The Cave of Dragonflies ASB Database

Tapu Bulu

GrassFairy
Speed
75
Gender
Genderless
Population
0

Abilities

Grassy Surge

Changes the terrain to Grassy Terrain for six actions upon entering battle.

Telepathy

(Hidden ability.) Protects against allies' damaging moves.

Type matchups

Very weak to (2×)
Poison
Weak to (1.5×)
FireIceFlyingSteel
Resistant to (0.67×)
WaterGrassElectricFightingGroundDark
Very resistant to (0.5×)
None
Immune to (0×)
Dragon

Evolution

Tapu Bulu

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Brutal Swing Dark Physical 60 3% 100%

Deals damage. No other effect.

Bulk Up Fighting 2%

Raises the user's Attack and Defense by one stage.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Dazzling Gleam Fairy Special 80 4% 100%

Deals damage. No other effect.

Disable Normal 4% 100%

Prevents the target from using its last move for four actions.

Dual Chop Dragon Physical 40 2% 90%

Hits twice in one action.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

False Swipe Normal Physical 40 2% 100%

Cannot lower the target's health below 1%.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Punch Fighting Physical 150 9% 100% −3

Fails if the user takes damage before using this move.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Grassy Terrain Grass 5%

For six actions, heals Pokémon on the ground for 1% each action and raises their Grass-type moves' base damage by 4/3x.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Horn Attack Normal Physical 65 4% 100%

Deals damage. No other effect.

Horn Leech Grass Physical 75 4% 100%

Drains half the damage dealt to heal the user.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Leafage Grass Physical 40 2% 100%

Deals damage. No other effect.

Leech Seed Grass 5% 90%

Drains 1% of the target's health to heal the user after each action.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Mean Look Normal 4%

Prevents the target from leaving battle or becoming intangible for five actions.

Megahorn Bug Physical 120 7% 85%

Deals damage. No other effect.

Nature Power Normal *

Uses another move depending on the arena.

Nature's Madness Fairy Special * * 90%

Deals damage equal to half the target's current health.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Protect Normal * +4

Protects the user against all moves this action.

Psych Up Normal *

Copies the target's stat stages.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Rototiller Ground *

Raises the Attack and Special Attack of all Grass Pokémon in battle by one stage.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Scary Face Normal 2% 100%

Lowers the target's Speed by two stages.

Seed Bomb Grass Physical 80 4% 100%

Deals damage. No other effect.

Skull Bash Normal Physical 130 8% 100%

Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Smart Strike Steel Physical 70 4%

Never misses.

Snarl Dark Special 55 4% 95%

Has a 100% chance to lower each target's Special Attack by one stage.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Superpower Fighting Physical 120 7% 100%

Lowers the user's Attack and Defense by one stage.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Synthesis Grass *

Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Whirlwind Normal 3% −6

Blows a strong gust of wind, which can be used, for example, to knock the opponent back or clear the air.

Withdraw Water 1%

Raises the user's Defense by one stage.

Wood Hammer Grass Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

Worry Seed Grass 3% 100%

Changes the target's ability to Insomnia.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.