The Cave of Dragonflies ASB Database

Noctowl

NormalFlying
Speed
70
Gender
Female or male
Population
1

Abilities

Insomnia

Prevents sleep.

Keen Eye

Prevents Accuracy from being lowered by other Pokémon.

Tinted Lens

(Hidden ability.) Raises the effectiveness of not-very-effective moves by one level.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
ElectricIceRock
Resistant to (0.67×)
GrassBug
Very resistant to (0.5×)
None
Immune to (0×)
GroundGhost

Evolution

Hoothoot
Noctowl

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3%

Never misses.

Agility Psychic 2%

Raises the user's Speed by two stages.

Air Cutter Flying Special 60 3% 95%

Has a critical hit rate one stage higher than normal.

Air Slash Flying Special 75 5% 95%

Has a 30% chance to make the target flinch.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Confusion Psychic Special 50 3% 100%

Has a 10% chance to confuse the target.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Defog Flying 4%

Removes various effects from the field and lowers the target's Evasion by one stage.

Detect Fighting * +4

Protects the user from all moves this action.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dream Eater Psychic Special 100 6% 100%

Drains half the damage dealt to heal the user. Only works on sleeping targets.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Extrasensory Psychic Special 80 4% 100%

Has a 10% chance to make the target flinch.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Feather Dance Flying 2% 100%

Lowers the target's Attack by two stages.

Feint Attack Dark Physical 60 3%

Never misses.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Fly Flying Physical 90 5% 95%

Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Foresight Normal 5%

Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Growl Normal 1% 100%

Lowers each target's Attack by one stage.

Heat Wave Fire Special 95 5% 90%

Has a 10% chance to burn each target.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hurricane Flying Special 110 8% 70%

Has a 30% chance to confuse the target.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Hyper Voice Normal Special 90 5% 100%

Deals damage. No other effect.

Hypnosis Psychic 2% 60%

Puts the target to sleep.

Laser Focus Normal

Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."

Magic Coat Psychic 4% +4

Reflects moves in the "reflectable" category back at their user.

Mean Look Normal 4%

Prevents the target from leaving battle or becoming intangible for five actions.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Mirror Move Flying *

Uses the last move the target used.

Moonblast Fairy Special 95 6% 100%

Has a 30% chance to lower the target's Special Attack by one stage.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Nightmare Ghost 4% 100%

Damages the target for 5% health after each action as long as it stays asleep.

Night Shade Ghost Special * * 100%

Damage is equal to the user's experience, up to 10%.

Ominous Wind Ghost Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Peck Flying Physical 35 2% 100%

Deals damage. No other effect.

Pluck Flying Physical 60 3% 100%

If the target is holding a berry, the user eats it and base power is doubled.

Protect Normal * +4

Protects the user against all moves this action.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psycho Shift Psychic 3% 100%

Transfers the user's major status ailments to the target.

Psych Up Normal *

Copies the target's stat stages.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Recycle Normal 3%

Restores the user's held item.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Roost Flying *

Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Silver Wind Bug Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Sky Attack Flying Physical 140 9% 90%

Requires an action to charge and has a 30% chance to make the target flinch. Can be used in one action for 3% extra energy.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Steel Wing Steel Physical 70 4% 90%

Has a 10% chance to raise the user's Defense by one stage.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Supersonic Normal 1% 55%

Confuses the target.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swift Normal Special 60 3%

Never misses.

Synchronoise Psychic Special 120 7% 100%

Hits all other Pokémon in battle that share a type with the user.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Tailwind Flying 4%

Doubles the user and its allies' Speed for four actions.

Take Down Normal Physical 90 5% 85%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Twister Dragon Special 40 2% 100%

Has a 20% chance to make each target flinch.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

Whirlwind Normal 3% −6

Blows a strong gust of wind, which can be used, for example, to knock the opponent back or clear the air.

Wing Attack Flying Physical 60 3% 100%

Deals damage. No other effect.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.

Noctowl in the league

Name Trainer Ability XP :3 Item
Cuckoo I liek Squirtles Insomnia 3 3