The Cave of Dragonflies ASB Database

Salandit

PoisonFire
Speed
77
Rarity
4 ($13)
Gender
Female or male
Population
2

Abilities

Corrosion

Can poison Poison-types and Steel-types.

Oblivious

(Hidden ability.) Protects against Attract, Captivate, and Taunt, but does not prevent infatuation through other means.

Type matchups

Very weak to (2×)
Ground
Weak to (1.5×)
WaterPsychicRock
Resistant to (0.67×)
FireIceFightingPoisonSteel
Very resistant to (0.5×)
GrassBugFairy
Immune to (0×)
None

Evolution

Salandit
Salazzle

3 EXP (female only)

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Belch Poison Special 120 7% 90%

Only works if the user has eaten a berry.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Double Slap Normal Physical 15 * 85%

Hits 2-5 times in one action. Base power is 15 times the number of hits.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dragon Claw Dragon Physical 80 4% 100%

Deals damage. No other effect.

Dragon Pulse Dragon Special 85 5% 100%

Deals damage. No other effect.

Dragon Rage Dragon Special * 2% 100%

Always does exactly 4% damage, unless the target is immune.

Ember Fire Special 40 2% 100%

Has a 10% chance to burn the target.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fake Out Normal Physical 40 3% 100% +3

Makes the target flinch if the user has not already used this move since entering battle.

Fire Blast Fire Special 110 7% 85%

Has a 10% chance to burn the target.

Flame Burst Fire Special 70 4% 100%

Deals 3% damage to any Pokémon within two meters of the target.

Flame Charge Fire Physical 50 4% 100%

Has a 100% chance to raise the user's Speed by one stage.

Flamethrower Fire Special 90 5% 100%

Has a 10% chance to burn the target.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Foul Play Dark Physical 95 5% 100%

Does damage using the target's Attack stat.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Gunk Shot Poison Physical 120 8% 80%

Has a 30% chance to poison the target.

Heat Wave Fire Special 95 5% 90%

Has a 10% chance to burn each target.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Leech Life Bug Physical 80 4% 100%

Drains half the damage dealt to heal the user.

Nasty Plot Dark 2%

Raises the user's Special Attack by two stages.

Overheat Fire Special 130 8% 90%

Lowers the user's Special Attack by two stages.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Poison Gas Poison 4% 90%

Poisons the target.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Protect Normal * +4

Protects the user against all moves this action.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Sand Attack Ground 1% 100%

Lowers the target's Accuracy by one stage.

Scratch Normal Physical 40 2% 100%

Deals damage. No other effect.

Shadow Claw Ghost Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Sludge Bomb Poison Special 90 6% 100%

Has a 30% chance to poison the target.

Sludge Wave Poison Special 95 5% 100%

Has a 10% chance to poison each target.

Smog Poison Special 30 3% 70%

Has a 40% chance to poison the target.

Snatch Dark * +4

Steals the first non-damaging, self-targetted move used by any opponent this action.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Sweet Scent Normal 2% 100%

Lowers each target's Evasion by two stages.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Venom Drench Poison 3% 100%

Lowers each target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Venoshock Poison Special 65 4% 100%

Base power is doubled if the target is poisoned.

Will-O-Wisp Fire 3% 85%

Burns the target.

Salandit in the league

Name Trainer Ability XP :3 Item
stupid sexy lizard Meowth Corrosion 0 0
Tux qva Corrosion 0 0 Lucky Egg