The Cave of Dragonflies ASB Database

Tepig

Fire
Speed
45
Rarity
8 ($30)
Gender
Female or male
Population
2

Abilities

Blaze

Multiplies Fire moves' base power by 1.3 at 33% health or less.

Thick Fat

(Hidden ability.) Halves damage taken from Fire and Ice moves.

Type matchups

Weak to (1.5×)
WaterGroundRock
Resistant to (0.67×)
FireGrassIceBugSteelFairy
Immune to (0×)
None

Evolution

Tepig
Pignite

2 EXP

Emboar

6 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Assurance Dark Physical 60 3% 100%

Base power is doubled if the target has already taken damage this action.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Burn Up Fire Special 130 8% 100%

Removes Fire from the user's types. Fails if the user is not Fire-type.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Defense Curl Normal 1%

Raises the user's Defense by one stage.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Ember Fire Special 40 2% 100%

Has a 10% chance to burn the target.

Endeavor Normal Physical * * 100%

Lowers the target's health to match the user's.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fire Blast Fire Special 110 7% 85%

Has a 10% chance to burn the target.

Fire Pledge Fire Special 80 4% 100%

Changes the terrain when used alongside Water Pledge or Grass Pledge.

Flame Charge Fire Physical 50 4% 100%

Has a 100% chance to raise the user's Speed by one stage.

Flamethrower Fire Special 90 5% 100%

Has a 10% chance to burn the target.

Flare Blitz Fire Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt and has a 10% chance to burn the target.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Gyro Ball Steel Physical * * 100%

Deals more damage the slower the user is compared to the target.

Head Smash Rock Physical 150 9% 80%

Deals recoil damage to the user equal to half the damage dealt.

Heat Crash Fire Physical * * 100%

Base power and energy cost vary based on the user and target's weights.

Heat Wave Fire Special 95 5% 90%

Has a 10% chance to burn each target.

Heavy Slam Steel Physical * * 100%

Base power and energy cost vary based on the user and target's weights.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Incinerate Fire Special 60 3% 100%

Destroys the target's berry.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Magnitude Ground Physical * * 100%

Base power varies randomly from 10 to 150.

Odor Sleuth Normal 5%

Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.

Overheat Fire Special 130 8% 90%

Lowers the user's Special Attack by two stages.

Protect Normal * +4

Protects the user against all moves this action.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Rollout Rock Physical 30 2% 90%

Base power doubles with each consecutive use.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Smog Poison Special 30 3% 70%

Has a 40% chance to poison the target.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sucker Punch Dark Physical 70 5% 100% +1

Only works if the target is about to use a damaging move.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Superpower Fighting Physical 120 7% 100%

Lowers the user's Attack and Defense by one stage.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Tail Whip Normal 1% 100%

Lowers each target's Defense by one stage.

Take Down Normal Physical 90 5% 85%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Thrash Normal Physical 120 7% 100%

Forces the user to use this move for two to three actions, then confuses it.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Wild Charge Electric Physical 90 5% 100%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Will-O-Wisp Fire 3% 85%

Burns the target.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

Yawn Normal 4%

Puts the target to sleep at the end of the next action.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.

Tepig in the league

Name Trainer Ability XP :3 Item
Waddles serpentjester Blaze 0 0 Chesto Berry
Wild Boar Meowth Blaze 0 0 Absorb Bulb