The Cave of Dragonflies ASB Database

Sudowoodo

Rock
Speed
30
Gender
Female or male
Population
0

Abilities

Sturdy

Prevents being knocked out by any move that would have done more than 10% damage.

Rock Head

Prevents recoil damage.

Rattled

(Hidden ability.) Raises Speed by one stage upon being hit by a Bug, Ghost, or Dark move.

Type matchups

Weak to (1.5×)
WaterGrassFightingGroundSteel
Resistant to (0.67×)
NormalFirePoisonFlying
Immune to (0×)
None

Evolution

Bonsly
Sudowoodo

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
After You Normal 1%

Makes the target move next if it has not already moved this action.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Block Normal 3%

Blocks the target's path, preventing it from switching or using moves that require a lot of movement.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Copycat Normal *

Uses the last move successfully used by any Pokémon in battle.

Counter Fighting Physical * * 100% −5

Counters a physical move, dealing twice as much damage as the user took.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Defense Curl Normal 1%

Raises the user's Defense by one stage.

Dig Ground Physical 80 4% 100%

Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dynamic Punch Fighting Physical 100 7% 50%

Has a 100% chance to confuse the target.

Earth Power Ground Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Explosion Normal Physical 250 14% 100%

Knocks the user out.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fake Tears Dark 2% 100%

Lowers the target's Special Defense by two stages.

Feint Attack Dark Physical 60 3%

Never misses.

Fire Punch Fire Physical 75 4% 100%

Has a 10% chance to burn the target.

Flail Normal Physical * * 100%

Base power and energy cost rise as the user's health falls.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Punch Fighting Physical 150 9% 100% −3

Fails if the user takes damage before using this move.

Foul Play Dark Physical 95 5% 100%

Does damage using the target's Attack stat.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Hammer Arm Fighting Physical 100 6% 90%

Lowers the user's Speed by one stage.

Harden Normal 1%

Raises the user's Defense by one stage.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Head Smash Rock Physical 150 9% 80%

Deals recoil damage to the user equal to half the damage dealt.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Ice Punch Ice Physical 75 4% 100%

Has a 10% chance to freeze the target.

Low Kick Fighting Physical * * 100%

Base power and energy cost vary with the target's weight.

Mega Kick Normal Physical 120 7% 75%

Deals damage. No other effect.

Mega Punch Normal Physical 80 4% 85%

Deals damage. No other effect.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Nature Power Normal *

Uses another move depending on the arena.

Power-Up Punch Fighting Physical 40 3% 100%

Has a 100% chance to raise the user's Attack.

Protect Normal * +4

Protects the user against all moves this action.

Psych Up Normal *

Copies the target's stat stages.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Polish Rock 2%

Raises the user's Speed by two stages.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rock Throw Rock Physical 50 3% 90%

Deals damage. No other effect.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Role Play Psychic 3%

Copies the target's ability.

Rollout Rock Physical 30 2% 90%

Base power doubles with each consecutive use.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Sandstorm Rock 5%

Changes the weather to a sandstorm for nine actions.

Sand Tomb Ground Physical 35 3% 85%

Traps the target and deals 1% damage after each action for 4-5 actions.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Seismic Toss Fighting Physical * * 100%

Base power and energy cost vary based on the user and target's weights.

Self-Destruct Normal Physical 200 11% 100%

Knocks the user out.

Slam Normal Physical 80 4% 75%

Deals damage. No other effect.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Smack Down Rock Physical 50 3% 100%

Knocks the target to the ground.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Stealth Rock Rock 2%

Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sucker Punch Dark Physical 70 5% 100% +1

Only works if the target is about to use a damaging move.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Tearful Look Normal 2%

Lowers the target's Attack and Special Attack by one stage.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

Wood Hammer Grass Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.