The Cave of Dragonflies ASB Database

Turtonator

FireDragon
Speed
36
Rarity
7 ($25)
Gender
Female or male
Population
3

Abilities

Shell Armor

Protects against critical hits.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
GroundRockDragon
Resistant to (0.67×)
ElectricBugSteel
Very resistant to (0.5×)
FireGrass
Immune to (0×)
None

Evolution

Turtonator

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Block Normal 3%

Blocks the target's path, preventing it from switching or using moves that require a lot of movement.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Brutal Swing Dark Physical 60 3% 100%

Deals damage. No other effect.

Bulk Up Fighting 2%

Raises the user's Attack and Defense by one stage.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Charge Beam Electric Special 50 4% 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Draco Meteor Dragon Special 130 8% 90%

Lowers the user's Special Attack by two stages.

Dragon Claw Dragon Physical 80 4% 100%

Deals damage. No other effect.

Dragon Pulse Dragon Special 85 5% 100%

Deals damage. No other effect.

Dragon Tail Dragon Physical 60 3% 90% −6

Knocks the target fairly far away, potentially preventing it from reaching the user for a bit.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Ember Fire Special 40 2% 100%

Has a 10% chance to burn the target.

Endeavor Normal Physical * * 100%

Lowers the target's health to match the user's.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Explosion Normal Physical 250 14% 100%

Knocks the user out.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fire Blast Fire Special 110 7% 85%

Has a 10% chance to burn the target.

Fire Spin Fire Special 35 3% 85%

Traps the target and deals 1% damage after each action for 4-5 actions.

Flail Normal Physical * * 100%

Base power and energy cost rise as the user's health falls.

Flame Charge Fire Physical 50 4% 100%

Has a 100% chance to raise the user's Speed by one stage.

Flamethrower Fire Special 90 5% 100%

Has a 10% chance to burn the target.

Flash Cannon Steel Special 80 4% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Head Smash Rock Physical 150 9% 80%

Deals recoil damage to the user equal to half the damage dealt.

Heat Wave Fire Special 95 5% 90%

Has a 10% chance to burn each target.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Hyper Voice Normal Special 90 5% 100%

Deals damage. No other effect.

Incinerate Fire Special 60 3% 100%

Destroys the target's berry.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Outrage Dragon Physical 120 7% 100%

Forces the user to use this move for two to three actions, then confuses it.

Overheat Fire Special 130 8% 90%

Lowers the user's Special Attack by two stages.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Protect Normal * +4

Protects the user against all moves this action.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Revenge Fighting Physical 60 3% 100% −4

Base power is doubled if the user has already taken damage this action.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Shell Smash Normal 6%

Raises the user's Attack, Special Attack, and Speed by two stages, and lowers its Defense and Special Defense by one stage.

Shell Trap Fire Special 150 9% 100% −3

Only works if the user was hit by a physical move earlier this action.

Shock Wave Electric Special 60 3%

Never misses.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Smack Down Rock Physical 50 3% 100%

Knocks the target to the ground.

Smog Poison Special 30 3% 70%

Has a 40% chance to poison the target.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

Venoshock Poison Special 65 4% 100%

Base power is doubled if the target is poisoned.

Wide Guard Rock * +3

Protects the user and its allies against moves that hit multiple targets this action.

Will-O-Wisp Fire 3% 85%

Burns the target.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

Turtonator in the league

Name Trainer Ability XP :3 Item
Cardanaraxis Meursault Shell Armor 0 0
Napalm Irritated Fern Shell Armor 0 0
Whatsamata Kratos Aurion Shell Armor 0 0