The Cave of Dragonflies ASB Database

Spoink

Psychic
Speed
60
Rarity
3 ($10)
Gender
Female or male
Population
2

Abilities

Thick Fat

Halves damage taken from Fire and Ice moves.

Own Tempo

Prevents confusion.

Gluttony

(Hidden ability.) Halves all health-based costs; doubles the threshold for effects that trigger below a certain health percentage.

Type matchups

Weak to (1.5×)
BugGhostDark
Resistant to (0.67×)
FightingPsychic
Immune to (0×)
None

Evolution

Spoink
Grumpig

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ally Switch Psychic 1% +2

Switches places with an ally.

Amnesia Psychic 2%

Raises the user's Special Defense by two stages. The user forgets one of its own attacks.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Bounce Flying Physical 85 6% 85%

Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Charge Beam Electric Special 50 4% 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Confuse Ray Ghost 4% 100%

Confuses the target.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dream Eater Psychic Special 100 6% 100%

Drains half the damage dealt to heal the user. Only works on sleeping targets.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Extrasensory Psychic Special 80 4% 100%

Has a 10% chance to make the target flinch.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Future Sight Psychic Special 120 7% 100%

Hits the target two to three actions later, at the end of the action.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Heal Bell Normal 4%

Heals the status conditions of all Pokémon who hear the bell.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Lucky Chant Normal 4%

Protects all friendly Pokémon against critical hits for five actions.

Magic Coat Psychic 4% +4

Reflects moves in the "reflectable" category back at their user.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Mirror Coat Psychic Special * * 100% −5

Counters a special move, dealing twice as much damage as the user took.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Odor Sleuth Normal 5%

Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Power Gem Rock Special 80 4% 100%

Deals damage. No other effect.

Protect Normal * +4

Protects the user against all moves this action.

Psybeam Psychic Special 65 4% 100%

Has a 10% chance to confuse the target.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psych Up Normal *

Copies the target's stat stages.

Psyshock Psychic Special 80 4% 100%

Inflicts damage based on Special Attack and physical Defense.

Psywave Psychic Special * * 100%

Damage varies randomly between 0.5× and 1.5× the user's experience, up to 10 experience.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Recycle Normal 3%

Restores the user's held item.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Role Play Psychic 3%

Copies the target's ability.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shock Wave Electric Special 60 3%

Never misses.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Simple Beam Normal 3% 100%

Changes the target's ability to Simple.

Skill Swap Psychic 3%

Swaps the user and target's abilities.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snatch Dark * +4

Steals the first non-damaging, self-targetted move used by any opponent this action.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Splash Normal 1%

Does nothing.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swift Normal Special 60 3%

Never misses.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Trick Psychic 3% 100%

Swaps the user and target's held items.

Trick Room Psychic 5% −7

Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.

Whirlwind Normal 3% −6

Blows a strong gust of wind, which can be used, for example, to knock the opponent back or clear the air.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.

Spoink in the league

Name Trainer Ability XP :3 Item
Amethyst Noctowl Own Tempo 0 0
Boing! And The Legend Continues Thick Fat 0 0