The Cave of Dragonflies ASB Database

Alolan Raticate

DarkNormal
Speed
77
Gender
Female or male
Population
0

Abilities

Gluttony

Halves all health-based costs; doubles the threshold for effects that trigger below a certain health percentage.

Hustle

Multiplies all physical damaging moves' base power by 1.2, but lowers their accuracy by a flat 20%.

Thick Fat

(Hidden ability.) Halves damage taken from Fire and Ice moves.

Type matchups

Very weak to (2×)
Fighting
Weak to (1.5×)
BugFairy
Resistant to (0.67×)
Dark
Very resistant to (0.5×)
None
Immune to (0×)
PsychicGhost

Evolution

Rattata Alolan Rattata
Raticate

3 EXP

Alolan Raticate

3 EXP

Forms

Alola Forms have different types, abilities, movepools, and stats. Raticate's form is chosen as a Rattata, and cannot be changed.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Assurance Dark Physical 60 3% 100%

Base power is doubled if the target has already taken damage this action.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Bite Dark Physical 60 4% 100%

Has a 30% chance to make the target flinch.

Blizzard Ice Special 110 7% 70%

Has a 10% chance to freeze each target.

Bulk Up Fighting 2%

Raises the user's Attack and Defense by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Counter Fighting Physical * * 100% −5

Counters a physical move, dealing twice as much damage as the user took.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Crunch Dark Physical 80 4% 100%

Has a 20% chance to lower the target's Defense by one stage.

Dark Pulse Dark Special 80 4% 100%

Has a 20% chance to make the target flinch.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Embargo Dark 4% 100%

Prevents the target from using its held item for five actions.

Endeavor Normal Physical * * 100%

Lowers the target's health to match the user's.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Final Gambit Fighting Special * * 100%

Inflicts damage equal to the user's remaining health. Knocks the user out.

Focus Energy Normal 5%

Raises the user's critical hit chance by two stages.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Fury Swipes Normal Physical 18 * 80%

Hits 2-5 times in one action. Base power is 18 times the number of hits.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Hyper Fang Normal Physical 80 4% 90%

Has a 10% chance to make the target flinch.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Me First Normal *

Uses the move the target is about to use, with 1.5 times the base power. Fails if the target has already moved this action.

Protect Normal * +4

Protects the user against all moves this action.

Pursuit Dark Physical 40 2% 100%

Deals extra damage and hits first if the target is about to switch out or run away.

Quash Dark 3% 100%

Makes the target act last this action.

Quick Attack Normal Physical 40 3% 100% +1

Deals damage. No other effect.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Revenge Fighting Physical 60 3% 100% −4

Base power is doubled if the user has already taken damage this action.

Reversal Fighting Physical * * 100%

Base power rises as the user's health falls.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Scary Face Normal 2% 100%

Lowers the target's Speed by two stages.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shadow Claw Ghost Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Shock Wave Electric Special 60 3%

Never misses.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Sludge Bomb Poison Special 90 6% 100%

Has a 30% chance to poison the target.

Sludge Wave Poison Special 95 5% 100%

Has a 10% chance to poison each target.

Snarl Dark Special 55 4% 95%

Has a 100% chance to lower each target's Special Attack by one stage.

Snatch Dark * +4

Steals the first non-damaging, self-targetted move used by any opponent this action.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Stockpile Normal *

Stores between 10% and 25% energy for use with Swallow or Spit Up.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sucker Punch Dark Physical 70 5% 100% +1

Only works if the target is about to use a damaging move.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Super Fang Normal Physical * * 90%

Deals damage equal to half the target's current health.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swallow Normal 2%

Restores an amount of health equal to 2.5× the energy Stockpiled.

Switcheroo Dark 3% 100%

Swaps the user and target's held items.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Tail Whip Normal 1% 100%

Lowers each target's Defense by one stage.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Throat Chop Dark Physical 80 4% 100%

Prevents the target from using sound moves for three actions.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

U-turn Bug Physical 70 4% 100%

Makes the user switch out.

Venoshock Poison Special 65 4% 100%

Base power is doubled if the target is poisoned.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.