Togetic
- Speed
- 40
- Gender
- Female or male
- Population
- 1
Abilities
- Hustle
Multiplies all physical damaging moves' base power by 1.2, but lowers their accuracy by a flat 20%.
- Serene Grace
Doubles any side-effects' chance of occurring when using a damaging move.
- Super Luck
-
(Hidden ability.) Raises moves' critical hit rate by one stage.
Type matchups
- Very weak to (2×)
- None
- Weak to (1.5×)
- ElectricIcePoisonRockSteel
- Resistant to (0.67×)
- GrassDark
- Very resistant to (0.5×)
- FightingBug
- Immune to (0×)
- GroundDragon
Evolution
Togepi |
Togetic
3 happiness |
Togekiss
battle holding a Shiny Stone |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
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Aerial Ace | Physical | 60 | 3% | — | Never misses. |
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After You | Normal | — | — | 1% | — | Makes the target move next if it has not already moved this action. |
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Air Cutter | Special | 60 | 3% | 95% | Has a critical hit rate one stage higher than normal. |
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Ancient Power | Rock | Special | 60 | 3% | 100% | Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage. |
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Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Baton Pass | Normal | — | — | 3% | — | Switches out, passing the user's stat modifiers and various effects to its replacement. |
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Bestow | Normal | — | — | 3% | — | Passes the user's held item to the target if it does not already have one. |
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Body Slam | Normal | Physical | 85 | 6% | 100% | Has a 30% chance to paralyze the target. |
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Brick Break | Fighting | Physical | 75 | 4% | 100% | Breaks through Reflect and Light Screen. |
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Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
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Charm | Fairy | — | — | 2% | 100% | Lowers the target's Attack by two stages. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Counter | Fighting | Physical | * | * | 100% | −5 | Counters a physical move, dealing twice as much damage as the user took. |
Covet | Normal | Physical | 60 | 3% | 100% | Steals the target's item. |
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Curse | Ghost | — | — | * | — | Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage. |
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Dazzling Gleam | Fairy | Special | 80 | 4% | 100% | Deals damage. No other effect. |
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Defense Curl | Normal | — | — | 1% | — | Raises the user's Defense by one stage. |
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Defog | — | — | 4% | — | Removes various effects from the field and lowers the target's Evasion by one stage. |
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Detect | Fighting | — | — | * | — | +4 | Protects the user from all moves this action. |
Double-Edge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Drain Punch | Fighting | Physical | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
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Dream Eater | Psychic | Special | 100 | 6% | 100% | Drains half the damage dealt to heal the user. Only works on sleeping targets. |
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Echoed Voice | Normal | Special | 40 | 2% | 100% | Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use. |
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Encore | Normal | — | — | 4% | 100% | Makes the target repeat its last move for three actions. |
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Endeavor | Normal | Physical | * | * | 100% | Lowers the target's health to match the user's. |
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Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Extrasensory | Psychic | Special | 80 | 4% | 100% | Has a 10% chance to make the target flinch. |
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Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Fairy Wind | Fairy | Special | 40 | 2% | 100% | Deals damage. No other effect. |
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Fire Blast | Fire | Special | 110 | 7% | 85% | Has a 10% chance to burn the target. |
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Flamethrower | Fire | Special | 90 | 5% | 100% | Has a 10% chance to burn the target. |
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Flash | Normal | — | — | 1% | 100% | Lowers the target's Accuracy by one stage if it relies on sight. |
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Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
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Fly | Physical | 90 | 5% | 95% | Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
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Focus Punch | Fighting | Physical | 150 | 9% | 100% | −3 | Fails if the user takes damage before using this move. |
Follow Me | Normal | — | — | 1% | — | +2 | Redirects opponents' single-target moves to the user this action. |
Foresight | Normal | — | — | 5% | — | Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Future Sight | Psychic | Special | 120 | 7% | 100% | Hits the target two to three actions later, at the end of the action. |
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Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Grass Knot | Grass | Special | * | * | 100% | Base power and energy cost depend on the target's weight. |
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Growl | Normal | — | — | 1% | 100% | Lowers each target's Attack by one stage. |
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Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell | Normal | — | — | 4% | — | Heals the status conditions of all Pokémon who hear the bell. |
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Heat Wave | Fire | Special | 95 | 5% | 90% | Has a 10% chance to burn each target. |
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Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Hyper Voice | Normal | Special | 90 | 5% | 100% | Deals damage. No other effect. |
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Incinerate | Fire | Special | 60 | 3% | 100% | Destroys the target's berry. |
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Last Resort | Normal | Physical | 140 | 8% | 100% | Only works if the user is below 33% health. |
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Light Screen | Psychic | — | — | * | — | Halves damage taken from special moves for five actions. |
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Lucky Chant | Normal | — | — | 4% | — | Protects all friendly Pokémon against critical hits for five actions. |
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Magical Leaf | Grass | Special | 60 | 3% | — | Never misses. |
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Magic Coat | Psychic | — | — | 4% | — | +4 | Reflects moves in the "reflectable" category back at their user. |
Mega Kick | Normal | Physical | 120 | 7% | 75% | Deals damage. No other effect. |
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Mega Punch | Normal | Physical | 80 | 4% | 85% | Deals damage. No other effect. |
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Metronome | Normal | — | — | * | — | Randomly uses any move. |
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Mimic | Normal | — | — | 1% | — | Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle. |
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Mirror Move | — | — | * | — | Uses the last move the target used. |
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Morning Sun | Normal | — | — | * | — | Restores up to 50% of the user's health, depending on the amount of sunlight in the arena. |
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Mud-Slap | Ground | Special | 20 | 2% | 100% | Has a 100% chance to lower the target's Accuracy by one stage. |
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Nasty Plot | Dark | — | — | 2% | — | Raises the user's Special Attack by two stages. |
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Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
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Ominous Wind | Ghost | Special | 60 | 3% | 100% | Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage. |
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Peck | Physical | 35 | 2% | 100% | Deals damage. No other effect. |
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Present | Normal | Physical | * | * | 90% | Randomly has 40, 80, or 120 power, or heals the target for 10% health. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psychic | Psychic | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Psycho Shift | Psychic | — | — | 3% | 100% | Transfers the user's major status ailments to the target. |
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Psych Up | Normal | — | — | * | — | Copies the target's stat stages. |
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Psyshock | Psychic | Special | 80 | 4% | 100% | Inflicts damage based on Special Attack and physical Defense. |
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Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
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Reflect | Psychic | — | — | * | — | Halves damage taken from physical moves for five actions. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Retaliate | Normal | Physical | 70 | 4% | 100% | Base power is doubled if an ally fainted this action or last action. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Rock Smash | Fighting | Physical | 40 | 3% | 100% | Has a 50% chance to lower the target's Defense. |
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Rollout | Rock | Physical | 30 | 2% | 90% | Base power doubles with each consecutive use. |
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Roost | — | — | * | — | Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Safeguard | Normal | — | — | * | — | Protects the user and its allies from status ailments for five actions. |
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Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
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Seismic Toss | Fighting | Physical | * | * | 100% | Base power and energy cost vary based on the user and target's weights. |
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Shadow Ball | Ghost | Special | 80 | 4% | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
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Signal Beam | Bug | Special | 75 | 4% | 100% | Has a 10% chance to confuse the target. |
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Silver Wind | Bug | Special | 60 | 3% | 100% | Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage. |
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Sky Attack | Physical | 140 | 9% | 90% | Requires an action to charge and has a 30% chance to make the target flinch. Can be used in one action for 3% extra energy. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Smart Strike | Steel | Physical | 70 | 4% | — | Never misses. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Soft-Boiled | Normal | — | — | * | — | Restores 50% of the user's health. |
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Solar Beam | Grass | Special | 120 | 7% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
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Steel Wing | Steel | Physical | 70 | 4% | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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Stored Power | Psychic | Special | 20 | 1% | 100% | Base power rises by 20 for each of the user's positive stat stages. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Sweet Kiss | Fairy | — | — | 3% | 75% | Confuses the target. |
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Swift | Normal | Special | 60 | 3% | — | Never misses. |
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Tailwind | — | — | 4% | — | Doubles the user and its allies' Speed for four actions. |
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Telekinesis | Psychic | — | — | 4% | — | Raises the target in the air for three actions, giving all moves 100% accuracy against it. |
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Thunder Wave | Electric | — | — | 4% | 90% | Severely paralyzes the target. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Trick | Psychic | — | — | 3% | 100% | Swaps the user and target's held items. |
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Twister | Dragon | Special | 40 | 2% | 100% | Has a 20% chance to make each target flinch. |
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Uproar | Normal | Special | 90 | 5% | 100% | Prevents Pokemon from falling asleep for up to three actions. |
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Water Pulse | Water | Special | 60 | 3% | 100% | Has a 20% chance to confuse the target. |
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Wish | Normal | — | — | * | — | After two or three actions, restores 50% health to the user or whatever Pokémon has taken its place. |
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Work Up | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |
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Yawn | Normal | — | — | 4% | — | Puts the target to sleep at the end of the next action. |
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Zap Cannon | Electric | Special | 120 | 8% | 50% | Has a 100% chance to paralyze the target. |
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Zen Headbutt | Psychic | Physical | 80 | 4% | 90% | Has a 20% chance to make the target flinch. |
Togetic in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Jonathan | ♂ | Superbird | Serene Grace | 2 | 3 |
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Shiny Stone |