Umbreon
- Speed
- 65
- Gender
- Female or male
- Population
- 1
Abilities
- Synchronize
Copies poison, burns, and paralysis onto the Pokémon that inflicted them.
- Inner Focus
-
(Hidden ability.) Prevents flinching.
Type matchups
- Weak to (1.5×)
- FightingBugFairy
- Resistant to (0.67×)
- GhostDark
- Immune to (0×)
- Psychic
Evolution
Eevee | |||||||
Vaporeon
battle holding a Water Stone |
Jolteon
battle holding a Thunder Stone |
Flareon
battle holding a Fire Stone |
Espeon
3 happiness |
Umbreon
3 happiness |
Leafeon
3 EXP |
Glaceon
3 EXP |
Sylveon
3 happiness |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Assurance | Dark | Physical | 60 | 3% | 100% | Base power is doubled if the target has already taken damage this action. |
|
Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
|
Baby-Doll Eyes | Fairy | — | — | 1% | 100% | +1 | Lowers the target's Attack by one stage. |
Baton Pass | Normal | — | — | 3% | — | Switches out, passing the user's stat modifiers and various effects to its replacement. |
|
Bide | Normal | Physical | * | * | — | +1 | Stores energy for three actions, then damages the target for twice the total damage taken. |
Bite | Dark | Physical | 60 | 4% | 100% | Has a 30% chance to make the target flinch. |
|
Body Slam | Normal | Physical | 85 | 6% | 100% | Has a 30% chance to paralyze the target. |
|
Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
|
Charm | Fairy | — | — | 2% | 100% | Lowers the target's Attack by two stages. |
|
Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
|
Confuse Ray | Ghost | — | — | 4% | 100% | Confuses the target. |
|
Covet | Normal | Physical | 60 | 3% | 100% | Steals the target's item. |
|
Curse | Ghost | — | — | * | — | Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage. |
|
Cut | Normal | Physical | 50 | 3% | 95% | Deals damage. No other effect. |
|
Dark Pulse | Dark | Special | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
|
Detect | Fighting | — | — | * | — | +4 | Protects the user from all moves this action. |
Dig | Ground | Physical | 80 | 4% | 100% | Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
|
Double-Edge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
|
Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
|
Dream Eater | Psychic | Special | 100 | 6% | 100% | Drains half the damage dealt to heal the user. Only works on sleeping targets. |
|
Echoed Voice | Normal | Special | 40 | 2% | 100% | Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use. |
|
Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
|
Fake Tears | Dark | — | — | 2% | 100% | Lowers the target's Special Defense by two stages. |
|
Feint Attack | Dark | Physical | 60 | 3% | — | Never misses. |
|
Flail | Normal | Physical | * | * | 100% | Base power and energy cost rise as the user's health falls. |
|
Flash | Normal | — | — | 1% | 100% | Lowers the target's Accuracy by one stage if it relies on sight. |
|
Focus Energy | Normal | — | — | 5% | — | Raises the user's critical hit chance by two stages. |
|
Foul Play | Dark | Physical | 95 | 5% | 100% | Does damage using the target's Attack stat. |
|
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Growl | Normal | — | — | 1% | 100% | Lowers each target's Attack by one stage. |
|
Guard Swap | Psychic | — | — | * | — | Swaps the user's Defense and Special Defense stages with the target. |
|
Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
|
Heal Bell | Normal | — | — | 4% | — | Heals the status conditions of all Pokémon who hear the bell. |
|
Helping Hand | Normal | — | — | * | — | +5 | Multiplies the power of an ally's move by 1.5 this action. |
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
|
Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Hyper Voice | Normal | Special | 90 | 5% | 100% | Deals damage. No other effect. |
|
Iron Tail | Steel | Physical | 100 | 7% | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|
Laser Focus | Normal | — | — | — | — | Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit." |
|
Last Resort | Normal | Physical | 140 | 8% | 100% | Only works if the user is below 33% health. |
|
Mean Look | Normal | — | — | 4% | — | Prevents the target from leaving battle or becoming intangible for five actions. |
|
Mimic | Normal | — | — | 1% | — | Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle. |
|
Moonlight | Fairy | — | — | * | — | Restores up to 50% of the user's health, depending on the amount of moonlight in the arena. |
|
Mud-Slap | Ground | Special | 20 | 2% | 100% | Has a 100% chance to lower the target's Accuracy by one stage. |
|
Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
|
Nightmare | Ghost | — | — | 4% | 100% | Damages the target for 5% health after each action as long as it stays asleep. |
|
Payback | Dark | Physical | 50 | 3% | 100% | Has double base power if the target has already acted this action. |
|
Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psychic | Psychic | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Psych Up | Normal | — | — | * | — | Copies the target's stat stages. |
|
Pursuit | Dark | Physical | 40 | 2% | 100% | Deals extra damage and hits first if the target is about to switch out or run away. |
|
Quick Attack | Normal | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Rage | Normal | Physical | 20 | 1% | 100% | If the user damaged between this move and the next, its Attack will increase. |
|
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
|
Reflect | Psychic | — | — | * | — | Halves damage taken from physical moves for five actions. |
|
Refresh | Normal | — | — | 4% | — | Heals the user's major status ailments. |
|
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
|
Retaliate | Normal | Physical | 70 | 4% | 100% | Base power is doubled if an ally fainted this action or last action. |
|
Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Sand Attack | Ground | — | — | 1% | 100% | Lowers the target's Accuracy by one stage. |
|
Screech | Normal | — | — | 2% | 85% | Lowers the target's Defense by two stages. |
|
Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
|
Shadow Ball | Ghost | Special | 80 | 4% | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
|
Skull Bash | Normal | Physical | 130 | 8% | 100% | Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy. |
|
Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
|
Snarl | Dark | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Special Attack by one stage. |
|
Snatch | Dark | — | — | * | — | +4 | Steals the first non-damaging, self-targetted move used by any opponent this action. |
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
|
Spite | Ghost | — | — | 5% | 100% | Raises the energy cost of the target's last move by 4% until it leaves battle. |
|
Stored Power | Psychic | Special | 20 | 1% | 100% | Base power rises by 20 for each of the user's positive stat stages. |
|
Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
|
Sucker Punch | Dark | Physical | 70 | 5% | 100% | +1 | Only works if the target is about to use a damaging move. |
Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
|
Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
|
Swift | Normal | Special | 60 | 3% | — | Never misses. |
|
Synchronoise | Psychic | Special | 120 | 7% | 100% | Hits all other Pokémon in battle that share a type with the user. |
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Tackle | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
|
Tail Whip | Normal | — | — | 1% | 100% | Lowers each target's Defense by one stage. |
|
Take Down | Normal | Physical | 90 | 5% | 85% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
|
Taunt | Dark | — | — | 4% | 100% | Prevents the target from using non-damaging moves for three actions. |
|
Throat Chop | Dark | Physical | 80 | 4% | 100% | Prevents the target from using sound moves for three actions. |
|
Tickle | Normal | — | — | 2% | 100% | Lowers the target's Attack and Defense by one stage. |
|
Torment | Dark | — | — | 4% | 100% | Prevents the target from using the same move twice in a row for five actions. |
|
Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
|
Trump Card | Normal | Special | * | * | — | Base power rises as the user's energy falls. |
|
Wish | Normal | — | — | * | — | After two or three actions, restores 50% health to the user or whatever Pokémon has taken its place. |
|
Wonder Room | Psychic | — | — | 4% | — | Swaps all Pokémon's Defense and Special Defense stages for five actions. |
|
Work Up | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |
|
Yawn | Normal | — | — | 4% | — | Puts the target to sleep at the end of the next action. |
|
Zap Cannon | Electric | Special | 120 | 8% | 50% | Has a 100% chance to paralyze the target. |
Umbreon in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Rinna | ♀ | Coloursfall | Synchronize | 0 | 0 |