The Cave of Dragonflies ASB Database

Tapu Fini

WaterFairy
Speed
85
Gender
Genderless
Population
0

Abilities

Misty Surge

Changes the terrain to Misty Terrain for six actions upon entering battle.

Telepathy

(Hidden ability.) Protects against allies' damaging moves.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
GrassElectricPoison
Resistant to (0.67×)
FireWaterIceFightingBugDark
Very resistant to (0.5×)
None
Immune to (0×)
Dragon

Evolution

Tapu Fini

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aqua Ring Water 5%

Heals 1% of the user's health after each action, as long as it has remained in the Aqua Ring.

Blizzard Ice Special 110 7% 70%

Has a 10% chance to freeze each target.

Brine Water Special 65 4% 100%

Base power is doubled if the target is below 50% health.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Dazzling Gleam Fairy Special 80 4% 100%

Deals damage. No other effect.

Defog Flying 4%

Removes various effects from the field and lowers the target's Evasion by one stage.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Gravity Psychic 4%

For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.

Haze Ice 4%

Removes all Pokémon's stat stages. Lowers the accuracy of all moves by 10% for five actions.

Heal Pulse Psychic *

Restores 50% of the target's health.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hydro Pump Water Special 110 7% 80%

Deals damage. No other effect.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Ice Punch Ice Physical 75 4% 100%

Has a 10% chance to freeze the target.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Magic Coat Psychic 4% +4

Reflects moves in the "reflectable" category back at their user.

Magic Room Psychic 4%

Nullifies held items for five actions.

Mean Look Normal 4%

Prevents the target from leaving battle or becoming intangible for five actions.

Mist Ice 4%

Prevents stat drops and lowers the accuracy of all moves by 10% for five actions.

Misty Terrain Fairy 5%

For six actions, Pokémon on the ground cannot obtain major status ailments and take 2/3× damage from Dragon moves.

Moonblast Fairy Special 95 6% 100%

Has a 30% chance to lower the target's Special Attack by one stage.

Muddy Water Water Special 90 6% 85%

Has a 30% chance to lower each target's Accuracy by one stage.

Nature Power Normal *

Uses another move depending on the arena.

Nature's Madness Fairy Special * * 90%

Deals damage equal to half the target's current health.

Protect Normal * +4

Protects the user against all moves this action.

Psych Up Normal *

Copies the target's stat stages.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Refresh Normal 4%

Heals the user's major status ailments.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Scald Water Special 80 5% 100%

Has a 30% chance to burn the target.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Smart Strike Steel Physical 70 4%

Never misses.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Soak Water 5% 100%

Changes the target's type to Water.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Surf Water Special 90 5% 100%

Fails if there is not enough water available for the user to manipulate.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Trick Psychic 3% 100%

Swaps the user and target's held items.

Waterfall Water Physical 80 4% 100%

Has a 20% chance to make the target flinch.

Water Gun Water Special 40 2% 100%

Deals damage. No other effect.

Water Pulse Water Special 60 3% 100%

Has a 20% chance to confuse the target.

Whirlpool Water Special 35 3% 85%

Traps the target and deals 1% damage after each action for 4-5 actions.

Withdraw Water 1%

Raises the user's Defense by one stage.

Wonder Room Psychic 4%

Swaps all Pokémon's Defense and Special Defense stages for five actions.