The Cave of Dragonflies ASB Database

Roserade

GrassPoison
Speed
90
Gender
Female or male
Population
0

Abilities

Natural Cure

Cures all major status ailments upon leaving battle, or with the use of a full round, for no energy cost.

Poison Point

Has a 30% chance of poisoning attacking Pokémon on contact.

Technician

(Hidden ability.) Multiplies base power by 1.5 for moves of 60 base power or less.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireIceFlyingPsychic
Resistant to (0.67×)
WaterElectricFightingFairy
Very resistant to (0.5×)
Grass
Immune to (0×)
None

Evolution

Budew
Roselia

3 happiness

Roserade

battle holding a Shiny Stone

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Absorb Grass Special 20 1% 100%

Drains half the damage dealt to heal the user.

Aromatherapy Grass 4%

Heals all friendly Pokémon's status conditions.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Bullet Seed Grass Physical 25 * 100%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Cotton Spore Grass 2% 100%

Lowers each target's Speed by two stages.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Cut Normal Physical 50 3% 95%

Deals damage. No other effect.

Dazzling Gleam Fairy Special 80 4% 100%

Deals damage. No other effect.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Extrasensory Psychic Special 80 4% 100%

Has a 10% chance to make the target flinch.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Fury Cutter Bug Physical 40 2% 95%

Base power doubles with each successful consecutive use, up to 160.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Grass Whistle Grass 1% 55%

Puts the target to sleep.

Grassy Terrain Grass 5%

For six actions, heals Pokémon on the ground for 1% each action and raises their Grass-type moves' base damage by 4/3x.

Growth Normal 2%

Raises the user's Attack and Special Attack by one stage.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Ingrain Grass 5%

Heals 1% of the user's health after each action, but roots it in place.

Laser Focus Normal

Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."

Leaf Storm Grass Special 130 8% 90%

Lowers the user's Special Attack by two stages.

Leech Seed Grass 5% 90%

Drains 1% of the target's health to heal the user after each action.

Magical Leaf Grass Special 60 3%

Never misses.

Mega Drain Grass Special 40 2% 100%

Drains half the damage inflicted to heal the user.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Mind Reader Normal 4%

Ensures that the user's next move against the target will hit.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Nature Power Normal *

Uses another move depending on the arena.

Nightmare Ghost 4% 100%

Damages the target for 5% health after each action as long as it stays asleep.

Petal Blizzard Grass Physical 90 5% 100%

Deals damage. No other effect.

Petal Dance Grass Special 120 7% 100%

Forces the user to use this move for two to three actions, then confuses it.

Pin Missile Bug Physical 25 * 95%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Poison Sting Poison Physical 15 2% 100%

Has a 30% chance to poison the target.

Power Whip Grass Physical 120 7% 85%

Deals damage. No other effect.

Protect Normal * +4

Protects the user against all moves this action.

Psych Up Normal *

Copies the target's stat stages.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Razor Leaf Grass Physical 55 3% 95%

Has a critical hit rate one stage higher than normal.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Seed Bomb Grass Physical 80 4% 100%

Deals damage. No other effect.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Sleep Powder Grass 3% 75%

Puts the target to sleep.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Sludge Bomb Poison Special 90 6% 100%

Has a 30% chance to poison the target.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Spikes Ground 2%

Scatters spikes which deal 2% damage to any Pokémon who steps on them.

Stun Spore Grass 3% 75%

Severely paralyzes the target.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Sweet Scent Normal 2% 100%

Lowers each target's Evasion by two stages.

Swift Normal Special 60 3%

Never misses.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Synthesis Grass *

Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Toxic Spikes Poison 2%

Scatters spikes which poison any Pokémon who steps on them.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

Venom Drench Poison 3% 100%

Lowers each target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Venoshock Poison Special 65 4% 100%

Base power is doubled if the target is poisoned.

Water Sport Water 3%

Lowers the effectiveness of Fire-type moves used against the user or its allies by one stage for nine actions.

Weather Ball Normal Special 50 3% 100%

Has 100 base power and changes type to match the weather if there is weather in effect.

Worry Seed Grass 3% 100%

Changes the target's ability to Insomnia.