The Cave of Dragonflies ASB Database

Tapu Lele

PsychicFairy
Speed
95
Gender
Genderless
Population
0

Abilities

Psychic Surge

Changes the terrain to Psychic Terrain for six actions upon entering battle.

Telepathy

(Hidden ability.) Protects against allies' damaging moves.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
PoisonGhostSteel
Resistant to (0.67×)
Psychic
Very resistant to (0.5×)
Fighting
Immune to (0×)
Dragon

Evolution

Tapu Lele

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ally Switch Psychic 1% +2

Switches places with an ally.

Aromatherapy Grass 4%

Heals all friendly Pokémon's status conditions.

Aromatic Mist Fairy 1%

Raises an ally's Special Defense by one stage.

Astonish Ghost Physical 30 3% 100%

Has a 30% chance to make the target flinch.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Charge Beam Electric Special 50 4% 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Confusion Psychic Special 50 3% 100%

Has a 10% chance to confuse the target.

Dazzling Gleam Fairy Special 80 4% 100%

Deals damage. No other effect.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Draining Kiss Fairy Special 50 3% 100%

Drains 3/4 of the damage dealt to heal the user.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Extrasensory Psychic Special 80 4% 100%

Has a 10% chance to make the target flinch.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Flatter Dark 4% 100%

Raises the target's Special Attack by one stage and confuses it.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Gravity Psychic 4%

For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Magic Coat Psychic 4% +4

Reflects moves in the "reflectable" category back at their user.

Magic Room Psychic 4%

Nullifies held items for five actions.

Mean Look Normal 4%

Prevents the target from leaving battle or becoming intangible for five actions.

Moonblast Fairy Special 95 6% 100%

Has a 30% chance to lower the target's Special Attack by one stage.

Nature Power Normal *

Uses another move depending on the arena.

Nature's Madness Fairy Special * * 90%

Deals damage equal to half the target's current health.

Protect Normal * +4

Protects the user against all moves this action.

Psybeam Psychic Special 65 4% 100%

Has a 10% chance to confuse the target.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psychic Terrain Psychic 5%

For six actions, protects Pokémon on the ground from priority moves and raises their Psychic-type moves' base power by 20.

Psych Up Normal *

Copies the target's stat stages.

Psyshock Psychic Special 80 4% 100%

Inflicts damage based on Special Attack and physical Defense.

Psywave Psychic Special * * 100%

Damage varies randomly between 0.5× and 1.5× the user's experience, up to 10 experience.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Skill Swap Psychic 3%

Swaps the user and target's abilities.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Sweet Scent Normal 2% 100%

Lowers each target's Evasion by two stages.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Thunder Electric Special 110 8% 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Tickle Normal 2% 100%

Lowers the target's Attack and Defense by one stage.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Withdraw Water 1%

Raises the user's Defense by one stage.

Wonder Room Psychic 4%

Swaps all Pokémon's Defense and Special Defense stages for five actions.