The Cave of Dragonflies ASB Database

Sunkern

Grass
Speed
30
Rarity
2 ($7)
Gender
Female or male
Population
3

Abilities

Chlorophyll

Doubles Speed during strong sunlight.

Solar Power

During strong sunlight, causes 1% damage per action and raises special moves' final damage by 3%.

Early Bird

(Hidden ability.) Halves the duration of sleep.

Type matchups

Weak to (1.5×)
FireIcePoisonFlyingBug
Resistant to (0.67×)
WaterGrassElectricGround
Immune to (0×)
None

Evolution

Sunkern
Sunflora

battle holding a Sun Stone

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Absorb Grass Special 20 1% 100%

Drains half the damage dealt to heal the user.

After You Normal 1%

Makes the target move next if it has not already moved this action.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Bide Normal Physical * * +1

Stores energy for three actions, then damages the target for twice the total damage taken.

Bullet Seed Grass Physical 25 * 100%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Cut Normal Physical 50 3% 95%

Deals damage. No other effect.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Earth Power Ground Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Encore Normal 4% 100%

Makes the target repeat its last move for three actions.

Endeavor Normal Physical * * 100%

Lowers the target's health to match the user's.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Grass Whistle Grass 1% 55%

Puts the target to sleep.

Grassy Terrain Grass 5%

For six actions, heals Pokémon on the ground for 1% each action and raises their Grass-type moves' base damage by 4/3x.

Growth Normal 2%

Raises the user's Attack and Special Attack by one stage.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Ingrain Grass 5%

Heals 1% of the user's health after each action, but roots it in place.

Leech Seed Grass 5% 90%

Drains 1% of the target's health to heal the user after each action.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Mega Drain Grass Special 40 2% 100%

Drains half the damage inflicted to heal the user.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Morning Sun Normal *

Restores up to 50% of the user's health, depending on the amount of sunlight in the arena.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Nature Power Normal *

Uses another move depending on the arena.

Protect Normal * +4

Protects the user against all moves this action.

Razor Leaf Grass Physical 55 3% 95%

Has a critical hit rate one stage higher than normal.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Seed Bomb Grass Physical 80 4% 100%

Deals damage. No other effect.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Sludge Bomb Poison Special 90 6% 100%

Has a 30% chance to poison the target.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Sweet Scent Normal 2% 100%

Lowers each target's Evasion by two stages.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Synthesis Grass *

Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

Worry Seed Grass 3% 100%

Changes the target's ability to Insomnia.

Sunkern in the league

Name Trainer Ability XP :3 Item
Flowey Totodile Solar Power 0 0
Please leaf Byrus Solar Power 0 0
Suckern M&F Solar Power 0 0