- 5 ($15)
- Female or male
- Innards Out
When knocked out, deals damage equal to the final hit to the attacker.
(Hidden ability.) Ignores opponents' stat changes, except for Speed.
- Weak to (1.5×)
- Resistant to (0.67×)
- Immune to (0×)
Infatuates the target if it is the opposite gender.
Switches out, passing the user's stat modifiers and various effects to its replacement.
Passes the user's held item to the target if it does not already have one.
Stores energy for three actions, then damages the target for twice the total damage taken.
Blocks the target's path, preventing it from switching or using moves that require a lot of movement.
Lowers the target's Special Attack by one stage.
Counters a physical move, dealing twice as much damage as the user took.
Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Produces a number of illusory clones which act as decoys for single-target moves.
Prevents direct damage from lowering the user's health below 1% this action.
Nullifies the target's ability.
Changes the weather to hail for nine actions.
Raises the user's Defense by one stage.
Multiplies the power of an ally's move by 1.5 this action.
Halves damage taken from special moves for five actions.
Knocks the user out. Minimizes the target's Attack and Special Attack and lowers its Speed by two stages.
Lowers the effectiveness of Electric-type moves used against any friendly Pokémon by one stage for nine actions.
Averages the user and target's health.
Protects the user against all moves this action.
Copies the target's stat stages.
Heals the target's major status ailments. If successful, also restores 50% of the user's health.
Makes the target act last this action.
Changes the weather to rain for nine actions.
Restores 50% of the user's health.
Restores the user's held item.
Halves damage taken from physical moves for five actions.
Puts the user to sleep and fully heals it over three actions.
Protects the user and its allies from status ailments for five actions.
Randomly uses any move the user has used since entering battle. Only works while asleep.
Changes the target's type to Water.
Raises the energy cost of the target's last move by 4% until it leaves battle.
Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Confuses the target and raises its Attack by two stages.
Prevents the target from using non-damaging moves for three actions.
Lowers the target's Attack and Defense by one stage.
Badly poisons the target. Never misses if the user is Poison-type.
Lowers each target's Attack, Special Attack, and Speed by one stage if it is poisoned.
Lowers the effectiveness of Fire-type moves used against the user or its allies by one stage for nine actions.
Pyukumuku in the league