Solgaleo
- Speed
- 97
- Gender
- Genderless
- Population
- 0
Abilities
- Full Metal Body
Prevents stats from being lowered by other Pokémon.
Type matchups
- Very weak to (2×)
- None
- Weak to (1.5×)
- FireGroundGhostDark
- Resistant to (0.67×)
- NormalGrassIceRockDragonSteelFairy
- Very resistant to (0.5×)
- Psychic
- Immune to (0×)
- Poison
Evolution
Cosmog | |
Cosmoem
4 EXP |
|
Solgaleo
8 EXP |
Lunala
8 EXP |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
|
Calm Mind | Psychic | — | — | 2% | — | Raises the user's Special Attack and Special Defense by one stage. |
|
Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
|
Cosmic Power | Psychic | — | — | 2% | — | Raises the user's Defense and Special Defense by one stage. |
|
Crunch | Dark | Physical | 80 | 4% | 100% | Has a 20% chance to lower the target's Defense by one stage. |
|
Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
|
Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
|
Endeavor | Normal | Physical | * | * | 100% | Lowers the target's health to match the user's. |
|
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
|
Fire Blast | Fire | Special | 110 | 7% | 85% | Has a 10% chance to burn the target. |
|
Flame Charge | Fire | Physical | 50 | 4% | 100% | Has a 100% chance to raise the user's Speed by one stage. |
|
Flamethrower | Fire | Special | 90 | 5% | 100% | Has a 10% chance to burn the target. |
|
Flare Blitz | Fire | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt and has a 10% chance to burn the target. |
|
Flash Cannon | Steel | Special | 80 | 4% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Focus Blast | Fighting | Special | 120 | 7% | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Gyro Ball | Steel | Physical | * | * | 100% | Deals more damage the slower the user is compared to the target. |
|
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
|
Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Hyper Voice | Normal | Special | 90 | 5% | 100% | Deals damage. No other effect. |
|
Iron Defense | Steel | — | — | 2% | — | Raises the user's Defense by two stages. |
|
Iron Head | Steel | Physical | 80 | 5% | 100% | Has a 30% chance to make the target flinch. |
|
Iron Tail | Steel | Physical | 100 | 7% | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|
Knock Off | Dark | Physical | 65 | 4% | 100% | Base power is multiplied by 1.5 if the target is holding an item, and removes the item. |
|
Last Resort | Normal | Physical | 140 | 8% | 100% | Only works if the user is below 33% health. |
|
Light Screen | Psychic | — | — | * | — | Halves damage taken from special moves for five actions. |
|
Metal Burst | Steel | Physical | * | * | 100% | Counters any damaging move, dealing 1.5× as much damage as the user took. Fails if the user moves first. |
|
Metal Claw | Steel | Physical | 50 | 3% | 95% | Has a 10% chance to raise the user's Attack by one stage. |
|
Metal Sound | Steel | — | — | 2% | 85% | Lowers the target's Special Defense by two stages. |
|
Morning Sun | Normal | — | — | * | — | Restores up to 50% of the user's health, depending on the amount of sunlight in the arena. |
|
Noble Roar | Normal | — | — | 2% | 100% | Lowers the target's Attack and Special Attack by one stage. |
|
Outrage | Dragon | Physical | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
|
Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psychic | Psychic | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Psych Up | Normal | — | — | * | — | Copies the target's stat stages. |
|
Psyshock | Psychic | Special | 80 | 4% | 100% | Inflicts damage based on Special Attack and physical Defense. |
|
Reflect | Psychic | — | — | * | — | Halves damage taken from physical moves for five actions. |
|
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
|
Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Roar | Normal | — | — | 3% | — | −6 | Tries to make the target flinch. Success rate varies depending on the circumstances. |
Rock Slide | Rock | Physical | 75 | 5% | 90% | Has a 30% chance to make each target flinch. |
|
Rock Tomb | Rock | Physical | 60 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
|
Safeguard | Normal | — | — | * | — | Protects the user and its allies from status ailments for five actions. |
|
Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
|
Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
|
Snarl | Dark | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Special Attack by one stage. |
|
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
|
Solar Beam | Grass | Special | 120 | 7% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
|
Splash | Normal | — | — | 1% | — | Does nothing. |
|
Stone Edge | Rock | Physical | 100 | 6% | 80% | Has a critical hit rate one stage higher than normal. |
|
Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
|
Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
|
Sunsteel Strike | Steel | Physical | 100 | 6% | 100% | Ignores the target's ability. |
|
Superpower | Fighting | Physical | 120 | 7% | 100% | Lowers the user's Attack and Defense by one stage. |
|
Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
|
Teleport | Psychic | — | — | 3% | — | Teleports the user to another location within the arena. |
|
Thunder | Electric | Special | 110 | 8% | 70% | Has a 30% chance to paralyze the target. |
|
Thunderbolt | Electric | Special | 90 | 5% | 100% | Has a 10% chance to paralyze the target. |
|
Thunder Wave | Electric | — | — | 4% | 90% | Severely paralyzes the target. |
|
Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
|
Trick Room | Psychic | — | — | 5% | — | −7 | Reverses the order in which trainers give commands and in which Pokémon move for the following six actions. |
Wake-Up Slap | Fighting | Physical | 70 | 4% | 100% | Base power rises if the target is asleep, depending on severity. Wakes the target up. |
|
Wide Guard | Rock | — | — | * | — | +3 | Protects the user and its allies against moves that hit multiple targets this action. |
Wild Charge | Electric | Physical | 90 | 5% | 100% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
|
Work Up | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |
|
Zen Headbutt | Psychic | Physical | 80 | 4% | 90% | Has a 20% chance to make the target flinch. |