Ralts
- Speed
- 40
- Rarity
- 2 ($7)
- Gender
- Female or male
- Population
- 38
Abilities
- Synchronize
Copies poison, burns, and paralysis onto the Pokémon that inflicted them.
- Trace
Copies a random opponent's ability upon entering battle.
- Telepathy
-
(Hidden ability.) Protects against allies' damaging moves.
Type matchups
- Very weak to (2×)
- None
- Weak to (1.5×)
- PoisonGhostSteel
- Resistant to (0.67×)
- Psychic
- Very resistant to (0.5×)
- Fighting
- Immune to (0×)
- Dragon
Evolution
Ralts | |
Kirlia
3 EXP |
|
Gardevoir
6 EXP |
Gallade
battle holding a Dawn Stone (male only) |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Ally Switch | Psychic | — | — | 1% | — | +2 | Switches places with an ally. |
Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
|
Body Slam | Normal | Physical | 85 | 6% | 100% | Has a 30% chance to paralyze the target. |
|
Calm Mind | Psychic | — | — | 2% | — | Raises the user's Special Attack and Special Defense by one stage. |
|
Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
|
Charge Beam | Electric | Special | 50 | 4% | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
|
Charm | Fairy | — | — | 2% | 100% | Lowers the target's Attack by two stages. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Confuse Ray | Ghost | — | — | 4% | 100% | Confuses the target. |
|
Confusion | Psychic | Special | 50 | 3% | 100% | Has a 10% chance to confuse the target. |
|
Dazzling Gleam | Fairy | Special | 80 | 4% | 100% | Deals damage. No other effect. |
|
Defense Curl | Normal | — | — | 1% | — | Raises the user's Defense by one stage. |
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Destiny Bond | Ghost | — | — | * | — | Severely damages any Pokémon that knocks out the user before its next action. |
|
Disable | Normal | — | — | 4% | 100% | Prevents the target from using its last move for four actions. |
|
Disarming Voice | Fairy | Special | 40 | 2% | — | Never misses. |
|
Double-Edge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
|
Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
|
Draining Kiss | Fairy | Special | 50 | 3% | 100% | Drains 3/4 of the damage dealt to heal the user. |
|
Dream Eater | Psychic | Special | 100 | 6% | 100% | Drains half the damage dealt to heal the user. Only works on sleeping targets. |
|
Echoed Voice | Normal | Special | 40 | 2% | 100% | Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use. |
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Encore | Normal | — | — | 4% | 100% | Makes the target repeat its last move for three actions. |
|
Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
|
Fire Punch | Fire | Physical | 75 | 4% | 100% | Has a 10% chance to burn the target. |
|
Flash | Normal | — | — | 1% | 100% | Lowers the target's Accuracy by one stage if it relies on sight. |
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Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
|
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Future Sight | Psychic | Special | 120 | 7% | 100% | Hits the target two to three actions later, at the end of the action. |
|
Grass Knot | Grass | Special | * | * | 100% | Base power and energy cost depend on the target's weight. |
|
Growl | Normal | — | — | 1% | 100% | Lowers each target's Attack by one stage. |
|
Grudge | Ghost | — | — | 5% | — | Prevents any Pokémon that knocks out the user before the end of the round from using any moves it used that round for the rest of the battle. |
|
Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
|
Heal Pulse | Psychic | — | — | * | — | Restores 50% of the target's health. |
|
Helping Hand | Normal | — | — | * | — | +5 | Multiplies the power of an ally's move by 1.5 this action. |
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
|
Hyper Voice | Normal | Special | 90 | 5% | 100% | Deals damage. No other effect. |
|
Hypnosis | Psychic | — | — | 2% | 60% | Puts the target to sleep. |
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Ice Punch | Ice | Physical | 75 | 4% | 100% | Has a 10% chance to freeze the target. |
|
Icy Wind | Ice | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
|
Imprison | Psychic | — | — | 5% | — | Prevents all opponents from using any move that the user has used so far for nine actions. |
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Light Screen | Psychic | — | — | * | — | Halves damage taken from special moves for five actions. |
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Lucky Chant | Normal | — | — | 4% | — | Protects all friendly Pokémon against critical hits for five actions. |
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Magical Leaf | Grass | Special | 60 | 3% | — | Never misses. |
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Magic Coat | Psychic | — | — | 4% | — | +4 | Reflects moves in the "reflectable" category back at their user. |
Magic Room | Psychic | — | — | 4% | — | Nullifies held items for five actions. |
|
Mean Look | Normal | — | — | 4% | — | Prevents the target from leaving battle or becoming intangible for five actions. |
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Memento | Dark | — | — | 13% | 100% | Knocks the user out. Minimizes the target's Attack and Special Attack and lowers its Speed by two stages. |
|
Mimic | Normal | — | — | 1% | — | Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle. |
|
Misty Terrain | Fairy | — | — | 5% | — | For six actions, Pokémon on the ground cannot obtain major status ailments and take 2/3× damage from Dragon moves. |
|
Mud-Slap | Ground | Special | 20 | 2% | 100% | Has a 100% chance to lower the target's Accuracy by one stage. |
|
Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
|
Nightmare | Ghost | — | — | 4% | 100% | Damages the target for 5% health after each action as long as it stays asleep. |
|
Pain Split | Normal | — | — | * | — | Averages the user and target's health. |
|
Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psychic | Psychic | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Psych Up | Normal | — | — | * | — | Copies the target's stat stages. |
|
Psyshock | Psychic | Special | 80 | 4% | 100% | Inflicts damage based on Special Attack and physical Defense. |
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Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
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Recycle | Normal | — | — | 3% | — | Restores the user's held item. |
|
Reflect | Psychic | — | — | * | — | Halves damage taken from physical moves for five actions. |
|
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
|
Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Safeguard | Normal | — | — | * | — | Protects the user and its allies from status ailments for five actions. |
|
Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
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Shadow Ball | Ghost | Special | 80 | 4% | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
|
Shadow Sneak | Ghost | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
|
Signal Beam | Bug | Special | 75 | 4% | 100% | Has a 10% chance to confuse the target. |
|
Skill Swap | Psychic | — | — | 3% | — | Swaps the user and target's abilities. |
|
Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
|
Snatch | Dark | — | — | * | — | +4 | Steals the first non-damaging, self-targetted move used by any opponent this action. |
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
|
Stored Power | Psychic | Special | 20 | 1% | 100% | Base power rises by 20 for each of the user's positive stat stages. |
|
Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Swift | Normal | Special | 60 | 3% | — | Never misses. |
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Synchronoise | Psychic | Special | 120 | 7% | 100% | Hits all other Pokémon in battle that share a type with the user. |
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Taunt | Dark | — | — | 4% | 100% | Prevents the target from using non-damaging moves for three actions. |
|
Telekinesis | Psychic | — | — | 4% | — | Raises the target in the air for three actions, giving all moves 100% accuracy against it. |
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Teleport | Psychic | — | — | 3% | — | Teleports the user to another location within the arena. |
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Thief | Dark | Physical | 60 | 3% | 100% | Steals the target's held item. |
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Thunderbolt | Electric | Special | 90 | 5% | 100% | Has a 10% chance to paralyze the target. |
|
Thunder Punch | Electric | Physical | 75 | 4% | 100% | Has a 10% chance to paralyze the target. |
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Thunder Wave | Electric | — | — | 4% | 90% | Severely paralyzes the target. |
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Torment | Dark | — | — | 4% | 100% | Prevents the target from using the same move twice in a row for five actions. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Trick | Psychic | — | — | 3% | 100% | Swaps the user and target's held items. |
|
Trick Room | Psychic | — | — | 5% | — | −7 | Reverses the order in which trainers give commands and in which Pokémon move for the following six actions. |
Will-O-Wisp | Fire | — | — | 3% | 85% | Burns the target. |
|
Wonder Room | Psychic | — | — | 4% | — | Swaps all Pokémon's Defense and Special Defense stages for five actions. |
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Zen Headbutt | Psychic | Physical | 80 | 4% | 90% | Has a 20% chance to make the target flinch. |