Starmie
- Speed
- 115
- Gender
- Genderless
- Population
- 4
Abilities
- Illuminate
Lowers incoming moves' accuracy by a flat 10% for contact moves, and 5% for other moves.
- Natural Cure
Cures all major status ailments upon leaving battle, or with the use of a full round, for no energy cost.
- Analytic
-
(Hidden ability.) Multiplies damage dealt by 1.3 when moving after the target.
Type matchups
- Very weak to (2×)
- None
- Weak to (1.5×)
- GrassElectricBugGhostDark
- Resistant to (0.67×)
- FireWaterIceFightingPsychicSteel
- Very resistant to (0.5×)
- None
- Immune to (0×)
- None
Evolution
Staryu |
Starmie
battle holding a Water Stone |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Ally Switch | Psychic | — | — | 1% | — | +2 | Switches places with an ally. |
Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
|
Aurora Beam | Ice | Special | 65 | 4% | 100% | Has a 10% chance to lower the target's Attack by one stage. |
|
Avalanche | Ice | Physical | 60 | 3% | 100% | −4 | Base power is doubled if the user has already taken damage this action. |
Barrier | Psychic | — | — | 2% | — | Raises the user's Defense by two stages. |
|
Bide | Normal | Physical | * | * | — | +1 | Stores energy for three actions, then damages the target for twice the total damage taken. |
Blizzard | Ice | Special | 110 | 7% | 70% | Has a 10% chance to freeze each target. |
|
Brine | Water | Special | 65 | 4% | 100% | Base power is doubled if the target is below 50% health. |
|
Bubble Beam | Water | Special | 65 | 4% | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|
Camouflage | Normal | — | — | 5% | — | Changes the user's type depending on the arena. |
|
Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
|
Confuse Ray | Ghost | — | — | 4% | 100% | Confuses the target. |
|
Cosmic Power | Psychic | — | — | 2% | — | Raises the user's Defense and Special Defense by one stage. |
|
Curse | Ghost | — | — | * | — | Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage. |
|
Dazzling Gleam | Fairy | Special | 80 | 4% | 100% | Deals damage. No other effect. |
|
Dive | Water | Physical | 80 | 4% | 100% | Dives underwater, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
|
Double-Edge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
|
Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
|
Dream Eater | Psychic | Special | 100 | 6% | 100% | Drains half the damage dealt to heal the user. Only works on sleeping targets. |
|
Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
|
Flash | Normal | — | — | 1% | 100% | Lowers the target's Accuracy by one stage if it relies on sight. |
|
Flash Cannon | Steel | Special | 80 | 4% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Grass Knot | Grass | Special | * | * | 100% | Base power and energy cost depend on the target's weight. |
|
Gravity | Psychic | — | — | 4% | — | For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels. |
|
Gyro Ball | Steel | Physical | * | * | 100% | Deals more damage the slower the user is compared to the target. |
|
Hail | Ice | — | — | 5% | — | Changes the weather to hail for nine actions. |
|
Harden | Normal | — | — | 1% | — | Raises the user's Defense by one stage. |
|
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
|
Hydro Pump | Water | Special | 110 | 7% | 80% | Deals damage. No other effect. |
|
Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Ice Beam | Ice | Special | 90 | 5% | 100% | Has a 10% chance to freeze the target. |
|
Icy Wind | Ice | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
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Light Screen | Psychic | — | — | * | — | Halves damage taken from special moves for five actions. |
|
Magic Coat | Psychic | — | — | 4% | — | +4 | Reflects moves in the "reflectable" category back at their user. |
Mimic | Normal | — | — | 1% | — | Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle. |
|
Minimize | Normal | — | — | 2% | — | Raises the user's Evasion by two stages. |
|
Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
|
Nightmare | Ghost | — | — | 4% | 100% | Damages the target for 5% health after each action as long as it stays asleep. |
|
Pain Split | Normal | — | — | * | — | Averages the user and target's health. |
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Power Gem | Rock | Special | 80 | 4% | 100% | Deals damage. No other effect. |
|
Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psychic | Psychic | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Psych Up | Normal | — | — | * | — | Copies the target's stat stages. |
|
Psyshock | Psychic | Special | 80 | 4% | 100% | Inflicts damage based on Special Attack and physical Defense. |
|
Psywave | Psychic | Special | * | * | 100% | Damage varies randomly between 0.5× and 1.5× the user's experience, up to 10 experience. |
|
Rage | Normal | Physical | 20 | 1% | 100% | If the user damaged between this move and the next, its Attack will increase. |
|
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
|
Rapid Spin | Normal | Physical | 20 | 1% | 100% | Frees the user from Leech Seed and trapping moves, and clears Spikes et al. |
|
Recover | Normal | — | — | * | — | Restores 50% of the user's health. |
|
Recycle | Normal | — | — | 3% | — | Restores the user's held item. |
|
Reflect | Psychic | — | — | * | — | Halves damage taken from physical moves for five actions. |
|
Reflect Type | Normal | — | — | 5% | — | Replaces the user's types with the target's. |
|
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
|
Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Rollout | Rock | Physical | 30 | 2% | 90% | Base power doubles with each consecutive use. |
|
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
|
Scald | Water | Special | 80 | 5% | 100% | Has a 30% chance to burn the target. |
|
Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
|
Signal Beam | Bug | Special | 75 | 4% | 100% | Has a 10% chance to confuse the target. |
|
Skill Swap | Psychic | — | — | 3% | — | Swaps the user and target's abilities. |
|
Skull Bash | Normal | Physical | 130 | 8% | 100% | Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy. |
|
Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
|
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
|
Spotlight | Normal | — | — | 3% | — | +3 | Redirects all other Pokémon's single-target moves to the target this action. |
Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
|
Supersonic | Normal | — | — | 1% | 55% | Confuses the target. |
|
Surf | Water | Special | 90 | 5% | 100% | Fails if there is not enough water available for the user to manipulate. |
|
Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
|
Swift | Normal | Special | 60 | 3% | — | Never misses. |
|
Tackle | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
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Take Down | Normal | Physical | 90 | 5% | 85% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
|
Telekinesis | Psychic | — | — | 4% | — | Raises the target in the air for three actions, giving all moves 100% accuracy against it. |
|
Teleport | Psychic | — | — | 3% | — | Teleports the user to another location within the arena. |
|
Thunder | Electric | Special | 110 | 8% | 70% | Has a 30% chance to paralyze the target. |
|
Thunderbolt | Electric | Special | 90 | 5% | 100% | Has a 10% chance to paralyze the target. |
|
Thunder Wave | Electric | — | — | 4% | 90% | Severely paralyzes the target. |
|
Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
|
Tri Attack | Normal | Special | 80 | 4% | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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Trick | Psychic | — | — | 3% | 100% | Swaps the user and target's held items. |
|
Trick Room | Psychic | — | — | 5% | — | −7 | Reverses the order in which trainers give commands and in which Pokémon move for the following six actions. |
Twister | Dragon | Special | 40 | 2% | 100% | Has a 20% chance to make each target flinch. |
|
Waterfall | Water | Physical | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
|
Water Gun | Water | Special | 40 | 2% | 100% | Deals damage. No other effect. |
|
Water Pulse | Water | Special | 60 | 3% | 100% | Has a 20% chance to confuse the target. |
|
Whirlpool | Water | Special | 35 | 3% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
|
Wonder Room | Psychic | — | — | 4% | — | Swaps all Pokémon's Defense and Special Defense stages for five actions. |
|
Zap Cannon | Electric | Special | 120 | 8% | 50% | Has a 100% chance to paralyze the target. |
Starmie in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Michiru | — | Meursault | Natural Cure | 2 | 2 | |||
Pulsar | — | Zexion | Illuminate | 2 | 2 | |||
soliton | — | shy ♡ | Natural Cure | 0 | 0 | |||
Yuno | — | The Omskivar | Illuminate | 1 | 1 |