The Cave of Dragonflies ASB Database

Solgaleo

PsychicSteel
Speed
97
Gender
Genderless
Population
0

Abilities

Full Metal Body

Prevents stats from being lowered by other Pokémon.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireGroundGhostDark
Resistant to (0.67×)
NormalGrassIceFlyingRockDragonSteelFairy
Very resistant to (0.5×)
Psychic
Immune to (0×)
Poison

Evolution

Cosmog
Cosmoem

4 EXP

Solgaleo

8 EXP

Lunala

8 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Cosmic Power Psychic 2%

Raises the user's Defense and Special Defense by one stage.

Crunch Dark Physical 80 4% 100%

Has a 20% chance to lower the target's Defense by one stage.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Endeavor Normal Physical * * 100%

Lowers the target's health to match the user's.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fire Blast Fire Special 110 7% 85%

Has a 10% chance to burn the target.

Flame Charge Fire Physical 50 4% 100%

Has a 100% chance to raise the user's Speed by one stage.

Flamethrower Fire Special 90 5% 100%

Has a 10% chance to burn the target.

Flare Blitz Fire Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt and has a 10% chance to burn the target.

Flash Cannon Steel Special 80 4% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Gyro Ball Steel Physical * * 100%

Deals more damage the slower the user is compared to the target.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Hyper Voice Normal Special 90 5% 100%

Deals damage. No other effect.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Metal Burst Steel Physical * * 100%

Counters any damaging move, dealing 1.5× as much damage as the user took. Fails if the user moves first.

Metal Claw Steel Physical 50 3% 95%

Has a 10% chance to raise the user's Attack by one stage.

Metal Sound Steel 2% 85%

Lowers the target's Special Defense by two stages.

Morning Sun Normal *

Restores up to 50% of the user's health, depending on the amount of sunlight in the arena.

Noble Roar Normal 2% 100%

Lowers the target's Attack and Special Attack by one stage.

Outrage Dragon Physical 120 7% 100%

Forces the user to use this move for two to three actions, then confuses it.

Protect Normal * +4

Protects the user against all moves this action.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psych Up Normal *

Copies the target's stat stages.

Psyshock Psychic Special 80 4% 100%

Inflicts damage based on Special Attack and physical Defense.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Shock Wave Electric Special 60 3%

Never misses.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snarl Dark Special 55 4% 95%

Has a 100% chance to lower each target's Special Attack by one stage.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Splash Normal 1%

Does nothing.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Sunsteel Strike Steel Physical 100 6% 100%

Ignores the target's ability.

Superpower Fighting Physical 120 7% 100%

Lowers the user's Attack and Defense by one stage.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Teleport Psychic 3%

Teleports the user to another location within the arena.

Thunder Electric Special 110 8% 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Trick Room Psychic 5% −7

Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.

Wake-Up Slap Fighting Physical 70 4% 100%

Base power rises if the target is asleep, depending on severity. Wakes the target up.

Wide Guard Rock * +3

Protects the user and its allies against moves that hit multiple targets this action.

Wild Charge Electric Physical 90 5% 100%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.