Turtonator
- Speed
- 36
- Rarity
- 7 ($25)
- Gender
- Female or male
- Population
- 3
Abilities
- Shell Armor
Protects against critical hits.
Type matchups
- Very weak to (2×)
- None
- Weak to (1.5×)
- GroundRockDragon
- Resistant to (0.67×)
- ElectricBugSteel
- Very resistant to (0.5×)
- FireGrass
- Immune to (0×)
- None
Evolution
Turtonator |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Block | Normal | — | — | 3% | — | Blocks the target's path, preventing it from switching or using moves that require a lot of movement. |
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Body Slam | Normal | Physical | 85 | 6% | 100% | Has a 30% chance to paralyze the target. |
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Brutal Swing | Dark | Physical | 60 | 3% | 100% | Deals damage. No other effect. |
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Bulk Up | Fighting | — | — | 2% | — | Raises the user's Attack and Defense by one stage. |
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Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
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Charge Beam | Electric | Special | 50 | 4% | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Draco Meteor | Dragon | Special | 130 | 8% | 90% | Lowers the user's Special Attack by two stages. |
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Dragon Claw | Dragon | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Dragon Pulse | Dragon | Special | 85 | 5% | 100% | Deals damage. No other effect. |
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Dragon Tail | Dragon | Physical | 60 | 3% | 90% | −6 | Knocks the target fairly far away, potentially preventing it from reaching the user for a bit. |
Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
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Ember | Fire | Special | 40 | 2% | 100% | Has a 10% chance to burn the target. |
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Endeavor | Normal | Physical | * | * | 100% | Lowers the target's health to match the user's. |
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Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Explosion | Normal | Physical | 250 | 14% | 100% | Knocks the user out. |
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Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Fire Blast | Fire | Special | 110 | 7% | 85% | Has a 10% chance to burn the target. |
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Fire Spin | Fire | Special | 35 | 3% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
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Flail | Normal | Physical | * | * | 100% | Base power and energy cost rise as the user's health falls. |
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Flame Charge | Fire | Physical | 50 | 4% | 100% | Has a 100% chance to raise the user's Speed by one stage. |
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Flamethrower | Fire | Special | 90 | 5% | 100% | Has a 10% chance to burn the target. |
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Flash Cannon | Steel | Special | 80 | 4% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
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Focus Blast | Fighting | Special | 120 | 7% | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Head Smash | Rock | Physical | 150 | 9% | 80% | Deals recoil damage to the user equal to half the damage dealt. |
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Heat Wave | Fire | Special | 95 | 5% | 90% | Has a 10% chance to burn each target. |
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Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Hyper Voice | Normal | Special | 90 | 5% | 100% | Deals damage. No other effect. |
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Incinerate | Fire | Special | 60 | 3% | 100% | Destroys the target's berry. |
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Iron Defense | Steel | — | — | 2% | — | Raises the user's Defense by two stages. |
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Iron Head | Steel | Physical | 80 | 5% | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | Steel | Physical | 100 | 7% | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Outrage | Dragon | Physical | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
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Overheat | Fire | Special | 130 | 8% | 90% | Lowers the user's Special Attack by two stages. |
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Payback | Dark | Physical | 50 | 3% | 100% | Has double base power if the target has already acted this action. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Revenge | Fighting | Physical | 60 | 3% | 100% | −4 | Base power is doubled if the user has already taken damage this action. |
Roar | Normal | — | — | 3% | — | −6 | Tries to make the target flinch. Success rate varies depending on the circumstances. |
Rock Tomb | Rock | Physical | 60 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Shell Smash | Normal | — | — | 6% | — | Raises the user's Attack, Special Attack, and Speed by two stages, and lowers its Defense and Special Defense by one stage. |
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Shell Trap | Fire | Special | 150 | 9% | 100% | −3 | Only works if the user was hit by a physical move earlier this action. |
Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Smack Down | Rock | Physical | 50 | 3% | 100% | Knocks the target to the ground. |
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Smog | Poison | Special | 30 | 3% | 70% | Has a 40% chance to poison the target. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Solar Beam | Grass | Special | 120 | 7% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
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Stomping Tantrum | Ground | Physical | 75 | 4% | 100% | Has double power if the user's previous move failed. |
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Stone Edge | Rock | Physical | 100 | 6% | 80% | Has a critical hit rate one stage higher than normal. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Tackle | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
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Taunt | Dark | — | — | 4% | 100% | Prevents the target from using non-damaging moves for three actions. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Uproar | Normal | Special | 90 | 5% | 100% | Prevents Pokemon from falling asleep for up to three actions. |
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Venoshock | Poison | Special | 65 | 4% | 100% | Base power is doubled if the target is poisoned. |
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Wide Guard | Rock | — | — | * | — | +3 | Protects the user and its allies against moves that hit multiple targets this action. |
Will-O-Wisp | Fire | — | — | 3% | 85% | Burns the target. |
|
Work Up | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |
Turtonator in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Cardanaraxis | ♀ | Meursault | Shell Armor | 0 | 0 | |||
Napalm | ♀ | Irritated Fern | Shell Armor | 0 | 0 | |||
Whatsamata | ♀ | Kratos Aurion | Shell Armor | 0 | 0 |