The Cave of Dragonflies ASB Database

Togedemaru

ElectricSteel
Speed
96
Rarity
6 ($20)
Gender
Female or male
Population
2

Abilities

Iron Barbs

Deals 2% damage to attacking Pokémon on contact.

Lightning Rod

Absorbs Electric moves, raising Special Attack by one stage, unless the Pokémon is already immune. Redirects single-target Electric moves to this Pokémon where possible.

Sturdy

(Hidden ability.) Prevents being knocked out by any move that would have done more than 10% damage.

Type matchups

Very weak to (2×)
Ground
Weak to (1.5×)
FireFighting
Resistant to (0.67×)
NormalGrassElectricIcePsychicBugRockDragonFairy
Very resistant to (0.5×)
FlyingSteel
Immune to (0×)
Poison

Evolution

Togedemaru

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
After You Normal 1%

Makes the target move next if it has not already moved this action.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Bounce Flying Physical 85 6% 85%

Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target.

Charge Electric 4%

Doubles the base power of the user's next Electric-type move and raises its Special Defense by one stage.

Charge Beam Electric Special 50 4% 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Defense Curl Normal 1%

Raises the user's Defense by one stage.

Disarming Voice Fairy Special 40 2%

Never misses.

Discharge Electric Special 80 5% 100%

Has a 30% chance to paralyze each target.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Electric Terrain Electric 5%

For six actions, prevents Pokémon on the ground from sleeping and raises their Electric-type moves' base power by 20.

Electroweb Electric Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Encore Normal 4% 100%

Makes the target repeat its last move for three actions.

Endeavor Normal Physical * * 100%

Lowers the target's health to match the user's.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fake Out Normal Physical 40 3% 100% +3

Makes the target flinch if the user has not already used this move since entering battle.

Fell Stinger Bug Physical 50 3% 100%

Raises the user's Attack by two stages if it KOs the target.

Flail Normal Physical * * 100%

Base power and energy cost rise as the user's health falls.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Gravity Psychic 4%

For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.

Gyro Ball Steel Physical * * 100%

Deals more damage the slower the user is compared to the target.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Magnet Rise Electric 4%

Grants the user Levitate for five actions in addition to all other abilities.

Nuzzle Electric Physical 20 2% 100%

Has a 100% chance to paralyze the target.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Pin Missile Bug Physical 25 * 95%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Present Normal Physical * * 90%

Randomly has 40, 80, or 120 power, or heals the target for 10% health.

Protect Normal * +4

Protects the user against all moves this action.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Reversal Fighting Physical * * 100%

Base power rises as the user's health falls.

Role Play Psychic 3%

Copies the target's ability.

Rollout Rock Physical 30 2% 90%

Base power doubles with each consecutive use.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Shock Wave Electric Special 60 3%

Never misses.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spark Electric Physical 65 5% 100%

Has a 30% chance to paralyze the target.

Spiky Shield Grass * +4

Protects the user against damaging moves this action and damages attackers who make contact with the user.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Super Fang Normal Physical * * 90%

Deals damage equal to half the target's current health.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Thunder Electric Special 110 8% 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Shock Electric Special 40 2% 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Tickle Normal 2% 100%

Lowers the target's Attack and Defense by one stage.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Twineedle Bug Physical 25 3% 100%

Hits twice in one turn. Has a 20% chance to poison the target with each hit.

U-turn Bug Physical 70 4% 100%

Makes the user switch out.

Volt Switch Electric Special 70 4% 100%

Makes the user switch out.

Wild Charge Electric Physical 90 5% 100%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Wish Normal *

After two or three actions, restores 50% health to the user or whatever Pokémon has taken its place.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.

Zing Zap Electric Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Togedemaru in the league

Name Trainer Ability XP :3 Item
Smol Bol I liek Squirtles Iron Barbs 0 0
Triangle sanderidge Iron Barbs 0 0