The Cave of Dragonflies ASB Database

Probopass

RockSteel
Speed
40
Gender
Female or male
Population
1

Abilities

Sturdy

Prevents being knocked out by any move that would have done more than 10% damage.

Magnet Pull

Prevents Steel-type opponents from switching out or escaping. Can pull in Steel-types or reveal them when hidden with the use of an action.

Sand Force

(Hidden ability.) Multiplies Ground, Rock, and Steel moves' base power by 1.3 during a sandstorm, and protects against the sandstorm's effects.

Type matchups

Very weak to (2×)
FightingGround
Weak to (1.5×)
Water
Resistant to (0.67×)
IcePsychicBugRockDragonFairy
Very resistant to (0.5×)
NormalFlying
Immune to (0×)
Poison

Evolution

Nosepass
Probopass

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ally Switch Psychic 1% +2

Switches places with an ally.

Ancient Power Rock Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Block Normal 3%

Blocks the target's path, preventing it from switching or using moves that require a lot of movement.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Dazzling Gleam Fairy Special 80 4% 100%

Deals damage. No other effect.

Defense Curl Normal 1%

Raises the user's Defense by one stage.

Discharge Electric Special 80 5% 100%

Has a 30% chance to paralyze each target.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dynamic Punch Fighting Physical 100 7% 50%

Has a 100% chance to confuse the target.

Earth Power Ground Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Explosion Normal Physical 250 14% 100%

Knocks the user out.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fire Punch Fire Physical 75 4% 100%

Has a 10% chance to burn the target.

Flash Cannon Steel Special 80 4% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Gravity Psychic 4%

For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.

Harden Normal 1%

Raises the user's Defense by one stage.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Head Smash Rock Physical 150 9% 80%

Deals recoil damage to the user equal to half the damage dealt.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Ice Punch Ice Physical 75 4% 100%

Has a 10% chance to freeze the target.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Lock-On Normal 4%

Ensures that the user's next move against the target will hit.

Magic Coat Psychic 4% +4

Reflects moves in the "reflectable" category back at their user.

Magnet Bomb Steel Physical 60 3%

Lowers the target's Speed by one stage if it is Steel-type.

Magnetic Flux Electric *

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Magnet Rise Electric 4%

Grants the user Levitate for five actions in addition to all other abilities.

Magnitude Ground Physical * * 100%

Base power varies randomly from 10 to 150.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Pain Split Normal *

Averages the user and target's health.

Power Gem Rock Special 80 4% 100%

Deals damage. No other effect.

Protect Normal * +4

Protects the user against all moves this action.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Blast Rock Physical 25 * 90%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Rock Polish Rock 2%

Raises the user's Speed by two stages.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rock Throw Rock Physical 50 3% 90%

Deals damage. No other effect.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Rollout Rock Physical 30 2% 90%

Base power doubles with each consecutive use.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Sandstorm Rock 5%

Changes the weather to a sandstorm for nine actions.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Self-Destruct Normal Physical 200 11% 100%

Knocks the user out.

Shock Wave Electric Special 60 3%

Never misses.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Smack Down Rock Physical 50 3% 100%

Knocks the target to the ground.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spark Electric Physical 65 5% 100%

Has a 30% chance to paralyze the target.

Stealth Rock Rock 2%

Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Thunder Electric Special 110 8% 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Tri Attack Normal Special 80 4% 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Volt Switch Electric Special 70 4% 100%

Makes the user switch out.

Wide Guard Rock * +3

Protects the user and its allies against moves that hit multiple targets this action.

Zap Cannon Electric Special 120 8% 50%

Has a 100% chance to paralyze the target.

Probopass in the league

Name Trainer Ability XP :3 Item
Tenorock Stryke Magnet Pull 3 3