Riolu
- Speed
- 60
- Rarity
- 7 ($25)
- Gender
- Female or male
- Population
- 16
Abilities
- Steadfast
Raises Speed by one stage upon flinching.
- Inner Focus
Prevents flinching.
- Prankster
-
(Hidden ability.) Raises non-damaging moves' priority by one.
Type matchups
- Weak to (1.5×)
- PsychicFairy
- Resistant to (0.67×)
- BugRockDark
- Immune to (0×)
- None
Evolution
Riolu |
Lucario
3 happiness |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Agility | Psychic | — | — | 2% | — | Raises the user's Speed by two stages. |
|
Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Bite | Dark | Physical | 60 | 4% | 100% | Has a 30% chance to make the target flinch. |
|
Blaze Kick | Fire | Physical | 85 | 5% | 90% | Has a critical hit rate one stage higher than normal and a 10% chance to burn the target. |
|
Brick Break | Fighting | Physical | 75 | 4% | 100% | Breaks through Reflect and Light Screen. |
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Bulk Up | Fighting | — | — | 2% | — | Raises the user's Attack and Defense by one stage. |
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Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
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Bullet Punch | Steel | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
|
Circle Throw | Fighting | Physical | 60 | 3% | 90% | −6 | Throws the target fairly far away, potentially preventing it from reaching the user for a bit. |
Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
|
Copycat | Normal | — | — | * | — | Uses the last move successfully used by any Pokémon in battle. |
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Counter | Fighting | Physical | * | * | 100% | −5 | Counters a physical move, dealing twice as much damage as the user took. |
Cross Chop | Fighting | Physical | 100 | 6% | 80% | Has a critical hit rate one stage higher than normal. |
|
Crunch | Dark | Physical | 80 | 4% | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Detect | Fighting | — | — | * | — | +4 | Protects the user from all moves this action. |
Dig | Ground | Physical | 80 | 4% | 100% | Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
|
Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
|
Drain Punch | Fighting | Physical | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
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Dual Chop | Dragon | Physical | 40 | 2% | 90% | Hits twice in one action. |
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Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
|
Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
|
Feint | Normal | Physical | 30 | 3% | 100% | +2 | |
Final Gambit | Fighting | Special | * | * | 100% | Inflicts damage equal to the user's remaining health. Knocks the user out. |
|
Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
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Focus Blast | Fighting | Special | 120 | 7% | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Focus Punch | Fighting | Physical | 150 | 9% | 100% | −3 | Fails if the user takes damage before using this move. |
Follow Me | Normal | — | — | 1% | — | +2 | Redirects opponents' single-target moves to the user this action. |
Force Palm | Fighting | Physical | 60 | 4% | 100% | Has a 30% chance to paralyze the target. |
|
Foresight | Normal | — | — | 5% | — | Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions. |
|
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Fury Cutter | Bug | Physical | 40 | 2% | 95% | Base power doubles with each successful consecutive use, up to 160. |
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Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
|
Helping Hand | Normal | — | — | * | — | +5 | Multiplies the power of an ally's move by 1.5 this action. |
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
|
High Jump Kick | Fighting | Physical | 130 | 8% | 90% | Deals crash damage to the user if it misses, equal to half the damage it would have dealt. |
|
Ice Punch | Ice | Physical | 75 | 4% | 100% | Has a 10% chance to freeze the target. |
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Iron Defense | Steel | — | — | 2% | — | Raises the user's Defense by two stages. |
|
Iron Tail | Steel | Physical | 100 | 7% | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|
Laser Focus | Normal | — | — | — | — | Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit." |
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Low Kick | Fighting | Physical | * | * | 100% | Base power and energy cost vary with the target's weight. |
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Low Sweep | Fighting | Physical | 65 | 5% | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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Magnet Rise | Electric | — | — | 4% | — | Grants the user Levitate for five actions in addition to all other abilities. |
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Meteor Mash | Steel | Physical | 90 | 5% | 90% | Has a 20% chance to raise the user's Attack by one stage. |
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Mind Reader | Normal | — | — | 4% | — | Ensures that the user's next move against the target will hit. |
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Mud-Slap | Ground | Special | 20 | 2% | 100% | Has a 100% chance to lower the target's Accuracy by one stage. |
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Nasty Plot | Dark | — | — | 2% | — | Raises the user's Special Attack by two stages. |
|
Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
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Payback | Dark | Physical | 50 | 3% | 100% | Has double base power if the target has already acted this action. |
|
Poison Jab | Poison | Physical | 80 | 5% | 100% | Has a 30% chance to poison the target. |
|
Power-Up Punch | Fighting | Physical | 40 | 3% | 100% | Has a 100% chance to raise the user's Attack. |
|
Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Quick Attack | Normal | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
|
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
|
Retaliate | Normal | Physical | 70 | 4% | 100% | Base power is doubled if an ally fainted this action or last action. |
|
Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Reversal | Fighting | Physical | * | * | 100% | Base power rises as the user's health falls. |
|
Roar | Normal | — | — | 3% | — | −6 | Tries to make the target flinch. Success rate varies depending on the circumstances. |
Rock Slide | Rock | Physical | 75 | 5% | 90% | Has a 30% chance to make each target flinch. |
|
Rock Smash | Fighting | Physical | 40 | 3% | 100% | Has a 50% chance to lower the target's Defense. |
|
Rock Tomb | Rock | Physical | 60 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|
Role Play | Psychic | — | — | 3% | — | Copies the target's ability. |
|
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Screech | Normal | — | — | 2% | 85% | Lowers the target's Defense by two stages. |
|
Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
|
Shadow Claw | Ghost | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
|
Sky Uppercut | Fighting | Physical | 85 | 5% | 90% | Can hit high-flying Pokémon. |
|
Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
|
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
|
Strength | Normal | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
|
Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
|
Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
|
Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
|
Swift | Normal | Special | 60 | 3% | — | Never misses. |
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Swords Dance | Normal | — | — | 2% | — | Raises the user's Attack by two stages. |
|
Thunder Punch | Electric | Physical | 75 | 4% | 100% | Has a 10% chance to paralyze the target. |
|
Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
|
Vacuum Wave | Fighting | Special | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Work Up | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |
|
Zen Headbutt | Psychic | Physical | 80 | 4% | 90% | Has a 20% chance to make the target flinch. |
Riolu in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Anakin | ♂ | Byrus | Inner Focus | 0 | 0 | |||
Artyom | ♂ | Bluberry Bat | Inner Focus | 0 | 0 | |||
Bad Romance | ♀ | Zora of Termina | Inner Focus | 0 | 0 | |||
Bismuth | ♀ | bulbasaur | Inner Focus | 2 | 2 |
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Soothe Bell | |
Chrom | ♂ | RespectTheBlade | Steadfast | 0 | 0 | |||
Fenris | ♂ | Skyman | Steadfast | 1 | 1 | |||
Finn | ♂ | Coloursfall | Steadfast | 0 | 0 |
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Soothe Bell | |
fray | ♀ | shy ♡ | Steadfast | 0 | 0 |
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Soothe Bell | |
Hamartia | ♀ | Gzhoom | Inner Focus | 0 | 0 |
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Soothe Bell | |
Lunaris | ♂ | Arylett Charnoa | Steadfast | 0 | 0 |
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Soothe Bell | |
Parker | ♂ | Keldeo | Inner Focus | 0 | 0 |
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Soothe Bell | |
Riolu | ♂ | IndigoEmmy | Steadfast | 0 | 0 | |||
Riolu | ♂ | Bluberry Bat | Inner Focus | 0 | 0 | |||
Sable | ♀ | Zora of Termina | Inner Focus | 0 | 0 | |||
Tyra | ♀ | Zora of Termina | Inner Focus | 0 | 0 | |||
Zan | ♂ | sanderidge | Inner Focus | 0 | 0 |
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Eviolite |