The Cave of Dragonflies ASB Database

Tapu Koko

ElectricFairy
Speed
130
Gender
Genderless
Population
0

Abilities

Electric Surge

Changes the terrain to Electric Terrain for six actions upon entering battle.

Telepathy

(Hidden ability.) Protects against allies' damaging moves.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
PoisonGround
Resistant to (0.67×)
ElectricFightingFlyingBugDark
Very resistant to (0.5×)
None
Immune to (0×)
Dragon

Evolution

Tapu Koko

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acrobatics Flying Physical 55 3% 100%

Has double power if the user is not holding an item.

Aerial Ace Flying Physical 60 3%

Never misses.

Agility Psychic 2%

Raises the user's Speed by two stages.

Brave Bird Flying Physical 120 6% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Charge Electric 4%

Doubles the base power of the user's next Electric-type move and raises its Special Defense by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Dazzling Gleam Fairy Special 80 4% 100%

Deals damage. No other effect.

Defog Flying 4%

Removes various effects from the field and lowers the target's Evasion by one stage.

Discharge Electric Special 80 5% 100%

Has a 30% chance to paralyze each target.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Electric Terrain Electric 5%

For six actions, prevents Pokémon on the ground from sleeping and raises their Electric-type moves' base power by 20.

Electro Ball Electric Special * * 100%

Power ranges from 60 to 150 depending on how fast the user is compared to the target.

Electroweb Electric Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

False Swipe Normal Physical 40 2% 100%

Cannot lower the target's health below 1%.

Fly Flying Physical 90 5% 95%

Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Hyper Voice Normal Special 90 5% 100%

Deals damage. No other effect.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Mean Look Normal 4%

Prevents the target from leaving battle or becoming intangible for five actions.

Mirror Move Flying *

Uses the last move the target used.

Nature Power Normal *

Uses another move depending on the arena.

Nature's Madness Fairy Special * * 90%

Deals damage equal to half the target's current health.

Power Swap Psychic *

Swaps the user and target's Attack and Special Attack stages.

Protect Normal * +4

Protects the user against all moves this action.

Psych Up Normal *

Copies the target's stat stages.

Quick Attack Normal Physical 40 3% 100% +1

Deals damage. No other effect.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Roost Flying *

Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Screech Normal 2% 85%

Lowers the target's Defense by two stages.

Shock Wave Electric Special 60 3%

Never misses.

Sky Attack Flying Physical 140 9% 90%

Requires an action to charge and has a 30% chance to make the target flinch. Can be used in one action for 3% extra energy.

Sky Drop Flying Physical 60 3% 100%

Carries the target into the air, avoiding most moves, then drops it. Costs 3% extra energy to do both in one action.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spark Electric Physical 65 5% 100%

Has a 30% chance to paralyze the target.

Steel Wing Steel Physical 70 4% 90%

Has a 10% chance to raise the user's Defense by one stage.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Thunder Electric Special 110 8% 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Thunder Shock Electric Special 40 2% 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

U-turn Bug Physical 70 4% 100%

Makes the user switch out.

Volt Switch Electric Special 70 4% 100%

Makes the user switch out.

Wild Charge Electric Physical 90 5% 100%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Withdraw Water 1%

Raises the user's Defense by one stage.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.