The Cave of Dragonflies ASB Database

Type: Null

Normal
Speed
59
Gender
Genderless
Population
0

Abilities

Battle Armor

Protects against critical hits.

Type matchups

Weak to (1.5×)
Fighting
Resistant to (0.67×)
None
Immune to (0×)
Ghost

Evolution

Type: Null
Silvally

5 happiness

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3%

Never misses.

Air Slash Flying Special 75 5% 95%

Has a 30% chance to make the target flinch.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Crush Claw Normal Physical 75 5% 95%

Has a 50% chance to lower the target's Defense by one stage.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Hit Normal Physical 35 2% 90%

Hits twice in one action.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dragon Claw Dragon Physical 80 4% 100%

Deals damage. No other effect.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Flame Charge Fire Physical 50 4% 100%

Has a 100% chance to raise the user's Speed by one stage.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Hail Ice 5%

Changes the weather to hail for nine actions.

Heal Block Psychic 4% 100%

Prevents the targets from regaining health for five actions.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Imprison Psychic 5%

Prevents all opponents from using any move that the user has used so far for nine actions.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Magic Coat Psychic 4% +4

Reflects moves in the "reflectable" category back at their user.

Metal Sound Steel 2% 85%

Lowers the target's Special Defense by two stages.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Protect Normal * +4

Protects the user against all moves this action.

Punishment Dark Physical * * 100%

Has 60 power, plus 15 power for each of the target's positive stat stages.

Pursuit Dark Physical 40 2% 100%

Deals extra damage and hits first if the target is about to switch out or run away.

Rage Normal Physical 20 1% 100%

If the user damaged between this move and the next, its Attack will increase.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Razor Wind Normal Special 80 4% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Sandstorm Rock 5%

Changes the weather to a sandstorm for nine actions.

Scary Face Normal 2% 100%

Lowers the target's Speed by two stages.

Shadow Claw Ghost Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Take Down Normal Physical 90 5% 85%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Tri Attack Normal Special 80 4% 100%

Has a 20% chance to burn, freeze, or paralyze the target.

U-turn Bug Physical 70 4% 100%

Makes the user switch out.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

X-Scissor Bug Physical 80 4% 100%

Deals damage. No other effect.