Unfezant
- Speed
- 93
- Gender
- Female or male
- Population
- 0
Abilities
- Big Pecks
Prevents Defense from being lowered by other Pokémon.
- Super Luck
Raises moves' critical hit rate by one stage.
- Rivalry
-
(Hidden ability.) Multiplies moves' base power by 0.75 if most opponents are of the opposite sex, or 1.25 otherwise, ignoring genderless opponents.
Type matchups
- Very weak to (2×)
- None
- Weak to (1.5×)
- ElectricIceRock
- Resistant to (0.67×)
- GrassBug
- Very resistant to (0.5×)
- None
- Immune to (0×)
- GroundGhost
Evolution
Pidove |
Tranquill
2 EXP |
Unfezant
6 EXP |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Aerial Ace | Physical | 60 | 3% | — | Never misses. |
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Air Cutter | Special | 60 | 3% | 95% | Has a critical hit rate one stage higher than normal. |
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Air Slash | Special | 75 | 5% | 95% | Has a 30% chance to make the target flinch. |
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Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Bestow | Normal | — | — | 3% | — | Passes the user's held item to the target if it does not already have one. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Defog | — | — | 4% | — | Removes various effects from the field and lowers the target's Evasion by one stage. |
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Detect | Fighting | — | — | * | — | +4 | Protects the user from all moves this action. |
Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Echoed Voice | Normal | Special | 40 | 2% | 100% | Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use. |
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Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Feather Dance | — | — | 2% | 100% | Lowers the target's Attack by two stages. |
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Fly | Physical | 90 | 5% | 95% | Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Growl | Normal | — | — | 1% | 100% | Lowers each target's Attack by one stage. |
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Gust | Special | 40 | 2% | 100% | Can hit high-flying Pokémon. |
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Heat Wave | Fire | Special | 95 | 5% | 90% | Has a 10% chance to burn each target. |
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Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Hypnosis | Psychic | — | — | 2% | 60% | Puts the target to sleep. |
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Leer | Normal | — | — | 1% | 100% | Lowers each target's Defense by one stage. |
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Lucky Chant | Normal | — | — | 4% | — | Protects all friendly Pokémon against critical hits for five actions. |
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Morning Sun | Normal | — | — | * | — | Restores up to 50% of the user's health, depending on the amount of sunlight in the arena. |
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Night Slash | Dark | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
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Pluck | Physical | 60 | 3% | 100% | If the target is holding a berry, the user eats it and base power is doubled. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psych Up | Normal | — | — | * | — | Copies the target's stat stages. |
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Quick Attack | Normal | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
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Razor Wind | Normal | Special | 80 | 4% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Roost | — | — | * | — | Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
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Sky Attack | Physical | 140 | 9% | 90% | Requires an action to charge and has a 30% chance to make the target flinch. Can be used in one action for 3% extra energy. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Steel Wing | Steel | Physical | 70 | 4% | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Tailwind | — | — | 4% | — | Doubles the user and its allies' Speed for four actions. |
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Taunt | Dark | — | — | 4% | 100% | Prevents the target from using non-damaging moves for three actions. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Uproar | Normal | Special | 90 | 5% | 100% | Prevents Pokemon from falling asleep for up to three actions. |
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U-turn | Bug | Physical | 70 | 4% | 100% | Makes the user switch out. |
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Wish | Normal | — | — | * | — | After two or three actions, restores 50% health to the user or whatever Pokémon has taken its place. |
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Work Up | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |