Piloswine
- Speed
- 50
- Gender
- Female or male
- Population
- 2
Abilities
- Oblivious
Protects against Attract, Captivate, and Taunt, but does not prevent infatuation through other means.
- Snow Cloak
Lowers incoming moves' accuracy by a flat 10% during hail.
- Thick Fat
-
(Hidden ability.) Halves damage taken from Fire and Ice moves.
Type matchups
- Very weak to (2×)
- None
- Weak to (1.5×)
- FireWaterGrassFightingSteel
- Resistant to (0.67×)
- Poison
- Very resistant to (0.5×)
- None
- Immune to (0×)
- Electric
Evolution
Swinub |
Piloswine
4 EXP |
Mamoswine
6 EXP |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Amnesia | Psychic | — | — | 2% | — | Raises the user's Special Defense by two stages. The user forgets one of its own attacks. |
|
Ancient Power | Rock | Special | 60 | 3% | 100% | Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage. |
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Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Avalanche | Ice | Physical | 60 | 3% | 100% | −4 | Base power is doubled if the user has already taken damage this action. |
Bite | Dark | Physical | 60 | 4% | 100% | Has a 30% chance to make the target flinch. |
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Blizzard | Ice | Special | 110 | 7% | 70% | Has a 10% chance to freeze each target. |
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Body Slam | Normal | Physical | 85 | 6% | 100% | Has a 30% chance to paralyze the target. |
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Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
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Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Curse | Ghost | — | — | * | — | Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage. |
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Defense Curl | Normal | — | — | 1% | — | Raises the user's Defense by one stage. |
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Detect | Fighting | — | — | * | — | +4 | Protects the user from all moves this action. |
Dig | Ground | Physical | 80 | 4% | 100% | Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
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Double-Edge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Earth Power | Ground | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
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Endeavor | Normal | Physical | * | * | 100% | Lowers the target's health to match the user's. |
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Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Fissure | Ground | Physical | * | * | 30% | Deals damage equal to the damage cap, or 100% if there is none. |
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Flail | Normal | Physical | * | * | 100% | Base power and energy cost rise as the user's health falls. |
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Freeze-Dry | Ice | Special | 70 | 4% | 100% | Is super-effective against Water and has a 10% chance to freeze the target. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Fury Attack | Normal | Physical | 15 | * | 85% | Hits 2-5 times in one action. Base power is 15 times the number of hits. |
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Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Hail | Ice | — | — | 5% | — | Changes the weather to hail for nine actions. |
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Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
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Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Horn Attack | Normal | Physical | 65 | 4% | 100% | Deals damage. No other effect. |
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Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Ice Beam | Ice | Special | 90 | 5% | 100% | Has a 10% chance to freeze the target. |
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Ice Fang | Ice | Physical | 65 | 4% | 95% | Has a 10% chance to freeze the target and a 10% chance to make it flinch. |
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Ice Shard | Ice | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Icicle Crash | Ice | Physical | 85 | 6% | 90% | Has a 30% chance to make the target flinch. |
|
Icicle Spear | Ice | Physical | 25 | * | 100% | Hits 2-5 times in one action. Base power is 25 times the number of hits. |
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Icy Wind | Ice | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
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Light Screen | Psychic | — | — | * | — | Halves damage taken from special moves for five actions. |
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Mimic | Normal | — | — | 1% | — | Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle. |
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Mist | Ice | — | — | 4% | — | Prevents stat drops and lowers the accuracy of all moves by 10% for five actions. |
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Mud Bomb | Ground | Special | 65 | 5% | 85% | Has a 30% chance to lower the target's Accuracy by one stage. |
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Mud Shot | Ground | Special | 55 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mud-Slap | Ground | Special | 20 | 2% | 100% | Has a 100% chance to lower the target's Accuracy by one stage. |
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Mud Sport | Ground | — | — | 3% | — | Lowers the effectiveness of Electric-type moves used against any friendly Pokémon by one stage for nine actions. |
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Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
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Odor Sleuth | Normal | — | — | 5% | — | Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions. |
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Peck | Physical | 35 | 2% | 100% | Deals damage. No other effect. |
||
Powder Snow | Ice | Special | 40 | 2% | 100% | Has a 10% chance to freeze each target. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
|
Reflect | Psychic | — | — | * | — | Halves damage taken from physical moves for five actions. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Roar | Normal | — | — | 3% | — | −6 | Tries to make the target flinch. Success rate varies depending on the circumstances. |
Rock Slide | Rock | Physical | 75 | 5% | 90% | Has a 30% chance to make each target flinch. |
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Rock Smash | Fighting | Physical | 40 | 3% | 100% | Has a 50% chance to lower the target's Defense. |
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Rock Tomb | Rock | Physical | 60 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Sandstorm | Rock | — | — | 5% | — | Changes the weather to a sandstorm for nine actions. |
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Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Stealth Rock | Rock | — | — | 2% | — | Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them. |
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Stomping Tantrum | Ground | Physical | 75 | 4% | 100% | Has double power if the user's previous move failed. |
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Stone Edge | Rock | Physical | 100 | 6% | 80% | Has a critical hit rate one stage higher than normal. |
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Strength | Normal | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Superpower | Fighting | Physical | 120 | 7% | 100% | Lowers the user's Attack and Defense by one stage. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Tackle | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
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Take Down | Normal | Physical | 90 | 5% | 85% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
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Thrash | Normal | Physical | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
Piloswine in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Roomba | ♀ | Bluberry Bat | Snow Cloak | 6 | 4 | |||
Trombone the Trustworthy | ♂ | Lord of the Fireflies | Oblivious | 4 | 3 |