The Cave of Dragonflies ASB Database

Tirtouga

WaterRock
Speed
22
Rarity
8 ($30)
Gender
Female or male
Population
3

Abilities

Solid Rock

Lowers damage taken from super-effective moves from 1.5× to 1.3×, or from 2× to 1.6×.

Sturdy

Prevents being knocked out by any move that would have done more than 10% damage.

Swift Swim

(Hidden ability.) Doubles Speed during rain and in water.

Type matchups

Very weak to (2×)
Grass
Weak to (1.5×)
ElectricFightingGround
Resistant to (0.67×)
NormalIcePoisonFlying
Very resistant to (0.5×)
Fire
Immune to (0×)
None

Evolution

Tirtouga
Carracosta

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ancient Power Rock Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Aqua Jet Water Physical 40 3% 100% +1

Deals damage. No other effect.

Aqua Tail Water Physical 90 5% 90%

Deals damage. No other effect.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Bide Normal Physical * * +1

Stores energy for three actions, then damages the target for twice the total damage taken.

Bite Dark Physical 60 4% 100%

Has a 30% chance to make the target flinch.

Blizzard Ice Special 110 7% 70%

Has a 10% chance to freeze each target.

Block Normal 3%

Blocks the target's path, preventing it from switching or using moves that require a lot of movement.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Brine Water Special 65 4% 100%

Base power is doubled if the target is below 50% health.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Crunch Dark Physical 80 4% 100%

Has a 20% chance to lower the target's Defense by one stage.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Dig Ground Physical 80 4% 100%

Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Dive Water Physical 80 4% 100%

Dives underwater, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Earth Power Ground Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Flail Normal Physical * * 100%

Base power and energy cost rise as the user's health falls.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Guard Swap Psychic *

Swaps the user's Defense and Special Defense stages with the target.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hydro Pump Water Special 110 7% 80%

Deals damage. No other effect.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Liquidation Water Physical 85 5% 100%

Has a 20% chance to lower the target's Defense by one stage.

Protect Normal * +4

Protects the user against all moves this action.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Polish Rock 2%

Raises the user's Speed by two stages.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rock Throw Rock Physical 50 3% 90%

Deals damage. No other effect.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Rollout Rock Physical 30 2% 90%

Base power doubles with each consecutive use.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Sandstorm Rock 5%

Changes the weather to a sandstorm for nine actions.

Scald Water Special 80 5% 100%

Has a 30% chance to burn the target.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shell Smash Normal 6%

Raises the user's Attack, Special Attack, and Speed by two stages, and lowers its Defense and Special Defense by one stage.

Slam Normal Physical 80 4% 75%

Deals damage. No other effect.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Smack Down Rock Physical 50 3% 100%

Knocks the target to the ground.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Stealth Rock Rock 2%

Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Surf Water Special 90 5% 100%

Fails if there is not enough water available for the user to manipulate.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Waterfall Water Physical 80 4% 100%

Has a 20% chance to make the target flinch.

Water Gun Water Special 40 2% 100%

Deals damage. No other effect.

Water Pulse Water Special 60 3% 100%

Has a 20% chance to confuse the target.

Whirlpool Water Special 35 3% 85%

Traps the target and deals 1% damage after each action for 4-5 actions.

Wide Guard Rock * +3

Protects the user and its allies against moves that hit multiple targets this action.

Withdraw Water 1%

Raises the user's Defense by one stage.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.

Tirtouga in the league

Name Trainer Ability XP :3 Item
Artemis Knuddeluff Sturdy 0 0
Crush Sylph Solid Rock 0 0
Envika RespectTheBlade Solid Rock 0 0