Swadloon
- Speed
- 42
- Gender
- Female or male
- Population
- 0
Abilities
- Leaf Guard
Cures major status ailments when the weather turns to strong sunlight. Prevents Rest for the full duration of strong sunlight.
- Chlorophyll
Doubles Speed during strong sunlight.
- Overcoat
-
(Hidden ability.) Protects against powder moves and damage from weather.
Type matchups
- Very weak to (2×)
- Fire
- Weak to (1.5×)
- IcePoisonBugRock
- Resistant to (0.67×)
- WaterElectricFighting
- Very resistant to (0.5×)
- GrassGround
- Immune to (0×)
- None
Evolution
Sewaddle |
Swadloon
2 EXP |
Leavanny
5 happiness |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Agility | Psychic | — | — | 2% | — | Raises the user's Speed by two stages. |
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Air Slash | Special | 75 | 5% | 95% | Has a 30% chance to make the target flinch. |
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Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Baton Pass | Normal | — | — | 3% | — | Switches out, passing the user's stat modifiers and various effects to its replacement. |
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Bug Bite | Bug | Physical | 60 | 3% | 100% | If the target is holding a berry, the user eats it and base power is doubled. |
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Bug Buzz | Bug | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Calm Mind | Psychic | — | — | 2% | — | Raises the user's Special Attack and Special Defense by one stage. |
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Camouflage | Normal | — | — | 5% | — | Changes the user's type depending on the arena. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Cut | Normal | Physical | 50 | 3% | 95% | Deals damage. No other effect. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Dream Eater | Psychic | Special | 100 | 6% | 100% | Drains half the damage dealt to heal the user. Only works on sleeping targets. |
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Electroweb | Electric | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
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Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Energy Ball | Grass | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Flail | Normal | Physical | * | * | 100% | Base power and energy cost rise as the user's health falls. |
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Flash | Normal | — | — | 1% | 100% | Lowers the target's Accuracy by one stage if it relies on sight. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Giga Drain | Grass | Special | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
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Grass Knot | Grass | Special | * | * | 100% | Base power and energy cost depend on the target's weight. |
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Grass Whistle | Grass | — | — | 1% | 55% | Puts the target to sleep. |
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Grassy Terrain | Grass | — | — | 5% | — | For six actions, heals Pokémon on the ground for 1% each action and raises their Grass-type moves' base damage by 4/3x. |
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Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Iron Defense | Steel | — | — | 2% | — | Raises the user's Defense by two stages. |
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Light Screen | Psychic | — | — | * | — | Halves damage taken from special moves for five actions. |
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Magic Coat | Psychic | — | — | 4% | — | +4 | Reflects moves in the "reflectable" category back at their user. |
Me First | Normal | — | — | * | — | Uses the move the target is about to use, with 1.5 times the base power. Fails if the target has already moved this action. |
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Mind Reader | Normal | — | — | 4% | — | Ensures that the user's next move against the target will hit. |
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Nature Power | Normal | — | — | * | — | Uses another move depending on the arena. |
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Payback | Dark | Physical | 50 | 3% | 100% | Has double base power if the target has already acted this action. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Razor Leaf | Grass | Physical | 55 | 3% | 95% | Has a critical hit rate one stage higher than normal. |
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Razor Wind | Normal | Special | 80 | 4% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Safeguard | Normal | — | — | * | — | Protects the user and its allies from status ailments for five actions. |
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Screech | Normal | — | — | 2% | 85% | Lowers the target's Defense by two stages. |
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Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
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Seed Bomb | Grass | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Signal Beam | Bug | Special | 75 | 4% | 100% | Has a 10% chance to confuse the target. |
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Silver Wind | Bug | Special | 60 | 3% | 100% | Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Solar Beam | Grass | Special | 120 | 7% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
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Sticky Web | Bug | — | — | 2% | — | Sprays a web which lowers the Speed of any Pokémon who touches it by one stage. |
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String Shot | Bug | — | — | 2% | 95% | Lowers each target's Speed by two stages. |
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Struggle Bug | Bug | Special | 50 | 4% | 100% | Has a 100% chance to lower each target's Special Attack by one stage. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Synthesis | Grass | — | — | * | — | Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail. |
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Tackle | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Worry Seed | Grass | — | — | 3% | 100% | Changes the target's ability to Insomnia. |