The Cave of Dragonflies ASB Database

Turtwig

Grass
Speed
31
Rarity
8 ($30)
Gender
Female or male
Population
5

Abilities

Overgrow

Multiplies Grass moves' base power by 1.3 at 33% health or less.

Shell Armor

(Hidden ability.) Protects against critical hits.

Type matchups

Weak to (1.5×)
FireIcePoisonFlyingBug
Resistant to (0.67×)
WaterGrassElectricGround
Immune to (0×)
None

Evolution

Turtwig
Grotle

2 EXP

Torterra

6 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Absorb Grass Special 20 1% 100%

Drains half the damage dealt to heal the user.

Amnesia Psychic 2%

Raises the user's Special Defense by two stages. The user forgets one of its own attacks.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Bite Dark Physical 60 4% 100%

Has a 30% chance to make the target flinch.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Bullet Seed Grass Physical 25 * 100%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Crunch Dark Physical 80 4% 100%

Has a 20% chance to lower the target's Defense by one stage.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Cut Normal Physical 50 3% 95%

Deals damage. No other effect.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Earth Power Ground Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Grass Pledge Grass Special 80 4% 100%

Changes the terrain when used alongside Fire Pledge or Water Pledge.

Grassy Terrain Grass 5%

For six actions, heals Pokémon on the ground for 1% each action and raises their Grass-type moves' base damage by 4/3x.

Growth Normal 2%

Raises the user's Attack and Special Attack by one stage.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Heavy Slam Steel Physical * * 100%

Base power and energy cost vary based on the user and target's weights.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Leaf Storm Grass Special 130 8% 90%

Lowers the user's Special Attack by two stages.

Leech Seed Grass 5% 90%

Drains 1% of the target's health to heal the user after each action.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Mega Drain Grass Special 40 2% 100%

Drains half the damage inflicted to heal the user.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Nature Power Normal *

Uses another move depending on the arena.

Protect Normal * +4

Protects the user against all moves this action.

Razor Leaf Grass Physical 55 3% 95%

Has a critical hit rate one stage higher than normal.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Climb Normal Physical 90 5% 85%

Has a 20% chance to confuse the target.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Sand Tomb Ground Physical 35 3% 85%

Traps the target and deals 1% damage after each action for 4-5 actions.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Seed Bomb Grass Physical 80 4% 100%

Deals damage. No other effect.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Spit Up Normal Special * 2% 100%

Does damage equal to 1.5 times the amount of energy Stockpiled.

Stealth Rock Rock 2%

Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.

Stockpile Normal *

Stores between 10% and 25% energy for use with Swallow or Spit Up.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Superpower Fighting Physical 120 7% 100%

Lowers the user's Attack and Defense by one stage.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swallow Normal 2%

Restores an amount of health equal to 2.5× the energy Stockpiled.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Synthesis Grass *

Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Thrash Normal Physical 120 7% 100%

Forces the user to use this move for two to three actions, then confuses it.

Tickle Normal 2% 100%

Lowers the target's Attack and Defense by one stage.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Wide Guard Rock * +3

Protects the user and its allies against moves that hit multiple targets this action.

Withdraw Water 1%

Raises the user's Defense by one stage.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

Worry Seed Grass 3% 100%

Changes the target's ability to Insomnia.

Turtwig in the league

Name Trainer Ability XP :3 Item
Atlas Grass King Overgrow 0 0
Geb Kung Fu Ferret Overgrow 0 0
precious turtle Mimikyu Shell Armor 0 0
stick Dragon Shell Armor 0 0
Woodspirit Greta shy ♡ Shell Armor 0 0