The Cave of Dragonflies ASB Database

Shiftry

GrassDark
Speed
80
Gender
Female or male
Population
0

Abilities

Chlorophyll

Doubles Speed during strong sunlight.

Early Bird

Halves the duration of sleep.

Pickpocket

(Hidden ability.) Steals attacking Pokémon's held items on contact.

Type matchups

Very weak to (2×)
Bug
Weak to (1.5×)
FireIceFightingPoisonFlyingFairy
Resistant to (0.67×)
WaterGrassElectricGroundGhostDark
Very resistant to (0.5×)
None
Immune to (0×)
Psychic

Evolution

Seedot
Nuzleaf

2 EXP

Shiftry

battle holding a Leaf Stone

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3%

Never misses.

Air Cutter Flying Special 60 3% 95%

Has a critical hit rate one stage higher than normal.

Amnesia Psychic 2%

Raises the user's Special Defense by two stages. The user forgets one of its own attacks.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Beat Up Dark Physical * * 100%

Base power is equal to ten times the number of Pokémon the user's trainer has remaining.

Bide Normal Physical * * +1

Stores energy for three actions, then damages the target for twice the total damage taken.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Bounce Flying Physical 85 6% 85%

Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Brutal Swing Dark Physical 60 3% 100%

Deals damage. No other effect.

Bullet Seed Grass Physical 25 * 100%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Cut Normal Physical 50 3% 95%

Deals damage. No other effect.

Dark Pulse Dark Special 80 4% 100%

Has a 20% chance to make the target flinch.

Defense Curl Normal 1%

Raises the user's Defense by one stage.

Defog Flying 4%

Removes various effects from the field and lowers the target's Evasion by one stage.

Dig Ground Physical 80 4% 100%

Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Embargo Dark 4% 100%

Prevents the target from using its held item for five actions.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Explosion Normal Physical 250 14% 100%

Knocks the user out.

Extrasensory Psychic Special 80 4% 100%

Has a 10% chance to make the target flinch.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fake Out Normal Physical 40 3% 100% +3

Makes the target flinch if the user has not already used this move since entering battle.

False Swipe Normal Physical 40 2% 100%

Cannot lower the target's health below 1%.

Feint Attack Dark Physical 60 3%

Never misses.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Foul Play Dark Physical 95 5% 100%

Does damage using the target's Attack stat.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Fury Cutter Bug Physical 40 2% 95%

Base power doubles with each successful consecutive use, up to 160.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Grassy Terrain Grass 5%

For six actions, heals Pokémon on the ground for 1% each action and raises their Grass-type moves' base damage by 4/3x.

Growth Normal 2%

Raises the user's Attack and Special Attack by one stage.

Harden Normal 1%

Raises the user's Defense by one stage.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hurricane Flying Special 110 8% 70%

Has a 30% chance to confuse the target.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Leaf Blade Grass Physical 90 5% 100%

Has a critical hit rate one stage higher than normal.

Leaf Storm Grass Special 130 8% 90%

Lowers the user's Special Attack by two stages.

Leaf Tornado Grass Special 65 5% 90%

Has a 50% chance to lower the target's Accuracy by one stage.

Leech Seed Grass 5% 90%

Drains 1% of the target's health to heal the user after each action.

Low Kick Fighting Physical * * 100%

Base power and energy cost vary with the target's weight.

Low Sweep Fighting Physical 65 5% 100%

Has a 100% chance to lower the target's Speed by one stage.

Mega Kick Normal Physical 120 7% 75%

Deals damage. No other effect.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Nasty Plot Dark 2%

Raises the user's Special Attack by two stages.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Nature Power Normal *

Uses another move depending on the arena.

Ominous Wind Ghost Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Pound Normal Physical 40 2% 100%

Deals damage. No other effect.

Power Swap Psychic *

Swaps the user and target's Attack and Special Attack stages.

Power-Up Punch Fighting Physical 40 3% 100%

Has a 100% chance to raise the user's Attack.

Protect Normal * +4

Protects the user against all moves this action.

Psych Up Normal *

Copies the target's stat stages.

Quick Attack Normal Physical 40 3% 100% +1

Deals damage. No other effect.

Razor Leaf Grass Physical 55 3% 95%

Has a critical hit rate one stage higher than normal.

Razor Wind Normal Special 80 4% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Retaliate Normal Physical 70 4% 100%

Base power is doubled if an ally fainted this action or last action.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Rollout Rock Physical 30 2% 90%

Base power doubles with each consecutive use.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Seed Bomb Grass Physical 80 4% 100%

Deals damage. No other effect.

Self-Destruct Normal Physical 200 11% 100%

Knocks the user out.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Silver Wind Bug Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snarl Dark Special 55 4% 95%

Has a 100% chance to lower each target's Special Attack by one stage.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Spite Ghost 5% 100%

Raises the energy cost of the target's last move by 4% until it leaves battle.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sucker Punch Dark Physical 70 5% 100% +1

Only works if the target is about to use a damaging move.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swift Normal Special 60 3%

Never misses.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Synthesis Grass *

Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.

Tailwind Flying 4%

Doubles the user and its allies' Speed for four actions.

Take Down Normal Physical 90 5% 85%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Throat Chop Dark Physical 80 4% 100%

Prevents the target from using sound moves for three actions.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Twister Dragon Special 40 2% 100%

Has a 20% chance to make each target flinch.

Whirlwind Normal 3% −6

Blows a strong gust of wind, which can be used, for example, to knock the opponent back or clear the air.

Worry Seed Grass 3% 100%

Changes the target's ability to Insomnia.

X-Scissor Bug Physical 80 4% 100%

Deals damage. No other effect.