The Cave of Dragonflies ASB Database

Alolan Persian

Dark
Speed
115
Gender
Female or male
Population
1

Abilities

Fur Coat

Lowers incoming physical moves' final damage by 1%.

Technician

Multiplies base power by 1.5 for moves of 60 base power or less.

Rattled

(Hidden ability.) Raises Speed by one stage upon being hit by a Bug, Ghost, or Dark move.

Type matchups

Weak to (1.5×)
FightingBugFairy
Resistant to (0.67×)
GhostDark
Immune to (0×)
Psychic

Evolution

Meowth Alolan Meowth
Persian

3 EXP

Alolan Persian

3 happiness

Forms

Alola Forms have different types, abilities, movepools, and stats. Persian's form is chosen as a Meowth, and cannot be changed.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3%

Never misses.

Amnesia Psychic 2%

Raises the user's Special Defense by two stages. The user forgets one of its own attacks.

Assist Normal *

Uses a random move known by another Pokémon in the active squad.

Assurance Dark Physical 60 3% 100%

Base power is doubled if the target has already taken damage this action.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Bite Dark Physical 60 4% 100%

Has a 30% chance to make the target flinch.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Charm Fairy 2% 100%

Lowers the target's Attack by two stages.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Dark Pulse Dark Special 80 4% 100%

Has a 20% chance to make the target flinch.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dream Eater Psychic Special 100 6% 100%

Drains half the damage dealt to heal the user. Only works on sleeping targets.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Embargo Dark 4% 100%

Prevents the target from using its held item for five actions.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fake Out Normal Physical 40 3% 100% +3

Makes the target flinch if the user has not already used this move since entering battle.

Feint Normal Physical 30 3% 100% +2

Breaks through Protect and Detect.

Feint Attack Dark Physical 60 3%

Never misses.

Flail Normal Physical * * 100%

Base power and energy cost rise as the user's health falls.

Flatter Dark 4% 100%

Raises the target's Special Attack by one stage and confuses it.

Foul Play Dark Physical 95 5% 100%

Does damage using the target's Attack stat.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Fury Swipes Normal Physical 18 * 80%

Hits 2-5 times in one action. Base power is 18 times the number of hits.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Growl Normal 1% 100%

Lowers each target's Attack by one stage.

Gunk Shot Poison Physical 120 8% 80%

Has a 30% chance to poison the target.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Hyper Voice Normal Special 90 5% 100%

Deals damage. No other effect.

Hypnosis Psychic 2% 60%

Puts the target to sleep.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Nasty Plot Dark 2%

Raises the user's Special Attack by two stages.

Night Slash Dark Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Parting Shot Dark 2% 100%

Lowers the target's Attack and Special Attack by one stage. Makes the user switch out.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Pay Day Normal Physical 40 2% 100%

Raises prize money by $1, up to $5 per battle.

Play Rough Fairy Physical 90 5% 90%

Has a 10% chance to lower the target's Attack by one stage.

Power Gem Rock Special 80 4% 100%

Deals damage. No other effect.

Protect Normal * +4

Protects the user against all moves this action.

Psych Up Normal *

Copies the target's stat stages.

Punishment Dark Physical * * 100%

Has 60 power, plus 15 power for each of the target's positive stat stages.

Quash Dark 3% 100%

Makes the target act last this action.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Scratch Normal Physical 40 2% 100%

Deals damage. No other effect.

Screech Normal 2% 85%

Lowers the target's Defense by two stages.

Seed Bomb Grass Physical 80 4% 100%

Deals damage. No other effect.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shadow Claw Ghost Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Shock Wave Electric Special 60 3%

Never misses.

Slash Normal Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snarl Dark Special 55 4% 95%

Has a 100% chance to lower each target's Special Attack by one stage.

Snatch Dark * +4

Steals the first non-damaging, self-targetted move used by any opponent this action.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spite Ghost 5% 100%

Raises the energy cost of the target's last move by 4% until it leaves battle.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swift Normal Special 60 3%

Never misses.

Switcheroo Dark 3% 100%

Swaps the user and target's held items.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Throat Chop Dark Physical 80 4% 100%

Prevents the target from using sound moves for three actions.

Thunder Electric Special 110 8% 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

U-turn Bug Physical 70 4% 100%

Makes the user switch out.

Water Pulse Water Special 60 3% 100%

Has a 20% chance to confuse the target.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

Alolan Persian in the league

Name Trainer Ability XP :3 Item
hold my breth as i wish 4 deth M&F Fur Coat 3 3