Tangrowth
- Speed
- 50
- Gender
- Female or male
- Population
- 0
Abilities
- Chlorophyll
Doubles Speed during strong sunlight.
- Leaf Guard
Cures major status ailments when the weather turns to strong sunlight. Prevents Rest for the full duration of strong sunlight.
- Regenerator
-
(Hidden ability.) Restores 5% health after each round while the Pokémon is not in battle.
Type matchups
- Weak to (1.5×)
- FireIcePoisonBug
- Resistant to (0.67×)
- WaterGrassElectricGround
- Immune to (0×)
- None
Evolution
Tangela |
Tangrowth
3 EXP |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Absorb | Grass | Special | 20 | 1% | 100% | Drains half the damage dealt to heal the user. |
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Aerial Ace | Physical | 60 | 3% | — | Never misses. |
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Amnesia | Psychic | — | — | 2% | — | Raises the user's Special Defense by two stages. The user forgets one of its own attacks. |
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Ancient Power | Rock | Special | 60 | 3% | 100% | Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage. |
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Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Bide | Normal | Physical | * | * | — | +1 | Stores energy for three actions, then damages the target for twice the total damage taken. |
Bind | Normal | Physical | 15 | 2% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
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Block | Normal | — | — | 3% | — | Blocks the target's path, preventing it from switching or using moves that require a lot of movement. |
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Body Slam | Normal | Physical | 85 | 6% | 100% | Has a 30% chance to paralyze the target. |
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Brick Break | Fighting | Physical | 75 | 4% | 100% | Breaks through Reflect and Light Screen. |
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Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
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Bullet Seed | Grass | Physical | 25 | * | 100% | Hits 2-5 times in one action. Base power is 25 times the number of hits. |
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Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Confusion | Psychic | Special | 50 | 3% | 100% | Has a 10% chance to confuse the target. |
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Constrict | Normal | Physical | 10 | 1% | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Curse | Ghost | — | — | * | — | Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage. |
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Cut | Normal | Physical | 50 | 3% | 95% | Deals damage. No other effect. |
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Double-Edge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
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Endeavor | Normal | Physical | * | * | 100% | Lowers the target's health to match the user's. |
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Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Energy Ball | Grass | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Flail | Normal | Physical | * | * | 100% | Base power and energy cost rise as the user's health falls. |
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Flash | Normal | — | — | 1% | 100% | Lowers the target's Accuracy by one stage if it relies on sight. |
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Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
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Focus Blast | Fighting | Special | 120 | 7% | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Giga Drain | Grass | Special | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
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Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Grass Knot | Grass | Special | * | * | 100% | Base power and energy cost depend on the target's weight. |
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Grassy Terrain | Grass | — | — | 5% | — | For six actions, heals Pokémon on the ground for 1% each action and raises their Grass-type moves' base damage by 4/3x. |
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Growth | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |
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Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
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Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Infestation | Bug | Special | 20 | 2% | 100% | Traps the target and deals 1% damage after each action for 4-5 actions. |
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Ingrain | Grass | — | — | 5% | — | Heals 1% of the user's health after each action, but roots it in place. |
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Knock Off | Dark | Physical | 65 | 4% | 100% | Base power is multiplied by 1.5 if the target is holding an item, and removes the item. |
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Leaf Storm | Grass | Special | 130 | 8% | 90% | Lowers the user's Special Attack by two stages. |
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Leech Seed | Grass | — | — | 5% | 90% | Drains 1% of the target's health to heal the user after each action. |
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Mega Drain | Grass | Special | 40 | 2% | 100% | Drains half the damage inflicted to heal the user. |
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Mimic | Normal | — | — | 1% | — | Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle. |
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Mud-Slap | Ground | Special | 20 | 2% | 100% | Has a 100% chance to lower the target's Accuracy by one stage. |
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Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
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Nature Power | Normal | — | — | * | — | Uses another move depending on the arena. |
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Pain Split | Normal | — | — | * | — | Averages the user and target's health. |
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Payback | Dark | Physical | 50 | 3% | 100% | Has double base power if the target has already acted this action. |
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Poison Jab | Poison | Physical | 80 | 5% | 100% | Has a 30% chance to poison the target. |
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Poison Powder | Poison | — | — | 3% | 75% | Poisons the target. |
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Power Swap | Psychic | — | — | * | — | Swaps the user and target's Attack and Special Attack stages. |
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Power Whip | Grass | Physical | 120 | 7% | 85% | Deals damage. No other effect. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psych Up | Normal | — | — | * | — | Copies the target's stat stages. |
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Rage | Normal | Physical | 20 | 1% | 100% | If the user damaged between this move and the next, its Attack will increase. |
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Rage Powder | Bug | — | — | 3% | — | +2 | Redirects opponents' single-target moves to the user this action. |
Reflect | Psychic | — | — | * | — | Halves damage taken from physical moves for five actions. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Rock Slide | Rock | Physical | 75 | 5% | 90% | Has a 30% chance to make each target flinch. |
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Rock Smash | Fighting | Physical | 40 | 3% | 100% | Has a 50% chance to lower the target's Defense. |
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Rock Tomb | Rock | Physical | 60 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
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Seed Bomb | Grass | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
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Skull Bash | Normal | Physical | 130 | 8% | 100% | Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy. |
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Slam | Normal | Physical | 80 | 4% | 75% | Deals damage. No other effect. |
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Sleep Powder | Grass | — | — | 3% | 75% | Puts the target to sleep. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Sludge Bomb | Poison | Special | 90 | 6% | 100% | Has a 30% chance to poison the target. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Solar Beam | Grass | Special | 120 | 7% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
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Stomping Tantrum | Ground | Physical | 75 | 4% | 100% | Has double power if the user's previous move failed. |
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Strength | Normal | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Stun Spore | Grass | — | — | 3% | 75% | Severely paralyzes the target. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Sweet Scent | Normal | — | — | 2% | 100% | Lowers each target's Evasion by two stages. |
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Swords Dance | Normal | — | — | 2% | — | Raises the user's Attack by two stages. |
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Synthesis | Grass | — | — | * | — | Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail. |
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Take Down | Normal | Physical | 90 | 5% | 85% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
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Thief | Dark | Physical | 60 | 3% | 100% | Steals the target's held item. |
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Tickle | Normal | — | — | 2% | 100% | Lowers the target's Attack and Defense by one stage. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Vine Whip | Grass | Physical | 45 | 3% | 100% | Deals damage. No other effect. |
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Wake-Up Slap | Fighting | Physical | 70 | 4% | 100% | Base power rises if the target is asleep, depending on severity. Wakes the target up. |
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Worry Seed | Grass | — | — | 3% | 100% | Changes the target's ability to Insomnia. |
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Wring Out | Normal | Special | * | 7% | 100% | Base power and energy cost fall proportional to the target's remaining health. |