Swoobat
- Speed
- 114
- Gender
- Female or male
- Population
- 1
Abilities
- Unaware
Ignores opponents' stat changes, except for Speed.
- Klutz
Prevents the Pokémon from using or Flinging its held item.
- Simple
-
(Hidden ability.) Doubles stat changes.
Type matchups
- Very weak to (2×)
- None
- Weak to (1.5×)
- ElectricIceRockGhostDark
- Resistant to (0.67×)
- GrassPsychic
- Very resistant to (0.5×)
- Fighting
- Immune to (0×)
- Ground
Evolution
Woobat |
Swoobat
4 happiness |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
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Acrobatics | Physical | 55 | 3% | 100% | Has double power if the user is not holding an item. |
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Aerial Ace | Physical | 60 | 3% | — | Never misses. |
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After You | Normal | — | — | 1% | — | Makes the target move next if it has not already moved this action. |
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Air Cutter | Special | 60 | 3% | 95% | Has a critical hit rate one stage higher than normal. |
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Air Slash | Special | 75 | 5% | 95% | Has a 30% chance to make the target flinch. |
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Ally Switch | Psychic | — | — | 1% | — | +2 | Switches places with an ally. |
Amnesia | Psychic | — | — | 2% | — | Raises the user's Special Defense by two stages. The user forgets one of its own attacks. |
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Assurance | Dark | Physical | 60 | 3% | 100% | Base power is doubled if the target has already taken damage this action. |
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Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Calm Mind | Psychic | — | — | 2% | — | Raises the user's Special Attack and Special Defense by one stage. |
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Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
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Charge Beam | Electric | Special | 50 | 4% | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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Charm | Fairy | — | — | 2% | 100% | Lowers the target's Attack by two stages. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Confusion | Psychic | Special | 50 | 3% | 100% | Has a 10% chance to confuse the target. |
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Defog | — | — | 4% | — | Removes various effects from the field and lowers the target's Evasion by one stage. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Dream Eater | Psychic | Special | 100 | 6% | 100% | Drains half the damage dealt to heal the user. Only works on sleeping targets. |
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Embargo | Dark | — | — | 4% | 100% | Prevents the target from using its held item for five actions. |
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Endeavor | Normal | Physical | * | * | 100% | Lowers the target's health to match the user's. |
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Energy Ball | Grass | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Fake Tears | Dark | — | — | 2% | 100% | Lowers the target's Special Defense by two stages. |
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Flash | Normal | — | — | 1% | 100% | Lowers the target's Accuracy by one stage if it relies on sight. |
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Flatter | Dark | — | — | 4% | 100% | Raises the target's Special Attack by one stage and confuses it. |
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Fly | Physical | 90 | 5% | 95% | Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Future Sight | Psychic | Special | 120 | 7% | 100% | Hits the target two to three actions later, at the end of the action. |
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Giga Drain | Grass | Special | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
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Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Gust | Special | 40 | 2% | 100% | Can hit high-flying Pokémon. |
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Gyro Ball | Steel | Physical | * | * | 100% | Deals more damage the slower the user is compared to the target. |
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Heart Stamp | Psychic | Physical | 60 | 4% | 100% | Has a 30% chance to make the target flinch. |
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Heat Wave | Fire | Special | 95 | 5% | 90% | Has a 10% chance to burn each target. |
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Helping Hand | Normal | — | — | * | — | +5 | Multiplies the power of an ally's move by 1.5 this action. |
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Imprison | Psychic | — | — | 5% | — | Prevents all opponents from using any move that the user has used so far for nine actions. |
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Knock Off | Dark | Physical | 65 | 4% | 100% | Base power is multiplied by 1.5 if the target is holding an item, and removes the item. |
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Laser Focus | Normal | — | — | — | — | Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit." |
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Light Screen | Psychic | — | — | * | — | Halves damage taken from special moves for five actions. |
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Magic Coat | Psychic | — | — | 4% | — | +4 | Reflects moves in the "reflectable" category back at their user. |
Odor Sleuth | Normal | — | — | 5% | — | Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions. |
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Pluck | Physical | 60 | 3% | 100% | If the target is holding a berry, the user eats it and base power is doubled. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psychic | Psychic | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Psycho Shift | Psychic | — | — | 3% | 100% | Transfers the user's major status ailments to the target. |
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Psych Up | Normal | — | — | * | — | Copies the target's stat stages. |
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Psyshock | Psychic | Special | 80 | 4% | 100% | Inflicts damage based on Special Attack and physical Defense. |
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Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
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Reflect | Psychic | — | — | * | — | Halves damage taken from physical moves for five actions. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Roost | — | — | * | — | Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Safeguard | Normal | — | — | * | — | Protects the user and its allies from status ailments for five actions. |
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Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
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Shadow Ball | Ghost | Special | 80 | 4% | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
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Signal Beam | Bug | Special | 75 | 4% | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | Psychic | — | — | 3% | — | Swaps the user and target's abilities. |
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Sky Attack | Physical | 140 | 9% | 90% | Requires an action to charge and has a 30% chance to make the target flinch. Can be used in one action for 3% extra energy. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Steel Wing | Steel | Physical | 70 | 4% | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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Stored Power | Psychic | Special | 20 | 1% | 100% | Base power rises by 20 for each of the user's positive stat stages. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Super Fang | Normal | Physical | * | * | 90% | Deals damage equal to half the target's current health. |
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Supersonic | Normal | — | — | 1% | 55% | Confuses the target. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Synchronoise | Psychic | Special | 120 | 7% | 100% | Hits all other Pokémon in battle that share a type with the user. |
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Tailwind | — | — | 4% | — | Doubles the user and its allies' Speed for four actions. |
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Taunt | Dark | — | — | 4% | 100% | Prevents the target from using non-damaging moves for three actions. |
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Telekinesis | Psychic | — | — | 4% | — | Raises the target in the air for three actions, giving all moves 100% accuracy against it. |
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Thief | Dark | Physical | 60 | 3% | 100% | Steals the target's held item. |
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Thunder Wave | Electric | — | — | 4% | 90% | Severely paralyzes the target. |
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Torment | Dark | — | — | 4% | 100% | Prevents the target from using the same move twice in a row for five actions. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Trick | Psychic | — | — | 3% | 100% | Swaps the user and target's held items. |
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Trick Room | Psychic | — | — | 5% | — | −7 | Reverses the order in which trainers give commands and in which Pokémon move for the following six actions. |
Uproar | Normal | Special | 90 | 5% | 100% | Prevents Pokemon from falling asleep for up to three actions. |
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U-turn | Bug | Physical | 70 | 4% | 100% | Makes the user switch out. |
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Venom Drench | Poison | — | — | 3% | 100% | Lowers each target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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Zen Headbutt | Psychic | Physical | 80 | 4% | 90% | Has a 20% chance to make the target flinch. |
Swoobat in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Muffin | ♂ | Noctowl | Unaware | 4 | 4 |