Sudowoodo
- Speed
- 30
- Gender
- Female or male
- Population
- 0
Abilities
- Sturdy
Prevents being knocked out by any move that would have done more than 10% damage.
- Rock Head
Prevents recoil damage.
- Rattled
-
(Hidden ability.) Raises Speed by one stage upon being hit by a Bug, Ghost, or Dark move.
Type matchups
- Weak to (1.5×)
- WaterGrassFightingGroundSteel
- Resistant to (0.67×)
- NormalFirePoison
- Immune to (0×)
- None
Evolution
Bonsly |
Sudowoodo
3 EXP |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
After You | Normal | — | — | 1% | — | Makes the target move next if it has not already moved this action. |
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Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Block | Normal | — | — | 3% | — | Blocks the target's path, preventing it from switching or using moves that require a lot of movement. |
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Body Slam | Normal | Physical | 85 | 6% | 100% | Has a 30% chance to paralyze the target. |
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Brick Break | Fighting | Physical | 75 | 4% | 100% | Breaks through Reflect and Light Screen. |
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Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
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Calm Mind | Psychic | — | — | 2% | — | Raises the user's Special Attack and Special Defense by one stage. |
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Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Copycat | Normal | — | — | * | — | Uses the last move successfully used by any Pokémon in battle. |
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Counter | Fighting | Physical | * | * | 100% | −5 | Counters a physical move, dealing twice as much damage as the user took. |
Covet | Normal | Physical | 60 | 3% | 100% | Steals the target's item. |
|
Curse | Ghost | — | — | * | — | Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage. |
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Defense Curl | Normal | — | — | 1% | — | Raises the user's Defense by one stage. |
|
Dig | Ground | Physical | 80 | 4% | 100% | Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
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Double-Edge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Dynamic Punch | Fighting | Physical | 100 | 7% | 50% | Has a 100% chance to confuse the target. |
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Earth Power | Ground | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
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Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Explosion | Normal | Physical | 250 | 14% | 100% | Knocks the user out. |
|
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Fake Tears | Dark | — | — | 2% | 100% | Lowers the target's Special Defense by two stages. |
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Feint Attack | Dark | Physical | 60 | 3% | — | Never misses. |
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Fire Punch | Fire | Physical | 75 | 4% | 100% | Has a 10% chance to burn the target. |
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Flail | Normal | Physical | * | * | 100% | Base power and energy cost rise as the user's health falls. |
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Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
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Focus Punch | Fighting | Physical | 150 | 9% | 100% | −3 | Fails if the user takes damage before using this move. |
Foul Play | Dark | Physical | 95 | 5% | 100% | Does damage using the target's Attack stat. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Hammer Arm | Fighting | Physical | 100 | 6% | 90% | Lowers the user's Speed by one stage. |
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Harden | Normal | — | — | 1% | — | Raises the user's Defense by one stage. |
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Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
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Head Smash | Rock | Physical | 150 | 9% | 80% | Deals recoil damage to the user equal to half the damage dealt. |
|
Helping Hand | Normal | — | — | * | — | +5 | Multiplies the power of an ally's move by 1.5 this action. |
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
|
Ice Punch | Ice | Physical | 75 | 4% | 100% | Has a 10% chance to freeze the target. |
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Low Kick | Fighting | Physical | * | * | 100% | Base power and energy cost vary with the target's weight. |
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Mega Kick | Normal | Physical | 120 | 7% | 75% | Deals damage. No other effect. |
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Mega Punch | Normal | Physical | 80 | 4% | 85% | Deals damage. No other effect. |
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Mimic | Normal | — | — | 1% | — | Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle. |
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Mud-Slap | Ground | Special | 20 | 2% | 100% | Has a 100% chance to lower the target's Accuracy by one stage. |
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Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
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Nature Power | Normal | — | — | * | — | Uses another move depending on the arena. |
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Power-Up Punch | Fighting | Physical | 40 | 3% | 100% | Has a 100% chance to raise the user's Attack. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psych Up | Normal | — | — | * | — | Copies the target's stat stages. |
|
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Rock Polish | Rock | — | — | 2% | — | Raises the user's Speed by two stages. |
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Rock Slide | Rock | Physical | 75 | 5% | 90% | Has a 30% chance to make each target flinch. |
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Rock Smash | Fighting | Physical | 40 | 3% | 100% | Has a 50% chance to lower the target's Defense. |
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Rock Throw | Rock | Physical | 50 | 3% | 90% | Deals damage. No other effect. |
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Rock Tomb | Rock | Physical | 60 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Role Play | Psychic | — | — | 3% | — | Copies the target's ability. |
|
Rollout | Rock | Physical | 30 | 2% | 90% | Base power doubles with each consecutive use. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Sandstorm | Rock | — | — | 5% | — | Changes the weather to a sandstorm for nine actions. |
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Sand Tomb | Ground | Physical | 35 | 3% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
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Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
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Seismic Toss | Fighting | Physical | * | * | 100% | Base power and energy cost vary based on the user and target's weights. |
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Self-Destruct | Normal | Physical | 200 | 11% | 100% | Knocks the user out. |
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Slam | Normal | Physical | 80 | 4% | 75% | Deals damage. No other effect. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Smack Down | Rock | Physical | 50 | 3% | 100% | Knocks the target to the ground. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Stealth Rock | Rock | — | — | 2% | — | Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them. |
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Stomping Tantrum | Ground | Physical | 75 | 4% | 100% | Has double power if the user's previous move failed. |
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Stone Edge | Rock | Physical | 100 | 6% | 80% | Has a critical hit rate one stage higher than normal. |
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Strength | Normal | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Sucker Punch | Dark | Physical | 70 | 5% | 100% | +1 | Only works if the target is about to use a damaging move. |
Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
|
Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Taunt | Dark | — | — | 4% | 100% | Prevents the target from using non-damaging moves for three actions. |
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Tearful Look | Normal | — | — | 2% | — | Lowers the target's Attack and Special Attack by one stage. |
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Thief | Dark | Physical | 60 | 3% | 100% | Steals the target's held item. |
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Thunder Punch | Electric | Physical | 75 | 4% | 100% | Has a 10% chance to paralyze the target. |
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Torment | Dark | — | — | 4% | 100% | Prevents the target from using the same move twice in a row for five actions. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Uproar | Normal | Special | 90 | 5% | 100% | Prevents Pokemon from falling asleep for up to three actions. |
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Wood Hammer | Grass | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |