The Cave of Dragonflies ASB Database

Pikachu

Electric
Speed
90
Gender
Female or male
Population
2

Abilities

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Lightning Rod

(Hidden ability.) Absorbs Electric moves, raising Special Attack by one stage, unless the Pokémon is already immune. Redirects single-target Electric moves to this Pokémon where possible.

Type matchups

Weak to (1.5×)
Ground
Resistant to (0.67×)
ElectricFlyingSteel
Immune to (0×)
None

Evolution

Pichu
Pikachu

3 happiness

Raichu

battle holding a Thunder Stone

Alolan Raichu

battle holding a Thunder Stone

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Agility Psychic 2%

Raises the user's Speed by two stages.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Bestow Normal 3%

Passes the user's held item to the target if it does not already have one.

Bide Normal Physical * * +1

Stores energy for three actions, then damages the target for twice the total damage taken.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Charge Electric 4%

Doubles the base power of the user's next Electric-type move and raises its Special Defense by one stage.

Charge Beam Electric Special 50 4% 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Charm Fairy 2% 100%

Lowers the target's Attack by two stages.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Counter Fighting Physical * * 100% −5

Counters a physical move, dealing twice as much damage as the user took.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Defense Curl Normal 1%

Raises the user's Defense by one stage.

Detect Fighting * +4

Protects the user from all moves this action.

Dig Ground Physical 80 4% 100%

Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Disarming Voice Fairy Special 40 2%

Never misses.

Discharge Electric Special 80 5% 100%

Has a 30% chance to paralyze each target.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Slap Normal Physical 15 * 85%

Hits 2-5 times in one action. Base power is 15 times the number of hits.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dynamic Punch Fighting Physical 100 7% 50%

Has a 100% chance to confuse the target.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Electric Terrain Electric 5%

For six actions, prevents Pokémon on the ground from sleeping and raises their Electric-type moves' base power by 20.

Electro Ball Electric Special * * 100%

Power ranges from 60 to 150 depending on how fast the user is compared to the target.

Electroweb Electric Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Encore Normal 4% 100%

Makes the target repeat its last move for three actions.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fake Out Normal Physical 40 3% 100% +3

Makes the target flinch if the user has not already used this move since entering battle.

Feint Normal Physical 30 3% 100% +2

Breaks through Protect and Detect.

Flail Normal Physical * * 100%

Base power and energy cost rise as the user's health falls.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Punch Fighting Physical 150 9% 100% −3

Fails if the user takes damage before using this move.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Growl Normal 1% 100%

Lowers each target's Attack by one stage.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Laser Focus Normal

Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Lucky Chant Normal 4%

Protects all friendly Pokémon against critical hits for five actions.

Magnet Rise Electric 4%

Grants the user Levitate for five actions in addition to all other abilities.

Mega Kick Normal Physical 120 7% 75%

Deals damage. No other effect.

Mega Punch Normal Physical 80 4% 85%

Deals damage. No other effect.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Nasty Plot Dark 2%

Raises the user's Special Attack by two stages.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Nuzzle Electric Physical 20 2% 100%

Has a 100% chance to paralyze the target.

Pay Day Normal Physical 40 2% 100%

Raises prize money by $1, up to $5 per battle.

Play Nice Normal 1%

Lowers the target's Attack by one stage.

Present Normal Physical * * 90%

Randomly has 40, 80, or 120 power, or heals the target for 10% health.

Protect Normal * +4

Protects the user against all moves this action.

Quick Attack Normal Physical 40 3% 100% +1

Deals damage. No other effect.

Rage Normal Physical 20 1% 100%

If the user damaged between this move and the next, its Attack will increase.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Reversal Fighting Physical * * 100%

Base power rises as the user's health falls.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rollout Rock Physical 30 2% 90%

Base power doubles with each consecutive use.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Seismic Toss Fighting Physical * * 100%

Base power and energy cost vary based on the user and target's weights.

Shock Wave Electric Special 60 3%

Never misses.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Skull Bash Normal Physical 130 8% 100%

Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy.

Slam Normal Physical 80 4% 75%

Deals damage. No other effect.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spark Electric Physical 65 5% 100%

Has a 30% chance to paralyze the target.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Submission Fighting Physical 80 4% 80%

Deals recoil damage to the user equal to 1/4 of the damage dealt.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Surf Water Special 90 5% 100%

Fails if there is not enough water available for the user to manipulate.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Sweet Kiss Fairy 3% 75%

Confuses the target.

Swift Normal Special 60 3%

Never misses.

Tail Whip Normal 1% 100%

Lowers each target's Defense by one stage.

Take Down Normal Physical 90 5% 85%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Thunder Electric Special 110 8% 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Thunder Shock Electric Special 40 2% 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Tickle Normal 2% 100%

Lowers the target's Attack and Defense by one stage.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

Volt Switch Electric Special 70 4% 100%

Makes the user switch out.

Volt Tackle Electric Physical 120 7% 100%

Has a 10% chance to paralyze the target. Deals recoil damage to the user equal to 1/3 the damage dealt.

Wild Charge Electric Physical 90 5% 100%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Wish Normal *

After two or three actions, restores 50% health to the user or whatever Pokémon has taken its place.

Zap Cannon Electric Special 120 8% 50%

Has a 100% chance to paralyze the target.

Pikachu in the league

Name Trainer Ability XP :3 Item
Coulomb TruetoCheese Static 4 4 Light Ball
Roxas Skyman Static 0 5 Thunder Stone