Trevenant
- Speed
- 56
- Gender
- Female or male
- Population
- 1
Abilities
- Natural Cure
Cures all major status ailments upon leaving battle, or with the use of a full round, for no energy cost.
- Frisk
Forces opposing trainers to command first whenever an opponent sends out a new Pokémon.
- Harvest
-
(Hidden ability.) Restores a held berry at the end of the round during which it was used. If its conditions are still met, the Pokémon will immediately eat it and it will not be restored again.
Type matchups
- Very weak to (2×)
- None
- Weak to (1.5×)
- FireIceGhostDark
- Resistant to (0.67×)
- WaterGrassElectricGround
- Very resistant to (0.5×)
- None
- Immune to (0×)
- NormalFighting
Evolution
Phantump |
Trevenant
battle holding a Link Cable |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Ally Switch | Psychic | — | — | 1% | — | +2 | Switches places with an ally. |
Astonish | Ghost | Physical | 30 | 3% | 100% | Has a 30% chance to make the target flinch. |
|
Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Bestow | Normal | — | — | 3% | — | Passes the user's held item to the target if it does not already have one. |
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Block | Normal | — | — | 3% | — | Blocks the target's path, preventing it from switching or using moves that require a lot of movement. |
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Brutal Swing | Dark | Physical | 60 | 3% | 100% | Deals damage. No other effect. |
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Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
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Calm Mind | Psychic | — | — | 2% | — | Raises the user's Special Attack and Special Defense by one stage. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Confuse Ray | Ghost | — | — | 4% | 100% | Confuses the target. |
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Curse | Ghost | — | — | * | — | Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage. |
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Cut | Normal | Physical | 50 | 3% | 95% | Deals damage. No other effect. |
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Dark Pulse | Dark | Special | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
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Destiny Bond | Ghost | — | — | * | — | Severely damages any Pokémon that knocks out the user before its next action. |
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Dig | Ground | Physical | 80 | 4% | 100% | Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Drain Punch | Fighting | Physical | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
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Dream Eater | Psychic | Special | 100 | 6% | 100% | Drains half the damage dealt to heal the user. Only works on sleeping targets. |
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Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
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Energy Ball | Grass | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Feint Attack | Dark | Physical | 60 | 3% | — | Never misses. |
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Focus Blast | Fighting | Special | 120 | 7% | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Forest's Curse | Grass | — | — | 5% | 100% | Adds Grass to the target's types. |
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Foul Play | Dark | Physical | 95 | 5% | 100% | Does damage using the target's Attack stat. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Giga Drain | Grass | Special | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
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Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Grass Knot | Grass | Special | * | * | 100% | Base power and energy cost depend on the target's weight. |
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Growth | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |
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Grudge | Ghost | — | — | 5% | — | Prevents any Pokémon that knocks out the user before the end of the round from using any moves it used that round for the rest of the battle. |
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Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Hone Claws | Dark | — | — | 2% | — | Raises the user's Attack and Accuracy by one stage. |
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Horn Leech | Grass | Physical | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
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Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Imprison | Psychic | — | — | 5% | — | Prevents all opponents from using any move that the user has used so far for nine actions. |
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Ingrain | Grass | — | — | 5% | — | Heals 1% of the user's health after each action, but roots it in place. |
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Leech Seed | Grass | — | — | 5% | 90% | Drains 1% of the target's health to heal the user after each action. |
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Magic Coat | Psychic | — | — | 4% | — | +4 | Reflects moves in the "reflectable" category back at their user. |
Nature Power | Normal | — | — | * | — | Uses another move depending on the arena. |
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Pain Split | Normal | — | — | * | — | Averages the user and target's health. |
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Phantom Force | Ghost | Physical | 90 | 5% | 100% | Vanishes, dodging most moves, then hits. Costs 3% extra energy to do both in one action. Breaks through moves like Protect. |
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Poison Jab | Poison | Physical | 80 | 5% | 100% | Has a 30% chance to poison the target. |
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Power-Up Punch | Fighting | Physical | 40 | 3% | 100% | Has a 100% chance to raise the user's Attack. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psychic | Psychic | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Reflect | Psychic | — | — | * | — | Halves damage taken from physical moves for five actions. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Rock Slide | Rock | Physical | 75 | 5% | 90% | Has a 30% chance to make each target flinch. |
|
Rock Smash | Fighting | Physical | 40 | 3% | 100% | Has a 50% chance to lower the target's Defense. |
|
Role Play | Psychic | — | — | 3% | — | Copies the target's ability. |
|
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
|
Safeguard | Normal | — | — | * | — | Protects the user and its allies from status ailments for five actions. |
|
Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
|
Seed Bomb | Grass | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Shadow Ball | Ghost | Special | 80 | 4% | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
|
Shadow Claw | Ghost | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
|
Skill Swap | Psychic | — | — | 3% | — | Swaps the user and target's abilities. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Solar Beam | Grass | Special | 120 | 7% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
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Spite | Ghost | — | — | 5% | 100% | Raises the energy cost of the target's last move by 4% until it leaves battle. |
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Strength | Normal | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Tackle | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
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Telekinesis | Psychic | — | — | 4% | — | Raises the target in the air for three actions, giving all moves 100% accuracy against it. |
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Thief | Dark | Physical | 60 | 3% | 100% | Steals the target's held item. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Trick | Psychic | — | — | 3% | 100% | Swaps the user and target's held items. |
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Trick Room | Psychic | — | — | 5% | — | −7 | Reverses the order in which trainers give commands and in which Pokémon move for the following six actions. |
Venom Drench | Poison | — | — | 3% | 100% | Lowers each target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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Will-O-Wisp | Fire | — | — | 3% | 85% | Burns the target. |
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Wood Hammer | Grass | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
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Worry Seed | Grass | — | — | 3% | 100% | Changes the target's ability to Insomnia. |
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X-Scissor | Bug | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
Trevenant in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Reaper | ♀ | M&F | Harvest | 1 | 1 |
![]() |
Enigma Berry |