with Swallow or Spit Up.

Strength Sap Grass * 100%

Restores 30% health, plus or minus 5% for each of the target's Attack stages. Lowers the target's Attack by one stage.

Stun Spore Grass 3% 75%

Severely paralyzes the target.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sucker Punch Dark Physical 70 5% 100% +1

Only works if the target is about to use a damaging move.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swallow Normal 2%

Restores an amount of health equal to 2.5× the energy Stockpiled.

Sweet Scent Normal 2% 100%

Lowers each target's Evasion by two stages.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Synthesis Grass *

Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.

Take Down Normal Physical 90 5% 85%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Tickle Normal 2% 100%

Lowers the target's Attack and Defense by one stage.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Venoshock Poison Special 65 4% 100%

Base power is doubled if the target is poisoned.

Vine Whip Grass Physical 45 3% 100%

Deals damage. No other effect.

Weather Ball Normal Special 50 3% 100%

Has 100 base power and changes type to match the weather if there is weather in effect.

Worry Seed Grass 3% 100%

Changes the target's ability to Insomnia.

Wrap Normal Physical 15 2% 90%

Traps the target and deals 1% damage after each action for 4-5 actions.

Wring Out Normal Special * 7% 100%

Base power and energy cost fall proportional to the target's remaining health.