The Cave of Dragonflies ASB Database

Rhyperior

GroundRock
Speed
40
Gender
Female or male
Population
0

Abilities

Lightning Rod

Absorbs Electric moves, raising Special Attack by one stage, unless the Pokémon is already immune. Redirects single-target Electric moves to this Pokémon where possible.

Solid Rock

Lowers damage taken from super-effective moves from 1.5× to 1.3×, or from 2× to 1.6×.

Reckless

(Hidden ability.) Multiplies recoil and crash moves' base power by 1.2.

Type matchups

Very weak to (2×)
WaterGrass
Weak to (1.5×)
IceFightingGroundSteel
Resistant to (0.67×)
NormalFireFlyingRock
Very resistant to (0.5×)
Poison
Immune to (0×)
Electric

Evolution

Rhyhorn
Rhydon

4 EXP

Rhyperior

battle holding a Protector

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ancient Power Rock Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Aqua Tail Water Physical 90 5% 90%

Deals damage. No other effect.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Avalanche Ice Physical 60 3% 100% −4

Base power is doubled if the user has already taken damage this action.

Bide Normal Physical * * +1

Stores energy for three actions, then damages the target for twice the total damage taken.

Blizzard Ice Special 110 7% 70%

Has a 10% chance to freeze each target.

Block Normal 3%

Blocks the target's path, preventing it from switching or using moves that require a lot of movement.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Brutal Swing Dark Physical 60 3% 100%

Deals damage. No other effect.

Bubble Beam Water Special 65 4% 100%

Has a 10% chance to lower the target's Speed by one stage.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Chip Away Normal Physical 70 4% 100%

Ignores the target's stat modifiers.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Counter Fighting Physical * * 100% −5

Counters a physical move, dealing twice as much damage as the user took.

Crunch Dark Physical 80 4% 100%

Has a 20% chance to lower the target's Defense by one stage.

Crush Claw Normal Physical 75 5% 95%

Has a 50% chance to lower the target's Defense by one stage.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Cut Normal Physical 50 3% 95%

Deals damage. No other effect.

Dig Ground Physical 80 4% 100%

Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dragon Pulse Dragon Special 85 5% 100%

Deals damage. No other effect.

Dragon Rush Dragon Physical 100 6% 75%

Has a 20% chance to make the target flinch.

Dragon Tail Dragon Physical 60 3% 90% −6

Knocks the target fairly far away, potentially preventing it from reaching the user for a bit.

Drill Run Ground Physical 80 4% 95%

Has a critical hit rate one stage higher than normal.

Dynamic Punch Fighting Physical 100 7% 50%

Has a 100% chance to confuse the target.

Earth Power Ground Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Endeavor Normal Physical * * 100%

Lowers the target's health to match the user's.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fire Blast Fire Special 110 7% 85%

Has a 10% chance to burn the target.

Fire Fang Fire Physical 65 4% 95%

Has a 10% chance to burn the target and a 10% chance to make it flinch.

Fire Punch Fire Physical 75 4% 100%

Has a 10% chance to burn the target.

Fissure Ground Physical * * 30%

Deals damage equal to the damage cap, or 100% if there is none.

Flamethrower Fire Special 90 5% 100%

Has a 10% chance to burn the target.

Flash Cannon Steel Special 80 4% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Punch Fighting Physical 150 9% 100% −3

Fails if the user takes damage before using this move.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Fury Attack Normal Physical 15 * 85%

Hits 2-5 times in one action. Base power is 15 times the number of hits.

Fury Cutter Bug Physical 40 2% 95%

Base power doubles with each successful consecutive use, up to 160.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Guard Split Psychic *

Averages the user and target's Defense and Special Defense stages.

Hammer Arm Fighting Physical 100 6% 90%

Lowers the user's Speed by one stage.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Horn Attack Normal Physical 65 4% 100%

Deals damage. No other effect.

Horn Drill Normal Physical * * 30%

Deals damage equal to the damage cap, or 100% if there is none.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Ice Fang Ice Physical 65 4% 95%

Has a 10% chance to freeze the target and a 10% chance to make it flinch.

Ice Punch Ice Physical 75 4% 100%

Has a 10% chance to freeze the target.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Incinerate Fire Special 60 3% 100%

Destroys the target's berry.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Leer Normal 1% 100%

Lowers each target's Defense by one stage.

Magnitude Ground Physical * * 100%

Base power varies randomly from 10 to 150.

Megahorn Bug Physical 120 7% 85%

Deals damage. No other effect.

Mega Kick Normal Physical 120 7% 75%

Deals damage. No other effect.

Mega Punch Normal Physical 80 4% 85%

Deals damage. No other effect.

Metal Burst Steel Physical * * 100%

Counters any damaging move, dealing 1.5× as much damage as the user took. Fails if the user moves first.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Outrage Dragon Physical 120 7% 100%

Forces the user to use this move for two to three actions, then confuses it.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Pay Day Normal Physical 40 2% 100%

Raises prize money by $1, up to $5 per battle.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Power-Up Punch Fighting Physical 40 3% 100%

Has a 100% chance to raise the user's Attack.

Protect Normal * +4

Protects the user against all moves this action.

Pursuit Dark Physical 40 2% 100%

Deals extra damage and hits first if the target is about to switch out or run away.

Rage Normal Physical 20 1% 100%

If the user damaged between this move and the next, its Attack will increase.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Reversal Fighting Physical * * 100%

Base power rises as the user's health falls.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Rock Blast Rock Physical 25 * 90%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Rock Climb Normal Physical 90 5% 85%

Has a 20% chance to confuse the target.

Rock Polish Rock 2%

Raises the user's Speed by two stages.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Rock Wrecker Rock Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Rollout Rock Physical 30 2% 90%

Base power doubles with each consecutive use.

Rototiller Ground *

Raises the Attack and Special Attack of all Grass Pokémon in battle by one stage.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Sandstorm Rock 5%

Changes the weather to a sandstorm for nine actions.

Scary Face Normal 2% 100%

Lowers the target's Speed by two stages.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Seismic Toss Fighting Physical * * 100%

Base power and energy cost vary based on the user and target's weights.

Shadow Claw Ghost Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Shock Wave Electric Special 60 3%

Never misses.

Skull Bash Normal Physical 130 8% 100%

Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Smack Down Rock Physical 50 3% 100%

Knocks the target to the ground.

Smart Strike Steel Physical 70 4%

Never misses.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spite Ghost 5% 100%

Raises the energy cost of the target's last move by 4% until it leaves battle.

Stealth Rock Rock 2%

Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.

Stomp Normal Physical 65 5% 100%

Has a 30% chance to make the target flinch.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Submission Fighting Physical 80 4% 80%

Deals recoil damage to the user equal to 1/4 of the damage dealt.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Superpower Fighting Physical 120 7% 100%

Lowers the user's Attack and Defense by one stage.

Surf Water Special 90 5% 100%

Fails if there is not enough water available for the user to manipulate.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Tail Whip Normal 1% 100%

Lowers each target's Defense by one stage.

Take Down Normal Physical 90 5% 85%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Thrash Normal Physical 120 7% 100%

Forces the user to use this move for two to three actions, then confuses it.

Thunder Electric Special 110 8% 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Fang Electric Physical 65 4% 95%

Has a 10% chance to paralyze the target and a 10% chance to make it flinch.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

Water Gun Water Special 40 2% 100%

Deals damage. No other effect.

Whirlpool Water Special 35 3% 85%

Traps the target and deals 1% damage after each action for 4-5 actions.

Zap Cannon Electric Special 120 8% 50%

Has a 100% chance to paralyze the target.