The Cave of Dragonflies ASB Database

Shelmet

Bug
Speed
25
Rarity
5 ($15)
Gender
Female or male
Population
2

Abilities

Hydration

Immediately heals major status ailments during rain or in water.

Shell Armor

Protects against critical hits.

Overcoat

(Hidden ability.) Protects against powder moves and damage from weather.

Type matchups

Weak to (1.5×)
FireFlyingRock
Resistant to (0.67×)
GrassFightingGround
Immune to (0×)
None

Evolution

Shelmet
Accelgor

battle holding a Link Cable

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Absorb Grass Special 20 1% 100%

Drains half the damage dealt to heal the user.

Acid Poison Special 40 2% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Acid Armor Poison 2%

Raises the user's Defense by two stages.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Baton Pass Normal 3%

Switches out, passing the user's stat modifiers and various effects to its replacement.

Bide Normal Physical * * +1

Stores energy for three actions, then damages the target for twice the total damage taken.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Bug Bite Bug Physical 60 3% 100%

If the target is holding a berry, the user eats it and base power is doubled.

Bug Buzz Bug Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Encore Normal 4% 100%

Makes the target repeat its last move for three actions.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Feint Normal Physical 30 3% 100% +2

Breaks through Protect and Detect.

Final Gambit Fighting Special * * 100%

Inflicts damage equal to the user's remaining health. Knocks the user out.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Gastro Acid Poison 3% 100%

Nullifies the target's ability.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Guard Split Psychic *

Averages the user and target's Defense and Special Defense stages.

Guard Swap Psychic *

Swaps the user's Defense and Special Defense stages with the target.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Infestation Bug Special 20 2% 100%

Traps the target and deals 1% damage after each action for 4-5 actions.

Leech Life Bug Physical 80 4% 100%

Drains half the damage dealt to heal the user.

Mega Drain Grass Special 40 2% 100%

Drains half the damage inflicted to heal the user.

Mind Reader Normal 4%

Ensures that the user's next move against the target will hit.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Protect Normal * +4

Protects the user against all moves this action.

Pursuit Dark Physical 40 2% 100%

Deals extra damage and hits first if the target is about to switch out or run away.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Recover Normal *

Restores 50% of the user's health.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Sludge Bomb Poison Special 90 6% 100%

Has a 30% chance to poison the target.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spikes Ground 2%

Scatters spikes which deal 2% damage to any Pokémon who steps on them.

Struggle Bug Bug Special 50 4% 100%

Has a 100% chance to lower each target's Special Attack by one stage.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Toxic Spikes Poison 2%

Scatters spikes which poison any Pokémon who steps on them.

Venoshock Poison Special 65 4% 100%

Base power is doubled if the target is poisoned.

Yawn Normal 4%

Puts the target to sleep at the end of the next action.

Shelmet in the league

Name Trainer Ability XP :3 Item
Pistachio Eta Carinae Shell Armor 0 0
Shy Guy Skyman Shell Armor 0 0