The Cave of Dragonflies ASB Database

Riolu

Fighting
Speed
60
Rarity
7 ($25)
Gender
Female or male
Population
15

Abilities

Steadfast

Raises Speed by one stage upon flinching.

Inner Focus

Prevents flinching.

Prankster

(Hidden ability.) Raises non-damaging moves' priority by one.

Type matchups

Weak to (1.5×)
FlyingPsychicFairy
Resistant to (0.67×)
BugRockDark
Immune to (0×)
None

Evolution

Riolu
Lucario

3 happiness

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Agility Psychic 2%

Raises the user's Speed by two stages.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Bite Dark Physical 60 4% 100%

Has a 30% chance to make the target flinch.

Blaze Kick Fire Physical 85 5% 90%

Has a critical hit rate one stage higher than normal and a 10% chance to burn the target.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Bulk Up Fighting 2%

Raises the user's Attack and Defense by one stage.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Bullet Punch Steel Physical 40 3% 100% +1

Deals damage. No other effect.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Circle Throw Fighting Physical 60 3% 90% −6

Throws the target fairly far away, potentially preventing it from reaching the user for a bit.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Copycat Normal *

Uses the last move successfully used by any Pokémon in battle.

Counter Fighting Physical * * 100% −5

Counters a physical move, dealing twice as much damage as the user took.

Cross Chop Fighting Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Crunch Dark Physical 80 4% 100%

Has a 20% chance to lower the target's Defense by one stage.

Detect Fighting * +4

Protects the user from all moves this action.

Dig Ground Physical 80 4% 100%

Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Drain Punch Fighting Physical 75 4% 100%

Drains half the damage dealt to heal the user.

Dual Chop Dragon Physical 40 2% 90%

Hits twice in one action.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Feint Normal Physical 30 3% 100% +2

Breaks through Protect and Detect.

Final Gambit Fighting Special * * 100%

Inflicts damage equal to the user's remaining health. Knocks the user out.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Punch Fighting Physical 150 9% 100% −3

Fails if the user takes damage before using this move.

Follow Me Normal 1% +2

Redirects opponents' single-target moves to the user this action.

Force Palm Fighting Physical 60 4% 100%

Has a 30% chance to paralyze the target.

Foresight Normal 5%

Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Fury Cutter Bug Physical 40 2% 95%

Base power doubles with each successful consecutive use, up to 160.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

High Jump Kick Fighting Physical 130 8% 90%

Deals crash damage to the user if it misses, equal to half the damage it would have dealt.

Ice Punch Ice Physical 75 4% 100%

Has a 10% chance to freeze the target.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus Normal

Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."

Low Kick Fighting Physical * * 100%

Base power and energy cost vary with the target's weight.

Low Sweep Fighting Physical 65 5% 100%

Has a 100% chance to lower the target's Speed by one stage.

Magnet Rise Electric 4%

Grants the user Levitate for five actions in addition to all other abilities.

Meteor Mash Steel Physical 90 5% 90%

Has a 20% chance to raise the user's Attack by one stage.

Mind Reader Normal 4%

Ensures that the user's next move against the target will hit.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Nasty Plot Dark 2%

Raises the user's Special Attack by two stages.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Power-Up Punch Fighting Physical 40 3% 100%

Has a 100% chance to raise the user's Attack.

Protect Normal * +4

Protects the user against all moves this action.

Quick Attack Normal Physical 40 3% 100% +1

Deals damage. No other effect.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Retaliate Normal Physical 70 4% 100%

Base power is doubled if an ally fainted this action or last action.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Reversal Fighting Physical * * 100%

Base power rises as the user's health falls.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Role Play Psychic 3%

Copies the target's ability.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Screech Normal 2% 85%

Lowers the target's Defense by two stages.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shadow Claw Ghost Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Sky Uppercut Fighting Physical 85 5% 90%

Can hit high-flying Pokémon.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swift Normal Special 60 3%

Never misses.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Vacuum Wave Fighting Special 40 3% 100% +1

Deals damage. No other effect.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.

Riolu in the league

Name Trainer Ability XP :3 Item
Anakin Byrus Inner Focus 0 0
Artyom Bluberry Bat Inner Focus 0 0
Bad Romance Zora of Termina Inner Focus 0 0
Bismuth bulbasaur Inner Focus 2 2 Soothe Bell
Chrom RespectTheBlade Steadfast 0 0
Fenris Skyman Steadfast 1 1
Finn Coloursfall Steadfast 0 0 Soothe Bell
fray shy ♡ Steadfast 0 0 Soothe Bell
Hamartia Gzhoom Inner Focus 0 0 Soothe Bell
Lunaris Arylett Charnoa Steadfast 0 0 Soothe Bell
Parker Keldeo Inner Focus 0 0 Soothe Bell
Riolu Bluberry Bat Inner Focus 0 0
Sable Zora of Termina Inner Focus 0 0
Tyra Zora of Termina Inner Focus 0 0
Zan sanderidge Inner Focus 0 0 Eviolite